go-concurrency

go-concurrency is a skill for Claude Code from cxuu/golang-skills. It costs 62 tokens per session (1,738 once invoked), scanned A, original, Apache-2.0.

A set of guidelines for writing concurrent Go programs, where multiple tasks can run at the same time using goroutines and shared communication tools.

In plain words
What is it for?
Use it when adding or reviewing goroutines, channels, mutexes, atomics, worker pools, pipelines, or other code that shares state between concurrent tasks.
Why use it?
It helps prevent stuck goroutines, data races, unsafe channel use, and leaks of memory or other resources.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is [go-context](../go-context/SKILL.md) skill..

Part of the golang-skills plugin — 20 skills shipped together

Good fit Use it when adding or reviewing goroutines, channels, mutexes, atomics, worker pools, pipelines, or other code that shares state between concurrent tasks.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/cxuu/golang-skills
agentmods
npx agentmods add skills/cxuu/golang-skills/go-concurrency

Made for: Claude Code.

Or install golang-skills, the plugin that ships this one along with the rest of its 20 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-concurrency

README.md
[![agentmods](https://agentmods.dev/badge/skills/cxuu/golang-skills/go-concurrency/github.svg)](https://agentmods.dev/skills/cxuu/golang-skills/go-concurrency)
Your own site
<a href="https://agentmods.dev/skills/cxuu/golang-skills/go-concurrency"><img src="https://agentmods.dev/badge/skills/cxuu/golang-skills/go-concurrency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-concurrency

Your own site · 80×15
<a href="https://agentmods.dev/skills/cxuu/golang-skills/go-concurrency"><img src="https://agentmods.dev/badge/skills/cxuu/golang-skills/go-concurrency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,738 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 16 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01738
Opus 5 $0.00031 $0.00869
Sonnet 5 $0.00012 $0.00348
Haiku 4.5 $0.00006 $0.00174

Measured 13d ago against content hash 25b2772f2a15, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

go-concurrency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/go-concurrency/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Concurrency

Compatibility: Atomic examples may use standard-library typed atomics where available or go.uber.org/atomic where a project already depends on it.

Resource Routing

  • references/GOROUTINE-PATTERNS.md - Read when starting, stopping, or waiting for goroutines.
  • references/SYNC-PRIMITIVES.md - Read when choosing between mutexes, atomics, channels, and once-like primitives.
  • references/BUFFER-POOLING.md - Read when considering channel-backed or sync.Pool-style reuse.
  • references/ADVANCED-PATTERNS.md - Read for worker pools, pipelines, errgroup, and cancellation-heavy patterns.

Goroutine Lifetimes

Normative: When you spawn goroutines, make it clear when or whether they exit.

Goroutines can leak by blocking on channel sends/receives. The GC will not terminate a blocked goroutine even if no other goroutine holds a reference to the channel. Even non-leaking in-flight goroutines cause panics (send on closed channel), data races, memory issues, and resource leaks.

Core Rules

  1. Every goroutine needs a stop mechanism — a predictable end time, a cancellation signal, or both
  2. Code must be able to wait for the goroutine to finish
  3. No goroutines in init() — expose lifecycle methods (Close, Stop, Shutdown) instead
  4. Keep synchronization scoped — constrain to function scope, factor logic into synchronous functions
// Good: Clear lifetime with WaitGroup.Go (Go 1.25+)
var wg sync.WaitGroup
for item := range queue {
    item := item
    wg.Go(func() { process(ctx, item) })
}
wg.Wait()
// Bad: No way to stop or wait
go func() { for { flush(); time.Sleep(delay) } }()

Test for leaks with go.uber.org/goleak.

Principle: Never start a goroutine without knowing how it will stop.


Share by Communicating

"Do not communicate by sharing memory; instead, share memory by communicating."

This is Go's foundational concurrency design principle. Use channels for ownership transfer and orchestration — when one goroutine produces a value and another consumes it. Use mutexes when multiple goroutines access shared state and channels would add unnecessary complexity.

Read the full file on GitHub · 200 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 200 lines · 62 tokens per session scan A 25b2772f2a15

Subscribe to this mod's changes

go-concurrency is a skill published in the GitHub repository cxuu/golang-skills (159 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 62 tokens to every session and 1,738 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.