design-system

design-system is a skill for Claude Code, Codex from Darcos-Loft/fluid. It costs 89 tokens per session (1,958 once invoked), scanned A, original, MIT.

A brand and interface design system created from a short brief. It defines choices such as colors, typography, spacing, corner shapes, shadows, and motion, and produces project files and documentation.

In plain words
What is it for?
Starting a client site or product, defining or extending design tokens, configuring Tailwind CSS, documenting brand rules, and creating a Storybook.
Why use it?
It gives a new or generic-looking product a consistent visual identity that can be followed during development.

Skill for Claude CodeCodex

Part of the fluid plugin — 6 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/darcos-loft/fluid/design-system
Any agent
npx skills add Darcos-Loft/fluid --skill design-system
Clone the repo
git clone --depth 1 https://github.com/Darcos-Loft/fluid

Made for: Claude Code, Codex.

Or install fluid, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/darcos-loft/fluid/design-system.svg)](https://agentmods.dev/skills/darcos-loft/fluid/design-system)
Your own site
<a href="https://agentmods.dev/skills/darcos-loft/fluid/design-system"><img src="https://agentmods.dev/badge/skills/darcos-loft/fluid/design-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00089 $0.01958
Opus 5 $0.00044 $0.00979
Sonnet 5 $0.00018 $0.00392
Haiku 4.5 $0.00009 $0.00196

Measured 5d ago against content hash 0ffbbebcf325, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (templates/tailwind.config.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

design-system/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design System

A factory for brand identities. Given a short brief, it produces a complete, unique design system in the house DNA: a token file, a Tailwind config, a brand rules doc the agent obeys, a storybook, and a human spec. The opposite of a template: the DNA (method and quality bar) stays constant, the output (palette, type, shape, mood) is different every time.

It is the piece that kills the generic look at the source. The fluid skill handles motion, the detector catches slop after the fact, this gives each project an identity from line one.

Built from four hand-made systems: MVP "Liquid Glass" (the structural template), LeCoffre (the delivery format), PLR @plr/ui, and Vigie.

When to use

  • Starting a new client site or product and you need its visual identity defined.
  • Producing or extending design tokens (color, type, spacing, radii, shadows, motion).
  • You want a tokens.css + Tailwind config + brand CLAUDE.md + storybook for a project.
  • An existing UI feels generic and needs a committed identity.

The two halves

A system here is DNA (constant) plus brand (variable). Get both right.

  • The DNA is the house method and quality bar. It never changes. See reference/dna.md.
  • The brand is what makes this system unlike any other: palette, type, shape, surface, mood. Derived per project from the brief. This is where you must NOT converge.

init: the workflow

  1. Gather the brief (ask only what is missing):

    • Brand name and sector/positioning.
    • Personality, pick an extreme: institutional/refined, editorial, luxury, playful/energetic, techy/precise, brutalist/raw, organic/warm. Half-measures read as generic.
    • Light, dark, or both (auto).
    • Surface treatment: flat, soft (subtle shadow/relief), or glass (liquid, translucent).
    • One anchor or constraint: an existing logo color, a reference you admire, a competitor you must NOT resemble.
  2. Derive the brand variables (commit, do not hedge):

    • Start from the database: pick a palette from data/palettes.md (100+ committed palettes), a type pairing from data/type-pairings.md (50+ distinctive pairings), a style direction from data/styles.md, and a layout archetype from data/layouts.md that fit the brief. Adapt the exact values; never improvise a generic default, and never default to the split-hero-plus-three-cards skeleton. Two clients in the same sector get different picks, including a different page shape. For motion reach into data/motion-presets.md, for any data display into data/chart-types.md, and for the build pick a stack from data/tech-stacks.md.
    • Color: one dominant brand hue + one sharp accent + semantic (success/warn/danger) + tuned neutrals. Never pure black. See reference/color.md.
    • Type: a distinctive display font paired with a refined body font, self-hosted. Never Inter/Roboto/Arial as the primary. See reference/typography.md.
    • Shape: a radii scale (sharp 4 to 8, rounded 12 to 22, or pill) chosen to match the personality.
    • Surface/relief: flat, soft-shadow, or glass tokens.
    • Motion: the house easings, already in the template (--ease-out, --spring, --ease-in-out), shared with fluid.

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 106 lines · 89 tokens per session scan A 0ffbbebcf325

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository Darcos-Loft/fluid (3 stars, last pushed 1mo ago), licensed MIT. It adds 89 tokens to every session and 1,958 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

tailwind-design-system

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

FilippoDeSilva/skills · 42 tokens

designlang-tokens

Use when styling UI for cal.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.

Manavarya09/design-extract · 30 tokens

paint

Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).

AThevon/genjutsu · 46 tokens

component-family-consistency

Buttons, inputs, pills, badges, calendars, and other interactive components form a visual family — they share the same border-radius, colour logic, shadow scale, border style, and spacing rhythm. Inconsistency between them breaks the sense of a coherent product. Use when building or reviewing a component library…

dembrandt/dembrandt-skills · 76 tokens

extract-design

Extract a complete design system — colors, typography, spacing, components, shadows, and W3C design tokens — from any live website using Dembrandt. Runs a headless browser against the URL and returns real computed values from the DOM. Use when you need a site's actual design tokens, want to reverse-engineer a visual…

dembrandt/dembrandt-skills · 82 tokens

data-display-and-selection

Complex data deserves multiple view modes — grid, list, table — chosen by the user based on their task. Row and item selection should use large hit areas (the whole row or card, not just a checkbox). Selected state is communicated through a subtle background colour shift. Mass actions appear when items are selected.…

dembrandt/dembrandt-skills · 85 tokens