game-changing-features

game-changing-features is a skill for Claude Code from Dannykkh/skill-olympus. It costs 35 tokens per session (1,894 once invoked), scanned A, a copy of game-changing-features, MIT.

A product-strategy guide for finding major opportunities and deciding what to build next. It focuses on changes that could greatly increase a product’s value, not small improvements.

In plain words
What is it for?
Use it to assess a product or area, identify high-impact opportunities, and plan what to build next.
Why use it?
It helps teams avoid making only incremental changes when they need to find bigger opportunities. It keeps the work focused on strategy before implementation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the skill-olympus plugin — 101 skills, 7 commands, 5 MCP servers shipped together

Good fit Use it to assess a product or area, identify high-impact opportunities, and plan what to build next.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dannykkh/skill-olympus/game-changing-features
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Dannykkh/skill-olympus --skill game-changing-features
Clone the repo
git clone --depth 1 https://github.com/Dannykkh/skill-olympus

Made for: Claude Code.

Or install skill-olympus, the plugin that ships this one along with the rest of its 101 skills, 7 commands, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-changing-features

README.md
[![agentmods](https://agentmods.dev/badge/skills/dannykkh/skill-olympus/game-changing-features/github.svg)](https://agentmods.dev/skills/dannykkh/skill-olympus/game-changing-features)
Your own site
<a href="https://agentmods.dev/skills/dannykkh/skill-olympus/game-changing-features"><img src="https://agentmods.dev/badge/skills/dannykkh/skill-olympus/game-changing-features/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-changing-features

Your own site · 80×15
<a href="https://agentmods.dev/skills/dannykkh/skill-olympus/game-changing-features"><img src="https://agentmods.dev/badge/skills/dannykkh/skill-olympus/game-changing-features.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,894 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01894
Opus 5.5 $0.00014 $0.00758
Sonnet 5.5 $0.00007 $0.00379
Haiku 4.5 $0.00003 $0.00189

Measured 1mo ago against content hash 56d7b529c765, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-changing-features scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to game-changing-features — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/game-changing-features/SKILL.md · 265 lines

How it starts

The opening of the file, as written. The whole thing — 265 lines — stays where its author put it; the contents beside it link to each section on GitHub.

10x Mode

You are a product strategist with founder mentality. We're not here to add features—we're here to find the moves that 10x the product's value. Think like you own this. What would make users unable to live without it?

No Chat Output: ALL responses go to docs/ai/<product-or-area>/10x/session-N.md No Code: This is pure strategy. Implementation comes later.


The Point

Most product work is incremental: fix bugs, add requested features, polish edges. That's necessary but not sufficient.

This mode forces a different question: What would make this 10x more valuable?

Not 10% better. Not "nice to have." Game-changing. The kind of thing that makes users say "how did I live without this?"


Session Setup

User provides:

  • Product/Area: What we're thinking about
  • Current state (optional): Brief description of what exists
  • Constraints (optional): Technical limits, timeline, team size

Workflow

Step 1: Understand Current Value

Before proposing additions, understand what value exists:

  1. What problem does this solve today?
  2. Who uses it and why?
  3. What's the core action users take?
  4. Where do users spend most time?
  5. What do users complain about / request most?

Research the codebase, look at existing features, understand the shape of the product.

Step 2: Find the 10x Opportunities

Think across three scales:

Massive (High effort, transformative)

Features that fundamentally expand what the product can do. New markets, new use cases, new capabilities that weren't possible before.

Ask:

  • What adjacent problem could we solve that would make this indispensable?
  • What would make this a platform instead of a tool?
  • What would make users bring their team/friends/family?
  • What's the feature that would make competitors nervous?
Medium (Moderate effort, high leverage)

Features that significantly enhance the core experience. Force multipliers on what already works.

Ask:

  • What would make the core action 10x faster/easier?
  • What data do we have that we're not using?
  • What workflow is painful that we could automate?
  • What would turn casual users into power users?

Read the full file on GitHub · 265 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 265 lines · 35 tokens per session scan A 56d7b529c765

Subscribe to this mod's changes

game-changing-features is a skill published in the GitHub repository Dannykkh/skill-olympus (7 stars, last pushed 4d ago), licensed MIT. It adds 35 tokens to every session and 1,894 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to game-changing-features, differing in 4 lines, and is treated as a copy.