go-data-structures

go-data-structures is a skill for Claude Code from cxuu/golang-skills. It costs 79 tokens per session (1,145 once invoked), scanned A, original, Apache-2.0.

Guidance for choosing and handling Go collections, including arrays, slices, and maps. It explains details such as allocation, appending, sets, JSON behavior, and copying data at boundaries.

In plain words
What is it for?
Use it when building or changing Go collections, selecting between arrays, slices, and maps, or passing collection data between functions.
Why use it?
It helps prevent common bugs involving nil versus empty slices, shared backing arrays, map usage, and incorrect append handling.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **When this skill does NOT apply**: For concurrent access to data structures (mutexes, atomic operations), see [go-concurrency](../go-concurrency/SKILL.md). For.

Part of the golang-skills plugin — 20 skills shipped together

Good fit Use it when building or changing Go collections, selecting between arrays, slices, and maps, or passing collection data between functions.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/cxuu/golang-skills
agentmods
npx agentmods add skills/cxuu/golang-skills/go-data-structures

Made for: Claude Code.

Or install golang-skills, the plugin that ships this one along with the rest of its 20 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-data-structures

README.md
[![agentmods](https://agentmods.dev/badge/skills/cxuu/golang-skills/go-data-structures/github.svg)](https://agentmods.dev/skills/cxuu/golang-skills/go-data-structures)
Your own site
<a href="https://agentmods.dev/skills/cxuu/golang-skills/go-data-structures"><img src="https://agentmods.dev/badge/skills/cxuu/golang-skills/go-data-structures/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-data-structures

Your own site · 80×15
<a href="https://agentmods.dev/skills/cxuu/golang-skills/go-data-structures"><img src="https://agentmods.dev/badge/skills/cxuu/golang-skills/go-data-structures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,145 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.01145
Opus 5 $0.00039 $0.00573
Sonnet 5 $0.00016 $0.00229
Haiku 4.5 $0.00008 $0.00114

Measured 10d ago against content hash 24e479c27797, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

go-data-structures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/go-data-structures/SKILL.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Data Structures

Resource Routing

  • references/SLICES.md - Read when deciding nil versus empty slices, copying slices, or managing slice capacity and aliasing.

Choosing a Data Structure

What do you need?
├─ Ordered collection of items
│  ├─ Fixed size known at compile time → Array [N]T
│  └─ Dynamic size → Slice []T
│     ├─ Know approximate size? → make([]T, 0, capacity)
│     └─ Unknown size or nil-safe for JSON? → var s []T (nil)
├─ Key-value lookup
│  └─ Map map[K]V
│     ├─ Know approximate size? → make(map[K]V, capacity)
│     └─ Need a set? → map[T]struct{} (zero-size values)
└─ Need to pass to a function?
   └─ Copy at the boundary if the caller might mutate it

When this skill does NOT apply: For concurrent access to data structures (mutexes, atomic operations), see go-concurrency. For defensive copying at API boundaries, see go-defensive. For pre-sizing capacity for performance, see go-performance.


Slices

The append Function

Always assign the result — the underlying array may change:

x := []int{1, 2, 3}
x = append(x, 4, 5, 6)

// Append a slice to a slice
x = append(x, y...)  // Note the ...

Two-Dimensional Slices

Independent inner slices (can grow/shrink independently):

picture := make([][]uint8, YSize)
for i := range picture {
    picture[i] = make([]uint8, XSize)
}

Single allocation (more efficient for fixed sizes):

picture := make([][]uint8, YSize)
pixels := make([]uint8, XSize*YSize)
for i := range picture {
    picture[i], pixels = pixels[:XSize], pixels[XSize:]
}

Declaring Empty Slices

Prefer nil slices over empty literals:

// Good: nil slice
var t []string

// Avoid: non-nil but zero-length
t := []string{}

Both have len and cap of zero, but the nil slice is the preferred style.

Exception for JSON: A nil slice encodes to null, while []string{} encodes to []. Use non-nil when you need a JSON array.

Read the full file on GitHub · 147 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 147 lines · 79 tokens per session scan A 24e479c27797

Subscribe to this mod's changes

go-data-structures is a skill published in the GitHub repository cxuu/golang-skills (158 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 79 tokens to every session and 1,145 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.