exploded-view-illustration

exploded-view-illustration is a skill for Claude Code, Codex from cxcscmu/SkillLearnBench. It costs 33 tokens per session (1,327 once invoked), scanned A, original, MIT.

A technique for drawing exploded-view diagrams, where a device's parts are separated to show how they fit together. It covers isometric shapes, labels, and leader lines using Pillow, a Python imaging library.

In plain words
What is it for?
Use it to illustrate device components such as casings, circuit boards, batteries, and thermal units in posters or technical diagrams.
Why use it?
It gives a repeatable way to create clear hardware illustrations programmatically instead of drawing each diagram by hand.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to illustrate device components such as casings, circuit boards, batteries…

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Install with agentmods
npx agentmods add skills/cxcscmu/skilllearnbench/exploded-view-illustration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cxcscmu/SkillLearnBench --skill exploded-view-illustration
Clone the repo
git clone --depth 1 https://github.com/cxcscmu/SkillLearnBench

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for exploded-view-illustration

README.md
[![agentmods](https://agentmods.dev/badge/skills/cxcscmu/skilllearnbench/exploded-view-illustration.svg)](https://agentmods.dev/skills/cxcscmu/skilllearnbench/exploded-view-illustration)
Your own site
<a href="https://agentmods.dev/skills/cxcscmu/skilllearnbench/exploded-view-illustration"><img src="https://agentmods.dev/badge/skills/cxcscmu/skilllearnbench/exploded-view-illustration.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,327 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01327
Opus 5 $0.00016 $0.00664
Sonnet 5 $0.00007 $0.00265
Haiku 4.5 $0.00003 $0.00133

Measured 3d ago against content hash 13d663ef1f2b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

exploded-view-illustration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/b1-one-shot-claude-sonnet-4-6/anthropic-poster-design/exploded-view-illustration/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Exploded-View Illustration Technique

Concept

An exploded-view diagram shows the internal components of a device separated along a common axis (usually vertical for portrait posters), with leader lines and labels identifying each component.

Layout Strategy

Poster (portrait, e.g. 2400x3200)
  ├── Title block (top-left)
  ├── Exploded component stack (center)
  │   ├── Layer 5: Top Casing        ← highest Y offset (top)
  │   ├── Layer 4: Thermal Unit
  │   ├── Layer 3: PCB Board
  │   ├── Layer 2: Battery Pack
  │   └── Layer 1: Interface / Bottom ← lowest (bottom)
  └── Legend / spec block (bottom)

Isometric Slab Drawing (Pillow)

Each hardware layer is drawn as a parallelogram/trapezoid to suggest 3D depth:

def draw_slab(draw, cx, cy, w, h, depth, fill, outline, line_w=2):
    """
    Draw an isometric rectangular slab centered at (cx, cy).
    w = width, h = thickness (vertical), depth = isometric depth offset
    """
    # Top face (parallelogram)
    top = [
        (cx - w//2,          cy - h//2),
        (cx + w//2,          cy - h//2),
        (cx + w//2 + depth,  cy - h//2 - depth//2),
        (cx - w//2 + depth,  cy - h//2 - depth//2),
    ]
    # Front face
    front = [
        (cx - w//2, cy - h//2),
        (cx + w//2, cy - h//2),
        (cx + w//2, cy + h//2),
        (cx - w//2, cy + h//2),
    ]
    # Right side face
    right = [
        (cx + w//2,          cy - h//2),
        (cx + w//2 + depth,  cy - h//2 - depth//2),
        (cx + w//2 + depth,  cy + h//2 - depth//2),
        (cx + w//2,          cy + h//2),
    ]
    # Draw back-to-front
    draw.polygon(top,   fill=lighten(fill), outline=outline, width=line_w)
    draw.polygon(right, fill=darken(fill),  outline=outline, width=line_w)
    draw.polygon(front, fill=fill,          outline=outline, width=line_w)

Layer Separation (Explode Axis)

import numpy as np

layers = ["Interface", "Battery", "PCB", "Thermal Unit", "Casing"]
n = len(layers)
explode_gap = 120        # px between layers
center_x = poster_w // 2
base_y = poster_h // 2 + (n * explode_gap) // 2

for i, name in enumerate(layers):
    cy = base_y - i * (slab_height + explode_gap)
    draw_slab(draw, center_x, cy, ...)

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 126 lines · 33 tokens per session scan A 13d663ef1f2b

Subscribe to this mod's changes

exploded-view-illustration is a skill published in the GitHub repository cxcscmu/SkillLearnBench (83 stars, last pushed 1mo ago), licensed MIT. It adds 33 tokens to every session and 1,327 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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