navigation-add-waypoint

navigation-add-waypoint is a skill for Claude Code, Codex from Darwin-Agent/Car-bench-TRACE. It costs 229 tokens per session (3,165 once invoked), scanned A, original, MIT.

A navigation control for inserting an intermediate stop into an already active route while keeping the final destination unchanged. An intermediate stop is a place visited before the endpoint.

In plain words
What is it for?
Adding a place before or after another stop, inserting a stop at a chosen position, and combining route changes with questions about battery, chargers, or travel time.
Why use it?
It adds a stop without rebuilding the whole route and accounts for the two route sections that the new stop joins.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Adding a place before or after another stop, inserting a stop at a chosen position, and combining route changes with questions about battery, chargers, or travel time.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/darwin-agent/car-bench-trace/navigation-add-waypoint
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Darwin-Agent/Car-bench-TRACE --skill navigation-add-waypoint
Clone the repo
git clone --depth 1 https://github.com/Darwin-Agent/Car-bench-TRACE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for navigation-add-waypoint

README.md
[![agentmods](https://agentmods.dev/badge/skills/darwin-agent/car-bench-trace/navigation-add-waypoint/github.svg)](https://agentmods.dev/skills/darwin-agent/car-bench-trace/navigation-add-waypoint)
Your own site
<a href="https://agentmods.dev/skills/darwin-agent/car-bench-trace/navigation-add-waypoint"><img src="https://agentmods.dev/badge/skills/darwin-agent/car-bench-trace/navigation-add-waypoint/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for navigation-add-waypoint

Your own site · 80×15
<a href="https://agentmods.dev/skills/darwin-agent/car-bench-trace/navigation-add-waypoint"><img src="https://agentmods.dev/badge/skills/darwin-agent/car-bench-trace/navigation-add-waypoint.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 229 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00229 $0.03165
Opus 5 $0.00114 $0.01582
Sonnet 5 $0.00046 $0.00633
Haiku 4.5 $0.00023 $0.00316

Measured 11d ago against content hash eb215863e0f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

navigation-add-waypoint scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills_bank/navigation-add-waypoint/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Add an intermediate waypoint

A multi-stop route is active and the user wants to insert a new intermediate stop, leaving the final destination unchanged. Inserting splices a stop into the chain, so it needs the two route legs that touch the new stop: the leg leading into it (from the neighbour before) and the leg leading away from it (to the neighbour after). Sometimes the user doesn't say which position; sometimes the add tool is missing or state reads back unreadable. The same method handles all of these.

When this applies

"Add a stop at after ", "put in between", "add a stop at before I reach " — while a route is already active and the endpoint stays the same. Often paired with an info-only sub-question ("am I low on battery?", "find me a charging station ~100 km ahead", "how long to charge?"). (To swap a stop for another, remove a stop, or change the endpoint, see the other navigation skills.)

This skill is only for inserting into an existing active route. If the user is planning a brand-new trip from scratch and wants the whole multi-stop route set at once, that is set_new_navigation with the full ordered leg list — do NOT set the first leg, activate, and then bolt stops on with the add tool. Only use add-waypoint when navigation is already active when the add request arrives. Read the nav state to tell which situation you are in.

Tools

  • get_current_navigation_state({detailed_information:true}) — read the ordered waypoints, start, and routes so you know the neighbours of the new stop. May return "unknown" fields, leaving ids unreadable, or may be missing.
  • get_location_id_by_location_name({location}) — resolve a location/city name to an id. It does NOT resolve points of interest. If the new stop is a POI you already found (a charging station, restaurant, etc.), you already have its POI id from that search — use it directly and skip this call.
  • get_routes_from_start_to_destination({start_id, destination_id}) — fetch routes for each adjoining leg (neighbour-before → new stop, and new stop → neighbour-after).
  • navigation_add_one_waypoint({waypoint_id_to_add, route_id_leading_to_new_waypoint, waypoint_id_after_new_waypoint, route_id_leading_away_from_new_waypoint, waypoint_id_before_new_waypoint}) — insert the new stop. Requires route-consistent before/after ids; mismatched ids error. May be missing.
  • get_user_preferences() — read a standing route preference when the user ties a leg's route to it.

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 82 lines · 229 tokens per session scan A eb215863e0f6

Subscribe to this mod's changes

navigation-add-waypoint is a skill published in the GitHub repository Darwin-Agent/Car-bench-TRACE (8 stars, last pushed 8d ago), licensed MIT. It adds 229 tokens to every session and 3,165 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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