random-stimulus

A creative thinking method that applies a random unrelated object, place, or phenomenon to a specific problem. Its properties are used to force connections that would not normally arise.

In plain words
What is it for?
Use it for product ideas, feature names, brand concepts, copywriting, architecture, and design decisions. It works best when there is a clear creative target and constraints.
Why use it?
It breaks repetitive patterns of thinking when ideas from the usual field have become predictable. The unrelated example can suggest a new structure, process, name, or design direction.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/danium/lateral-thinking/random-stimulus
Any agent
npx skills add danium/lateral-thinking --skill random-stimulus
Clone the repo
git clone --depth 1 https://github.com/danium/lateral-thinking

Made for: Claude Code, Codex.

Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,992 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00121 $0.01992
Opus 5 $0.00060 $0.00996
Sonnet 5 $0.00024 $0.00398
Haiku 4.5 $0.00012 $0.00199

Measured 2d ago against content hash a1ac73bd239b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

random-stimulus scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/random-stimulus/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Random Stimulus

What this technique does

Pick a random thing from outside the problem space — a tree, a glacier, a kettle. List its properties. Force a connection to the target. See what falls out.

The first stimuli you draw are usually trash. The third or fourth is where real ideas appear — which is why you draw a batch and not a single object. The technique works because staying inside the problem space routes you through familiar associations; an external stimulus breaks the routing and forces a fresh trajectory through the same target. The stimulus has a structural property — cyclical, layered, swarming, ephemeral, branching — that the target could have but doesn't yet. That mismatch is where new designs hide.

Source: Edward de Bono, Lateral Thinking: Creativity Step by Step (1970), specifically the Random Word / Random Object method.

Workflow

Step 1: Confirm the target

A valid target is a concrete creative problem: names for a feature, ideas for a product, a novel onboarding flow, how to position a brand. If the target is unclear, ask one focused question — "What's the creative problem, and are there hard constraints?" Default batch size is 8–12 stimuli.

Refuse requests to perform analytical work — debugging, reviewing code, implementing a change — and suggest an analytical approach instead. Redesigning or ideating about such a process is a valid creative target: "reinvent our code-review ritual" is in scope; "review this PR" is not.

Step 2: Pull stimuli

Draw 8–12 stimuli from references/stimulus-pools.md. Three minimums, all checkable against the batch you drew — Step 3 requires you to label each stimulus with its pool, which is what lets a reader check them:

  • At least five distinct categories. Not "mixed" as a feeling — count them.
  • At least two concrete physical objects and at least one abstraction. Judge this per stimulus, not per pool: hourglass and circadian rhythm both live in Time & Cycles, but one is an object you could hold and the other is a rhythm you cannot. Mark each stimulus [concrete] or [abstract] beside its pool label so the count is visible. Pure-abstract batches feel intellectualized; pure-concrete batches feel mundane.
  • No two stimuli from the same category adjacent in the batch order.

Read the full file on GitHub · 98 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 98 lines · 121 tokens per session scan A a1ac73bd239b

Subscribe to this mod's changes

random-stimulus is a skill published in the GitHub repository danium/lateral-thinking (286 stars, last pushed 1mo ago), licensed MIT. It adds 121 tokens to every session and 1,992 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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