team-development-skills: Skill for Claude Code

.agents/skills/problem-solving/collision-zone-thinking/SKILL.md

Collision-Zone Thinking is a skill for Claude Code from DangQuangSE/team-development-skills. It costs 24 tokens per session (551 once invoked), scanned A, original, no licence file.

A creative-thinking method that deliberately combines unrelated concepts. Treating one thing as if it worked like another can reveal new possibilities.

In plain words
What is it for?
Use it for brainstorming, product and system design, architecture, debugging, and exploring unusual solutions to technical problems.
Why use it?
It helps produce alternative approaches when familiar solutions are limited or repetitive.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is DangQuangSE/team-development-skills's own configuration. It tells Claude Code how to work on team-development-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything team-development-skills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to DangQuangSE/team-development-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/DangQuangSE/team-development-skills/main/.agents/skills/problem-solving/collision-zone-thinking/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/DangQuangSE/team-development-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Collision-Zone Thinking

README.md
[![agentmods](https://agentmods.dev/badge/skills/dangquangse/team-development-skills/collision-zone-thinking/github.svg)](https://agentmods.dev/skills/dangquangse/team-development-skills/collision-zone-thinking)
Your own site
<a href="https://agentmods.dev/skills/dangquangse/team-development-skills/collision-zone-thinking"><img src="https://agentmods.dev/badge/skills/dangquangse/team-development-skills/collision-zone-thinking/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Collision-Zone Thinking

Your own site · 80×15
<a href="https://agentmods.dev/skills/dangquangse/team-development-skills/collision-zone-thinking"><img src="https://agentmods.dev/badge/skills/dangquangse/team-development-skills/collision-zone-thinking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00551
Opus 5 $0.00012 $0.00275
Sonnet 5 $0.00005 $0.00110
Haiku 4.5 $0.00002 $0.00055

Measured 10d ago against content hash 34071a098320, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

Collision-Zone Thinking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/problem-solving/collision-zone-thinking/SKILL.md · 73 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 73 lines · 24 tokens per session scan A 34071a098320

Subscribe to this mod's changes

Collision-Zone Thinking is a skill published in the GitHub repository DangQuangSE/team-development-skills (19 stars, last pushed 10d ago), with no licence file. It adds 24 tokens to every session and 551 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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