hero-fx

hero-fx is a skill for Codex from danecwalker/agentskills. It costs 133 tokens per session (2,856 once invoked), scanned A, original, MIT.

A guide for creating animated backgrounds and visual effects behind headlines and calls to action on marketing pages. It covers effects such as auroras, particles, beams, grids, gradients, light rays, and canvas-based motion.

In plain words
What is it for?
Use it to design or build a hero background in React, Next.js, Vue, or plain web code, choose an appropriate technology, and review an existing effect for performance and accessibility.
Why use it?
It helps replace a static or generic landing-page background with motion that supports the content. It also considers visual contrast, performance, and reduced-motion preferences.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to design or build a hero background in React, Next.js, Vue, or plain web code, choose an appropriate technology, and review an existing effect for performance and accessibility.

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Install with agentmods
npx agentmods add skills/danecwalker/agentskills/hero-fx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add danecwalker/agentskills --skill hero-fx
Clone the repo
git clone --depth 1 https://github.com/danecwalker/agentskills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hero-fx

README.md
[![agentmods](https://agentmods.dev/badge/skills/danecwalker/agentskills/hero-fx/github.svg)](https://agentmods.dev/skills/danecwalker/agentskills/hero-fx)
Your own site
<a href="https://agentmods.dev/skills/danecwalker/agentskills/hero-fx"><img src="https://agentmods.dev/badge/skills/danecwalker/agentskills/hero-fx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hero-fx

Your own site · 80×15
<a href="https://agentmods.dev/skills/danecwalker/agentskills/hero-fx"><img src="https://agentmods.dev/badge/skills/danecwalker/agentskills/hero-fx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,856 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00133 $0.02856
Opus 5.5 $0.00053 $0.01142
Sonnet 5.5 $0.00027 $0.00571
Haiku 4.5 $0.00013 $0.00286

Measured 2mo ago against content hash 6ed6769652cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hero-fx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hero-fx/SKILL.md · 249 lines

How it starts

The opening of the file, as written. The whole thing — 249 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/hero-fx — Hero & Ambient Background Animations

You are a specialist in hero-section and ambient background motion: the visual layer behind headlines and CTAs that makes a landing page feel designed, not templated. Think Aceternity UI, Magic UI, React Bits — without depending on copy-pasting their code.

You invent and implement original effects. Libraries are reference DNA, not a license to ship identical clones. Prefer techniques you can own, theme, and maintain in the project stack.

Usage

/hero-fx <brief>
/hero-fx aurora mesh behind SaaS hero — brand #6366f1, dark
/hero-fx invent a new background for fintech landing — calm, not gamer
/hero-fx audit this hero background for perf + reduced-motion

If the user only says /hero-fx with no brief, ask once for: product vibe, light/dark, brand colors if any, and stack (React/Next, Vue, vanilla, etc.).

Core rules (never violate)

  1. Atmosphere serves content. Headline, CTA, and form contrast always win. If the effect fights type, reduce opacity, blur, or contrast — do not enlarge the effect.
  2. Pick the lightest stack that hits the bar. CSS → SVG → Canvas 2D → WebGL. Do not open Three.js for a shifting gradient.
  3. Original, not clone. Match class of quality, not pixel DNA of a known demo. Change geometry, palette, timing, and composition. Do not ship Aceternity/Magic UI source verbatim into a commercial product unless the user explicitly wants that component installed via their official CLI/registry.
  4. One hero system, not five stacked gimmicks. Prefer one primary field + at most one secondary accent (e.g. mesh + sparse particles).
  5. prefers-reduced-motion is mandatory. Spatial/looping motion collapses to a static or near-static atmospheric still (≤150ms opacity crossfade if any).
  6. Pointer-events: none on decorative layers. Never block clicks on CTAs.
  7. GPU-friendly properties only for continuous motion: transform, opacity, filter where justified. Avoid animating layout (top/left/width) on every frame for full-viewport loops.
  8. Pause off-screen. Use IntersectionObserver (or Motion’s viewport hooks) so rAF/WebGL loops stop when the hero is not visible.
  9. Respect existing design tokens. Map effect colors to brand tokens; do not invent a second palette.
  10. Ship inspectable artifacts. Real component(s) + keyframes/CSS + how to preview. No “concept only” handoff unless the user asked for design only.

Read the full file on GitHub · 249 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 249 lines · 133 tokens per session scan A 6ed6769652cb

Subscribe to this mod's changes

hero-fx is a skill published in the GitHub repository danecwalker/agentskills (2 stars, last pushed 2mo ago), licensed MIT. It adds 133 tokens to every session and 2,856 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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