battlechain-lib: Skill for Claude Code

.agents/skills/solidity/SKILL.md

solidity is a skill for Claude Code from Cyfrin/battlechain-lib. It costs 45 tokens per session (2,734 once invoked), scanned A, original, Apache-2.0.

A set of security and coding rules for writing Solidity smart contracts, which run programs on blockchains.

In plain words
What is it for?
It is for creating production smart contracts, choosing safer Solidity patterns, and writing fuzz and invariant tests for contract behavior.
Why use it?
It encourages defensive code and tests because deployed contracts can be attacked and are difficult to change afterward.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is Cyfrin/battlechain-lib's own configuration. It tells Claude Code how to work on battlechain-lib itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything battlechain-lib configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import "../MyContract.sol";.

Reuse

Borrowing it

Nothing to install: this file belongs to Cyfrin/battlechain-lib. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Cyfrin/battlechain-lib/main/.agents/skills/solidity/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Cyfrin/battlechain-lib

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solidity

README.md
[![agentmods](https://agentmods.dev/badge/skills/cyfrin/battlechain-lib/solidity/github.svg)](https://agentmods.dev/skills/cyfrin/battlechain-lib/solidity)
Your own site
<a href="https://agentmods.dev/skills/cyfrin/battlechain-lib/solidity"><img src="https://agentmods.dev/badge/skills/cyfrin/battlechain-lib/solidity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solidity

Your own site · 80×15
<a href="https://agentmods.dev/skills/cyfrin/battlechain-lib/solidity"><img src="https://agentmods.dev/badge/skills/cyfrin/battlechain-lib/solidity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,734 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.02734
Opus 5.5 $0.00018 $0.01094
Sonnet 5.5 $0.00009 $0.00547
Haiku 4.5 $0.00005 $0.00273

Measured 1mo ago against content hash 7fb73abc9c09, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

solidity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/solidity/SKILL.md · 298 lines

How it starts

The opening of the file, as written. The whole thing — 298 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Solidity Development Standards

Instructions for how to write solidity code, from the Cyfrin security team.

Philosophy

  • Everything will be attacked - Assume that any code you write will be attacked and write it defensively.

Code Quality and Style

  1. Absolute and named imports only — no relative (..) paths
// good
import {MyContract} from "contracts/MyContract.sol";

// bad
import "../MyContract.sol";
  1. Prefer revert over require, with custom errors that are prefix'd with the contract name and 2 underscores.
error ContractName__MyError();

// Good
myBool = true;
if (myBool) {
    revert ContractName__MyError();
}

// bad
require(myBool, "MyError");
  1. In tests, prefer stateless fuzz tests over unit tests
// good - using foundry's built in stateless fuzzer
function testMyTest(uint256 randomNumber) { }

// bad
function testMyTest() {
    uint256 randomNumber = 0;
}

Additionally, write invariant (stateful) fuzz tests for core protocol properties. Use invariant-driven development: identify O(1) properties that must always hold and encode them directly into core functions (FREI-PI pattern). Use a multi-fuzzing setup like Chimera to run the same invariant suite across Foundry, Echidna, and Medusa — different fuzzers find different bugs.

  1. Functions should be grouped according to their visibility and ordered:
constructor
receive function (if exists)
fallback function (if exists)
user-facing state-changing functions
    (external or public, not view or pure)
user-facing read-only functions
    (external or public, view or pure)
internal state-changing functions
    (internal or private, not view or pure)
internal read-only functions
    (internal or private, view or pure)
  1. Headers should look like this:
    /*//////////////////////////////////////////////////////////////
                      INTERNAL STATE-CHANGING FUNCTIONS
    //////////////////////////////////////////////////////////////*/

Read the full file on GitHub · 298 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 298 lines · 45 tokens per session scan A 7fb73abc9c09

Subscribe to this mod's changes

solidity is a skill published in the GitHub repository Cyfrin/battlechain-lib (5 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 45 tokens to every session and 2,734 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.