durable-objects

A guide for Cloudflare Durable Objects, which provide one coordinated, persistent state holder for applications running at the network edge. It covers features such as RPC methods, SQLite storage, alarms, WebSockets, configuration, and testing.

In plain words
What is it for?
Use it when building chat rooms, multiplayer games, collaborative documents, booking or inventory systems, WebSocket handlers, or Durable Object tests and configuration.
Why use it?
It helps developers design applications that need shared state, coordination, or consistent updates instead of handling those concerns independently in each request.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/d-o-hub/github-template-ai-agents/durable-objects
Any agent
npx skills add d-o-hub/github-template-ai-agents --skill durable-objects
Clone the repo
git clone --depth 1 https://github.com/d-o-hub/github-template-ai-agents

Made for: Claude Code, Codex.

Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,245 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00118 $0.01245
Opus 5 $0.00059 $0.00622
Sonnet 5 $0.00024 $0.00249
Haiku 4.5 $0.00012 $0.00125

Measured 2d ago against content hash fe0b426d9384, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

durable-objects scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

async fetch(request: Request, env: Env): Promise<Response> {
Origin

This is a copy

88% identical to durable-objects — 137 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/durable-objects/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

Retrieval Sources

Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task.

Resource URL
Docs https://developers.cloudflare.com/durable-objects/
API Reference https://developers.cloudflare.com/durable-objects/api/
Best Practices https://developers.cloudflare.com/durable-objects/best-practices/
Examples https://developers.cloudflare.com/durable-objects/examples/

When to Use

  • Creating new Durable Object classes for stateful coordination
  • Implementing RPC methods, alarms, or WebSocket handlers
  • Reviewing existing DO code for best practices
  • Configuring wrangler.jsonc/toml for DO bindings and migrations
  • Writing tests with @cloudflare/vitest-pool-workers
  • Designing sharding strategies and parent-child relationships

Core Principles

Use Durable Objects For

Need Example
Coordination Chat rooms, multiplayer games, collaborative docs
Strong consistency Inventory, booking systems, turn-based games
Per-entity storage Multi-tenant SaaS, per-user data
Persistent connections WebSockets, real-time notifications
Scheduled work per entity Subscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)
  • Maximum global distribution needs
  • High fan-out independent requests

Quick Reference

Wrangler Configuration

// wrangler.jsonc
{
  "durable_objects": {
    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }],
  },
  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }],
}

Basic Durable Object Pattern

import { DurableObject } from "cloudflare:workers";

export interface Env {
  MY_DO: DurableObjectNamespace<MyDurableObject>;
}

export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env);
    ctx.blockConcurrencyWhile(async () => {
      this.ctx.storage.sql.exec(`
        CREATE TABLE IF NOT EXISTS entries (
          id INTEGER PRIMARY KEY AUTOINCREMENT,
          data TEXT NOT NULL
        )
      `);
    });
  }

  async appendEntry(data: string): Promise<number> {
    const result = this.ctx.storage.sql.exec<{ id: number }>(
      "INSERT INTO entries (data) VALUES (?) RETURNING id",
      data,
    );
    return result.one().id;
  }
}

export default {
  async fetch(request: Request, env: Env): Promise<Response> {
    const stub = env.MY_DO.getByName("instance-123");
    const id = await stub.appendEntry("hello world");
    return Response.json({ id });
  },
};

Read the full file on GitHub · 154 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 154 lines · 118 tokens per session scan A fe0b426d9384

Subscribe to this mod's changes

durable-objects is a skill published in the GitHub repository d-o-hub/github-template-ai-agents (2 stars, last pushed 2d ago), licensed MIT. It adds 118 tokens to every session and 1,245 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). It is 88% identical to durable-objects, differing in 137 lines, and is treated as a copy.