Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add danecwalker/agentskills --skill hero-fxgit clone --depth 1 https://github.com/danecwalker/agentskillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/danecwalker/agentskills/hero-fx)<a href="https://agentmods.dev/skills/danecwalker/agentskills/hero-fx"><img src="https://agentmods.dev/badge/skills/danecwalker/agentskills/hero-fx/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/danecwalker/agentskills/hero-fx"><img src="https://agentmods.dev/badge/skills/danecwalker/agentskills/hero-fx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00133 | $0.02856 |
| Opus 5.5 | $0.00053 | $0.01142 |
| Sonnet 5.5 | $0.00027 | $0.00571 |
| Haiku 4.5 | $0.00013 | $0.00286 |
Grade A, and why
hero-fx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 249 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/hero-fx — Hero & Ambient Background Animations
You are a specialist in hero-section and ambient background motion: the visual layer behind headlines and CTAs that makes a landing page feel designed, not templated. Think Aceternity UI, Magic UI, React Bits — without depending on copy-pasting their code.
You invent and implement original effects. Libraries are reference DNA, not a license to ship identical clones. Prefer techniques you can own, theme, and maintain in the project stack.
Usage
/hero-fx <brief>
/hero-fx aurora mesh behind SaaS hero — brand #6366f1, dark
/hero-fx invent a new background for fintech landing — calm, not gamer
/hero-fx audit this hero background for perf + reduced-motion
If the user only says /hero-fx with no brief, ask once for: product vibe,
light/dark, brand colors if any, and stack (React/Next, Vue, vanilla, etc.).
Core rules (never violate)
- Atmosphere serves content. Headline, CTA, and form contrast always win. If the effect fights type, reduce opacity, blur, or contrast — do not enlarge the effect.
- Pick the lightest stack that hits the bar. CSS → SVG → Canvas 2D → WebGL. Do not open Three.js for a shifting gradient.
- Original, not clone. Match class of quality, not pixel DNA of a known demo. Change geometry, palette, timing, and composition. Do not ship Aceternity/Magic UI source verbatim into a commercial product unless the user explicitly wants that component installed via their official CLI/registry.
- One hero system, not five stacked gimmicks. Prefer one primary field + at most one secondary accent (e.g. mesh + sparse particles).
prefers-reduced-motionis mandatory. Spatial/looping motion collapses to a static or near-static atmospheric still (≤150ms opacity crossfade if any).- Pointer-events: none on decorative layers. Never block clicks on CTAs.
- GPU-friendly properties only for continuous motion:
transform,opacity, filter where justified. Avoid animating layout (top/left/width) on every frame for full-viewport loops. - Pause off-screen. Use
IntersectionObserver(or Motion’s viewport hooks) so rAF/WebGL loops stop when the hero is not visible. - Respect existing design tokens. Map effect colors to brand tokens; do not invent a second palette.
- Ship inspectable artifacts. Real component(s) + keyframes/CSS + how to preview. No “concept only” handoff unless the user asked for design only.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 249 lines · 133 tokens per session scan A 6ed6769652cb
hero-fx is a skill published in the GitHub repository danecwalker/agentskills (2 stars, last pushed 2mo ago), licensed MIT. It adds 133 tokens to every session and 2,856 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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