Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add daibang123a/golang-agent-skills --skill go-concurrency-patternsgit clone --depth 1 https://github.com/daibang123a/golang-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/daibang123a/golang-agent-skills/go-concurrency-patterns)<a href="https://agentmods.dev/skills/daibang123a/golang-agent-skills/go-concurrency-patterns"><img src="https://agentmods.dev/badge/skills/daibang123a/golang-agent-skills/go-concurrency-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/daibang123a/golang-agent-skills/go-concurrency-patterns"><img src="https://agentmods.dev/badge/skills/daibang123a/golang-agent-skills/go-concurrency-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00083 | $0.02153 |
| Opus 5 | $0.00042 | $0.01077 |
| Sonnet 5 | $0.00017 | $0.00431 |
| Haiku 4.5 | $0.00008 | $0.00215 |
Grade A, and why
go-concurrency-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 368 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Go Concurrency Patterns
Production-grade concurrency patterns for Go. Each pattern includes when to use it, the implementation, and common pitfalls.
How It Works
- Agent identifies the concurrency need from the task description
- Agent selects the appropriate pattern(s) from this catalog
- Agent implements the pattern with proper error handling and cancellation
- Agent verifies goroutine lifecycle management (no leaks)
Patterns
1. Worker Pool (Critical)
Bounded concurrency for processing a stream of work items. Controls resource usage.
When to use: Processing N items with at most M concurrent workers.
func WorkerPool[T any, R any](
ctx context.Context,
items []T,
workers int,
process func(context.Context, T) (R, error),
) ([]R, error) {
g, ctx := errgroup.WithContext(ctx)
g.SetLimit(workers)
var mu sync.Mutex
results := make([]R, 0, len(items))
for _, item := range items {
g.Go(func() error {
result, err := process(ctx, item)
if err != nil {
return err
}
mu.Lock()
results = append(results, result)
mu.Unlock()
return nil
})
}
if err := g.Wait(); err != nil {
return nil, err
}
return results, nil
}
Pitfalls:
- Without
SetLimit, all items start concurrently (not a pool) - Results are unordered — use index-based collection if order matters
- First error cancels remaining work via errgroup context
2. Fan-Out / Fan-In (Critical)
Distribute work across multiple goroutines, then collect results.
func FanOutFanIn[T any](
ctx context.Context,
input <-chan T,
workers int,
process func(context.Context, T) T,
) <-chan T {
// Fan-out: create N worker channels
channels := make([]<-chan T, workers)
for i := 0; i < workers; i++ {
channels[i] = worker(ctx, input, process)
}
// Fan-in: merge all worker channels into one
return merge(ctx, channels...)
}
func worker[T any](
ctx context.Context,
input <-chan T,
process func(context.Context, T) T,
) <-chan T {
out := make(chan T)
go func() {
defer close(out)
for item := range input {
select {
case out <- process(ctx, item):
case <-ctx.Done():
return
}
}
}()
return out
}
func merge[T any](ctx context.Context, channels ...<-chan T) <-chan T {
var wg sync.WaitGroup
out := make(chan T)
output := func(ch <-chan T) {
defer wg.Done()
for item := range ch {
select {
case out <- item:
case <-ctx.Done():
return
}
}
}
wg.Add(len(channels))
for _, ch := range channels {
go output(ch)
}
go func() {
wg.Wait()
close(out)
}()
return out
}
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 368 lines · 83 tokens per session scan A 24206ad50a4b
go-concurrency-patterns is a skill published in the GitHub repository daibang123a/golang-agent-skills (2 stars, last pushed 6mo ago), licensed MIT. It adds 83 tokens to every session and 2,153 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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