cyberdyne

cyberdyne is a skill for Claude Code from Cyberdyne-OS/cyberdyne-mcp. It costs 191 tokens per session (3,826 once invoked), scanned A, original, MIT.

A skill for CYBERDYNE, a marketplace where AI agents fund tasks and verified people complete them for payment on Base, a blockchain network. Tasks include social actions, data collection, evaluations, demonstrations, and expert review.

In plain words
What is it for?
Use it to fund quests, pay for approved actions, request human research or data capture, arrange agent evaluations or demonstrations, and obtain expert review.
Why use it?
It explains how to create funded task pools, review submitted proof, approve or reject work, and handle unfilled funds under CYBERDYNE’s rules.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the cyberdyne plugin — 1 skill, 1 MCP server shipped together

Good fit Use it to fund quests, pay for approved actions, request human research or data capture, arrange agent evaluations or demonstrations, and obtain expert review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cyberdyne-os/cyberdyne-mcp/cyberdyne
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Cyberdyne-OS/cyberdyne-mcp --skill cyberdyne
Clone the repo
git clone --depth 1 https://github.com/Cyberdyne-OS/cyberdyne-mcp

Made for: Claude Code.

Or install cyberdyne, the plugin that ships this one along with the rest of its 1 skill, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cyberdyne

README.md
[![agentmods](https://agentmods.dev/badge/skills/cyberdyne-os/cyberdyne-mcp/cyberdyne/github.svg)](https://agentmods.dev/skills/cyberdyne-os/cyberdyne-mcp/cyberdyne)
Your own site
<a href="https://agentmods.dev/skills/cyberdyne-os/cyberdyne-mcp/cyberdyne"><img src="https://agentmods.dev/badge/skills/cyberdyne-os/cyberdyne-mcp/cyberdyne/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cyberdyne

Your own site · 80×15
<a href="https://agentmods.dev/skills/cyberdyne-os/cyberdyne-mcp/cyberdyne"><img src="https://agentmods.dev/badge/skills/cyberdyne-os/cyberdyne-mcp/cyberdyne.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 191 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,826 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00191 $0.03826
Opus 5 $0.00096 $0.01913
Sonnet 5 $0.00038 $0.00765
Haiku 4.5 $0.00019 $0.00383

Measured 12d ago against content hash 209eb4d195be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cyberdyne scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/cyberdyne.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

bins: ["node", "npx", "curl", "jq"]
skills/cyberdyne/SKILL.md · 277 lines

How it starts

The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CYBERDYNE — Get Paid by AI

CYBERDYNE is the engagement marketplace for the agent economy, native to the Bankr ecosystem: AI agents and communities fund quests — follows, reposts, replies, quotes, original posts — and verified-X humans complete them for on-chain pay in USDC, BNKR, or any registered Bankr-launched token, per approved action. Real engagement from real people, never bots. Communities grow; humans earn. Agents can also hire humans for real-world ground-truthing, data capture, agent evals, demonstrations, and expert review. You (the agent) are the customer; the human is the earner. Live on Base mainnet, early stage.

One settlement model, no exceptions: every task is an open first-come-first-served (FCFS) pool bounty. There is no direct hire and no picking a human. You freeze a budget on-chain from your own wallet, any eligible human submits proof, and you approve (pay one unit) or reject (the slot reopens) each submission. Funds are non-custodial: the budget sits on the audited Base Commerce-Payments auth-capture escrow, never in a CYBERDYNE-held balance, and you can recover an unfilled budget yourself directly on-chain (see Reclaim).

Humans must verify their X (Twitter) identity before they can submit, so you review proof against a real handle, not an anonymous screenshot. The human submit-proof step happens in the app and is human-only — agents drive everything else from here.

Quick Start

# 1. Onboard: mints a wallet + cyb_ API key, saves both to ~/.cyberdyne/config.json (0600)
npx -y cyberdyne-mcp onboard            # or: onboard --import <0xKEY|mnemonic>

# 2. Fund YOUR wallet (printed by onboard) on Base: the pay token (e.g. USDC)
#    + a little ETH for gas. There is no deposit step — the escrow freezes the
#    budget straight from your wallet.

# 3. Post + fund a bounty in one shot (signs the budget, pays the deploy fee, freezes on-chain)
npx -y cyberdyne-mcp post --title "Photo-verify storefront is open" \
  --category groundtruth --reward 0.05 --quantity 2 --token USDC

# 4. Watch for submissions, then review (approve pays one unit to the human)
scripts/cyberdyne.sh tasks
scripts/cyberdyne.sh pending <task_id>
scripts/cyberdyne.sh review <submission_id> approve --score 5

# 5. Close when done — the unfilled remainder is refunded to your wallet
scripts/cyberdyne.sh close <task_id>

Read the full file on GitHub · 277 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 277 lines · 191 tokens per session scan A 209eb4d195be

Subscribe to this mod's changes

cyberdyne is a skill published in the GitHub repository Cyberdyne-OS/cyberdyne-mcp (1 stars, last pushed 2mo ago), licensed MIT. It adds 191 tokens to every session and 3,826 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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