map-incentives

map-incentives is a skill for Claude Code from daddia/claude-for-strategy. It costs 61 tokens per session (1,185 once invoked), scanned A, original, MIT.

A framework for identifying what each person or organization actually gains or loses from a situation, rather than relying only on what they say motivates them.

In plain words
What is it for?
Use it to analyze stakeholders, competitors, sales channels, or regulators in a strategic situation. It needs named players and incentive information, or it marks conclusions as provisional.
Why use it?
It makes behavior easier to predict when rewards, penalties, targets, or evaluation rules influence decisions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions CLAUDE.md.

Part of the market-intelligence plugin — 5 skills, 2 agents shipped together

Good fit Use it to analyze stakeholders, competitors, sales channels, or regulators in a strategic situation. It needs named players and incentive information, or it marks conclusions as provisional.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/daddia/claude-for-strategy/map-incentives
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add daddia/claude-for-strategy --skill map-incentives
Clone the repo
git clone --depth 1 https://github.com/daddia/claude-for-strategy

Made for: Claude Code.

Or install market-intelligence, the plugin that ships this one along with the rest of its 5 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for map-incentives

README.md
[![agentmods](https://agentmods.dev/badge/skills/daddia/claude-for-strategy/map-incentives/github.svg)](https://agentmods.dev/skills/daddia/claude-for-strategy/map-incentives)
Your own site
<a href="https://agentmods.dev/skills/daddia/claude-for-strategy/map-incentives"><img src="https://agentmods.dev/badge/skills/daddia/claude-for-strategy/map-incentives/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for map-incentives

Your own site · 80×15
<a href="https://agentmods.dev/skills/daddia/claude-for-strategy/map-incentives"><img src="https://agentmods.dev/badge/skills/daddia/claude-for-strategy/map-incentives.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,185 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01185
Opus 5 $0.00030 $0.00593
Sonnet 5 $0.00012 $0.00237
Haiku 4.5 $0.00006 $0.00119

Measured 8d ago against content hash 514c8c09a5a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

map-incentives scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

market-intelligence/skills/map-incentives/SKILL.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Map Incentives

When to use

When behavior must be predicted from actual reward/penalty structures — internal stakeholders, competitors, channels, regulators — not stated motivations.

What this skill does not do

  • Does not fix misaligned incentives — route structural fixes to /operating-model:align-rewards-and-incentives.
  • Does not forecast competitive retaliation — route to /market-intelligence:forecast-competitive-response once maps exist.
  • Does not accept vague motivations — insists on measurable incentive structures.

Preconditions

Input If missing
Situation and relevant players named Ask once to scope
Incentive data (comp plan, KPIs, evaluation criteria) Proceed with [PROVISIONAL] — flag predictions [review]; ask user for specifics

Provisional mode

Without comp/KPI detail: state predictions as hypotheses from partial data; tag every player Actual incentive structure: incomplete — [review].

Trust spine

  • Confidence bands (hypothesis-driven-analysis):
    • High: Specific incentive structures cited; behavior predictions falsifiable; divergence analysis complete.
    • Medium: Some structures inferred; divergences flagged openly.
    • Low: Stated-motivation-only input — refuse to validate as incentive map.
  • Failure modes:
    • Strategic advice vs. support: Predictions are hypotheses for strategist validation, not behavioral verdicts.
    • Client confidentiality: Comp structures may be sensitive — CONFIDENTIAL header.
    • Accountability gap: Divergence flags force engagement with misalignment, not silent acceptance.
    • Analytical Rigor: MECE player coverage; incentive-before-stated-motivation discipline enforced.
    • Incentive Gaming: Names when players may game stated metrics — flag pattern explicitly.
  • Escalation triggers: Internal misalignment threatens stated strategy — name as fixable problem, route to operating-model.

Workflow

  1. Name every player relevant to the situation.
  2. For each player, state actual incentive structure — measured, paid, evaluated, by whom, what timeframe. Reject "wants success" as substitute.
  3. Predict behavior from incentive structure alone — before checking stated motivation.
  4. Compare to stated motivation. Divergence = incentive prediction trusted.
  5. Flag misaligned incentives as named fixable problems.
  6. MECE check before output: all relevant players covered.

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 114 lines · 61 tokens per session scan A 514c8c09a5a5

Subscribe to this mod's changes

map-incentives is a skill published in the GitHub repository daddia/claude-for-strategy (2 stars, last pushed 2mo ago), licensed MIT. It adds 61 tokens to every session and 1,185 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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