go-development

go-development is a skill for Claude Code, Codex from dallay/agents-skills. It costs 50 tokens per session (2,685 once invoked), scanned A, original, MIT.

A guide to common practices for building reliable Go programs. Go, also called Golang, is a programming language often used for services and command-line tools; the guide covers project structure, errors, concurrency, interfaces, tests, modules, and cancellation.

In plain words
What is it for?
Use it when organizing a Go project, writing error handling, using goroutines and channels, designing interfaces, writing tests, managing Go modules, or passing cancellation through code.
Why use it?
It helps avoid common design and maintenance problems when starting or changing a Go project. It provides consistent ways to handle failures, dependencies, and concurrent work.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dallay/agents-skills/go-development
Any agent
npx skills add dallay/agents-skills --skill go-development
Clone the repo
git clone --depth 1 https://github.com/dallay/agents-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/dallay/agents-skills/go-development.svg)](https://agentmods.dev/skills/dallay/agents-skills/go-development)
Your own site
<a href="https://agentmods.dev/skills/dallay/agents-skills/go-development"><img src="https://agentmods.dev/badge/skills/dallay/agents-skills/go-development.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.02685
Opus 5 $0.00025 $0.01342
Sonnet 5 $0.00010 $0.00537
Haiku 4.5 $0.00005 $0.00268

Measured 4d ago against content hash 087a737798a6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

go-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/go-development/SKILL.md · 452 lines

How it starts

The opening of the file, as written. The whole thing — 452 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Development

Production patterns and idioms for Go programming, covering project structure, error handling, concurrency, interfaces, testing, and module management.

When to Use This Skill

  • Starting or structuring a Go project
  • Writing idiomatic Go error handling
  • Working with goroutines and channels
  • Designing interfaces and composable packages
  • Writing tests with go test
  • Managing dependencies with Go modules
  • Using context for cancellation and propagation

Core Concepts

1. Project Layout

myapp/
├── cmd/
│   └── myapp/
│       └── main.go          # Entry point
├── internal/                 # Private packages (not importable externally)
│   ├── handler/
│   │   └── handler.go
│   ├── service/
│   │   └── service.go
│   └── repository/
│       └── repository.go
├── pkg/                      # Public reusable packages
│   └── httputil/
│       └── response.go
├── go.mod
├── go.sum
├── Makefile
└── README.md

2. Key Principles

Principle Go Idiom
Error handling Return error as last value, check immediately
Composition Embed interfaces, not structs
Concurrency Share memory by communicating (channels)
Simplicity Fewer abstractions, explicit over implicit
Zero values Design types so zero value is useful

Quick Start

# Initialize a new module
go mod init github.com/user/myapp

# Add dependencies
go get github.com/gin-gonic/gin@latest

# Tidy dependencies
go mod tidy

# Build and run
go build -o myapp ./cmd/myapp
go run ./cmd/myapp

# Run tests
go test ./...
go test -v -race -count=1 ./...

Patterns

Pattern 1: Error Handling

package service

import (
    "errors"
    "fmt"
)

// Define sentinel errors for comparison
var (
    ErrNotFound     = errors.New("not found")
    ErrUnauthorized = errors.New("unauthorized")
)

// Custom error type with context
type ValidationError struct {
    Field   string
    Message string
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}

// Wrap errors with context using %w
func GetUser(id string) (*User, error) {
    user, err := db.Find(id)
    if err != nil {
        return nil, fmt.Errorf("GetUser(%s): %w", id, err)
    }
    if user == nil {
        return nil, fmt.Errorf("GetUser(%s): %w", id, ErrNotFound)
    }
    return user, nil
}

// Check wrapped errors with errors.Is and errors.As
func HandleRequest(id string) error {
    user, err := GetUser(id)
    if err != nil {
        if errors.Is(err, ErrNotFound) {
            return writeNotFound()
        }
        var validErr *ValidationError
        if errors.As(err, &validErr) {
            return writeBadRequest(validErr.Field, validErr.Message)
        }
        return fmt.Errorf("handling request: %w", err)
    }
    return writeJSON(user)
}

Read the full file on GitHub · 452 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 452 lines · 50 tokens per session scan A 087a737798a6

Subscribe to this mod's changes

go-development is a skill published in the GitHub repository dallay/agents-skills (2 stars, last pushed 12d ago), licensed MIT. It adds 50 tokens to every session and 2,685 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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