Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add DanielTomaro13/sportsdata-agents --skill quant_conceptsgit clone --depth 1 https://github.com/DanielTomaro13/sportsdata-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/danieltomaro13/sportsdata-agents/quant_concepts)<a href="https://agentmods.dev/skills/danieltomaro13/sportsdata-agents/quant_concepts"><img src="https://agentmods.dev/badge/skills/danieltomaro13/sportsdata-agents/quant_concepts.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00814 |
| Opus 5 | $0.00023 | $0.00407 |
| Sonnet 5 | $0.00009 | $0.00163 |
| Haiku 4.5 | $0.00005 | $0.00081 |
Grade A, and why
quant_concepts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Quant concepts — working definitions
Use these to explain your choices and to choose the right tool for the data volume.
Scoring probabilities
- Brier score: mean squared error of prob vs outcome. 0 = oracle; 0.25 = coin flip on a balanced set. Insensitive to tail confidence; easy to interpret.
- Log-loss: negative mean log-likelihood. Punishes confident wrongness brutally (a 0.99 that loses costs ~4.6; a 0.6 that loses costs ~0.9). If log-loss looks much worse than Brier, the model is overconfident in its tails.
- Calibration curve: bucket predictions (e.g. deciles), compare bucket mean prob vs bucket hit rate. The diagonal is calibrated; S-shapes mean over/underconfidence. With < ~200 samples, buckets are noise — say so instead of plotting noise.
- Always score on out-of-sample data; training-set scores are advertising.
Model families (match the tool to the sample size)
- Logistic regression — the default. Linear in log-odds, a handful of parameters, stable on hundreds of events, coefficients are readable ("home advantage = +0.18 log-odds"). Add L2 regularization when features correlate.
- Poisson / normal approximations — for scores and totals: model the scoring process (goals ~ Poisson, points ~ Normal), derive market probs analytically. Few parameters, strong structure — excellent for small samples.
- Gradient boosting (XGBoost/LightGBM) — trees capture interactions and
non-linearities, but they overfit small samples enthusiastically and their raw
outputs are usually MIScalibrated (recalibrate afterwards — see
calibrate_probabilities). Reach for boosting when you have thousands of events and engineered features; never for 50 games. The sandbox has no GPU and may not carry xgboost — sklearn's GradientBoostingClassifier or hand-rolled logistic is the portable default. - Elo-style ratings — not a model family, a feature factory: a single online rating per team, updated per game, feeds any of the above as a strong feature.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 57 lines · 45 tokens per session scan A 017873ad7712
quant_concepts is a skill published in the GitHub repository DanielTomaro13/sportsdata-agents (6 stars, last pushed 4d ago), licensed MIT. It adds 45 tokens to every session and 814 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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