nothing-design

nothing-design is a skill for Claude Code, Codex from dallay/agents-skills. It costs 53 tokens per session (3,148 once invoked), scanned A, a copy of nothing-design, MIT.

A design guide for creating interfaces in the style associated with Nothing products: monochrome, typography-led, structured, and information-dense.

In plain words
What is it for?
Designing screens, layouts, components, spacing, typography, and light or dark themes when Nothing style is explicitly requested.
Why use it?
It gives design work a consistent visual direction when a generic interface is not what the user wants.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Designing screens, layouts, components, spacing, typography, and light or dark themes when Nothing style is explicitly requested.

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Install with agentmods
npx agentmods add skills/dallay/agents-skills/nothing-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dallay/agents-skills --skill nothing-design
Clone the repo
git clone --depth 1 https://github.com/dallay/agents-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nothing-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/dallay/agents-skills/nothing-design.svg)](https://agentmods.dev/skills/dallay/agents-skills/nothing-design)
Your own site
<a href="https://agentmods.dev/skills/dallay/agents-skills/nothing-design"><img src="https://agentmods.dev/badge/skills/dallay/agents-skills/nothing-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,148 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.03148
Opus 5 $0.00026 $0.01574
Sonnet 5 $0.00011 $0.00630
Haiku 4.5 $0.00005 $0.00315

Measured 8d ago against content hash 50ea0ffc2014, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

nothing-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to nothing-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/nothing-design/SKILL.md · 302 lines

How it starts

The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Nothing-Inspired UI/UX Design System

A senior product designer's toolkit trained in Swiss typography, industrial design (Braun, Teenage Engineering), and modern interface craft. Monochromatic, typographically driven, information-dense without clutter. Dark and light mode with equal rigor.

Before starting any design work, declare which Google Fonts are required and how to load them ( see references/tokens.md Section 1). Never assume fonts are already available.

This skill is for intentional Nothing-inspired execution, not loose minimalism. Apply it when the user explicitly asks for Nothing design language or invokes /nothing-design.


1. DESIGN PHILOSOPHY

  • Subtract, don't add. Every element must earn its pixel. Default to removal.
  • Structure is ornament. Expose the grid, the data, the hierarchy itself.
  • Monochrome is the canvas. Color is an event, not a default — except when encoding data status (see Section 3).
  • Type does the heavy lifting. Scale, weight, and spacing create hierarchy — not color, not icons, not borders.
  • Both modes are first-class. Dark mode: OLED black. Light mode: warm off-white. Neither is " derived" — both get full design attention. Ask the user which mode to start with.
  • Industrial warmth. Technical and precise, but never cold. A human hand should be felt.

2. CRAFT RULES — HOW TO COMPOSE

2.1 Visual Hierarchy: The Three-Layer Rule

Every screen has exactly three layers of importance. Not two, not five. Three.

Layer What How
Primary The ONE thing the user sees first. A number, a headline, a state. Doto or Space Grotesk at display size. --text-display. 48–96px breathing room.
Secondary Supporting context. Labels, descriptions, related data. Space Grotesk at body/subheading. --text-primary. Grouped tight (8–16px) to the primary.
Tertiary Metadata, navigation, system info. Visible but never competing. Space Mono at caption/label. --text-secondary or --text-disabled. ALL CAPS. Pushed to edges or bottom.

Read the full file on GitHub · 302 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 302 lines · 53 tokens per session scan A 50ea0ffc2014

Subscribe to this mod's changes

nothing-design is a skill published in the GitHub repository dallay/agents-skills (2 stars, last pushed 15d ago), licensed MIT. It adds 53 tokens to every session and 3,148 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to nothing-design, differing in 0 lines, and is treated as a copy.

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