skills-factory

skills-factory is a skill for Claude Code from DaronVee/ccgg-skills-factory. It costs 54 tokens per session (7,250 once invoked), scanned A, original, MIT.

A meta-skill for creating and improving Claude Code skills, which are reusable instructions that give the coding agent specialised workflows. It uses tests, automated evaluation, blind A/B comparisons, benchmark aggregation, and staged loading of detailed instructions.

In plain words
What is it for?
Use it to design, validate, evaluate, compare, and refine Claude Code skills, including their descriptions, workflows, and supporting evaluation agents.
Why use it?
It gives skill development a repeatable feedback loop instead of relying only on manual judgement. Blind comparison means outputs are compared without knowing which skill produced each one.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_SESSION_ID} variable. Also seen: reads .claude/ paths; mentions subagents; positional $N argument.

Good fit Use it to design, validate, evaluate, compare, and refine Claude Code skills, including their descriptions, workflows, and supporting evaluation agents.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/daronvee/ccgg-skills-factory/skills-factory
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DaronVee/ccgg-skills-factory --skill skills-factory
Clone the repo
git clone --depth 1 https://github.com/DaronVee/ccgg-skills-factory

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skills-factory

README.md
[![agentmods](https://agentmods.dev/badge/skills/daronvee/ccgg-skills-factory/skills-factory/github.svg)](https://agentmods.dev/skills/daronvee/ccgg-skills-factory/skills-factory)
Your own site
<a href="https://agentmods.dev/skills/daronvee/ccgg-skills-factory/skills-factory"><img src="https://agentmods.dev/badge/skills/daronvee/ccgg-skills-factory/skills-factory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skills-factory

Your own site · 80×15
<a href="https://agentmods.dev/skills/daronvee/ccgg-skills-factory/skills-factory"><img src="https://agentmods.dev/badge/skills/daronvee/ccgg-skills-factory/skills-factory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,250 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.07250
Opus 5 $0.00027 $0.03625
Sonnet 5 $0.00011 $0.01450
Haiku 4.5 $0.00005 $0.00725

Measured 12d ago against content hash 10364ef36363, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

skills-factory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 12 executable files (eval-viewer/generate_review.py, scripts/__init__.py, scripts/aggregate_benchmark.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills-factory/SKILL.md · 685 lines

How it starts

The opening of the file, as written. The whole thing — 685 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skills Factory

A comprehensive meta-skill for creating, validating, evaluating, and iterating on production-ready Claude Code skills.

About Skills

Skills extend Claude Code's capabilities with specialized knowledge and workflows. They use a two-level progressive disclosure system:

  1. Description (YAML description field) - Always loaded into context at startup. Claude uses this to decide when to invoke the skill.
  2. Full Content (SKILL.md body + referenced files) - Loaded when the skill is invoked, either by Claude or the user.

Skills are filesystem-based and live in:

  • ~/.claude/skills/ - Personal skills (available across all projects)
  • .claude/skills/ - Project skills (version-controlled, shared via git)
  • .claude/commands/ - Backward-compatible location (also works)

Priority resolution (when same name exists at multiple levels): Enterprise > Personal > Project.

Note: Skills follow the Agent Skills open standard for cross-platform compatibility.

Context budget: Skill descriptions consume context. Total budget is ~2% of context window (default ~16k chars). If you have many skills, keep descriptions concise or use disable-model-invocation: true on rarely-needed skills.


Workspace Convention

CRITICAL: All eval and benchmark operations use this predetermined directory layout. Scripts, agents, and viewers depend on these exact paths. Do NOT deviate.

<skill-workspace>/
├── SKILL.md                          # The skill under development
├── evals/
│   ├── evals.json                    # Test cases (see SCHEMAS.md > evals.json)
│   ├── trigger-eval.json             # Trigger queries (see SCHEMAS.md > trigger-eval.json)
│   └── files/                        # Input files referenced by evals
├── iteration-<N>/                    # One per eval cycle (iteration-0 = baseline)
│   ├── eval-<ID>/                    # One per eval case
│   │   ├── with_skill/               # Runs WITH the skill loaded
│   │   │   ├── run-<M>/
│   │   │   │   ├── outputs/          # Executor output files + metrics.json
│   │   │   │   ├── transcript.md     # Full executor transcript
│   │   │   │   ├── grading.json      # Grader output (SCHEMAS.md > grading.json)
│   │   │   │   └── timing.json       # Wall clock + token counts
│   │   │   └── ...
│   │   └── without_skill/            # Runs WITHOUT the skill (baseline)
│   │       └── run-<M>/
│   │           └── (same structure)
│   ├── benchmark.json                # Aggregated stats (SCHEMAS.md > benchmark.json)
│   └── benchmark.md                  # Human-readable summary
├── description-optimization/         # Trigger description tuning
│   ├── results.json                  # run_loop.py output
│   └── report.html                   # Visual optimization report
└── history.json                      # Iteration progression tracker

Read the full file on GitHub · 685 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 685 lines · 54 tokens per session scan A 10364ef36363

Subscribe to this mod's changes

skills-factory is a skill published in the GitHub repository DaronVee/ccgg-skills-factory (5 stars, last pushed 6mo ago), licensed MIT. It adds 54 tokens to every session and 7,250 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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