cost-estimation-resource

cost-estimation-resource is a skill for Claude Code, Codex from datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction. It costs 28 tokens per session (2,783 once invoked), scanned A, original, MIT.

A construction cost calculator that estimates work items from the physical resources they consume, such as labor, materials, equipment, and subcontractors.

In plain words
What is it for?
Use it to define resource consumption, add waste factors and current prices, and calculate transparent cost line items.
Why use it?
It keeps resource usage separate from prices, making estimates easier to adjust when prices or site conditions change.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: built for openclaw.

Good fit Use it to define resource consumption, add waste factors and current prices, and calculate transparent cost line items.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cost-estimation-resource
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction --skill cost-estimation-resource
Clone the repo
git clone --depth 1 https://github.com/datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cost-estimation-resource

README.md
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Your own site
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<a href="https://agentmods.dev/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cost-estimation-resource"><img src="https://agentmods.dev/badge/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cost-estimation-resource.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,783 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.02783
Opus 5 $0.00014 $0.01392
Sonnet 5 $0.00006 $0.00557
Haiku 4.5 $0.00003 $0.00278

Measured 9d ago against content hash cfaad008d3f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cost-estimation-resource scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

2_DDC_Book/3.1-Cost-Estimation/cost-estimation-resource/SKILL.md · 359 lines

How it starts

The opening of the file, as written. The whole thing — 359 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cost Estimation - Resource Method

Business Case

Problem Statement

Traditional costing challenges:

  • Fixed unit prices become outdated
  • No visibility into cost components
  • Difficult to adjust for conditions
  • Limited cost analysis capability

Solution

Resource-based costing separates physical resource consumption (norms) from prices, enabling accurate, adjustable, and transparent cost estimation.

Technical Implementation

import pandas as pd
from typing import Dict, Any, List, Optional
from dataclasses import dataclass, field
from enum import Enum


class ResourceType(Enum):
    LABOR = "labor"
    MATERIAL = "material"
    EQUIPMENT = "equipment"
    SUBCONTRACTOR = "subcontractor"


@dataclass
class Resource:
    code: str
    name: str
    resource_type: ResourceType
    unit: str
    unit_price: float
    currency: str = "USD"


@dataclass
class ResourceNorm:
    resource_code: str
    consumption: float  # Units per work item unit
    waste_factor: float = 1.0  # 1.1 = 10% waste


@dataclass
class WorkItem:
    code: str
    name: str
    unit: str
    resources: List[ResourceNorm] = field(default_factory=list)


@dataclass
class CostLineItem:
    work_item_code: str
    work_item_name: str
    quantity: float
    unit: str
    labor_cost: float
    material_cost: float
    equipment_cost: float
    subcontractor_cost: float
    total_cost: float


class ResourceBasedEstimator:
    """Calculate costs using resource-based method."""

    def __init__(self):
        self.resources: Dict[str, Resource] = {}
        self.work_items: Dict[str, WorkItem] = {}
        self.overhead_rate: float = 0.15
        self.profit_rate: float = 0.10

    def add_resource(self, resource: Resource):
        """Add resource to database."""
        self.resources[resource.code] = resource

    def add_work_item(self, work_item: WorkItem):
        """Add work item with resource norms."""
        self.work_items[work_item.code] = work_item

    def load_resources_from_df(self, df: pd.DataFrame):
        """Load resources from DataFrame."""

        for _, row in df.iterrows():
            resource = Resource(
                code=row['code'],
                name=row['name'],
                resource_type=ResourceType(row['type'].lower()),
                unit=row['unit'],
                unit_price=float(row['unit_price']),
                currency=row.get('currency', 'USD')
            )
            self.add_resource(resource)

    def load_work_items_from_df(self, items_df: pd.DataFrame, norms_df: pd.DataFrame):
        """Load work items and norms from DataFrames."""

        # Group norms by work item
        norms_grouped = norms_df.groupby('work_item_code')

        for _, row in items_df.iterrows():
            code = row['code']
            resources = []

            if code in norms_grouped.groups:
                item_norms = norms_grouped.get_group(code)
                for _, norm_row in item_norms.iterrows():
                    resources.append(ResourceNorm(
                        resource_code=norm_row['resource_code'],
                        consumption=float(norm_row['consumption']),
                        waste_factor=float(norm_row.get('waste_factor', 1.0))
                    ))

            work_item = WorkItem(
                code=code,
                name=row['name'],
                unit=row['unit'],
                resources=resources
            )
            self.add_work_item(work_item)

    def calculate_work_item_cost(self, work_item_code: str, quantity: float) -> CostLineItem:
        """Calculate cost for a work item quantity."""

        if work_item_code not in self.work_items:
            raise ValueError(f"Work item {work_item_code} not found")

        work_item = self.work_items[work_item_code]

        labor_cost = 0.0
        material_cost = 0.0
        equipment_cost = 0.0
        subcontractor_cost = 0.0

        for norm in work_item.resources:
            if norm.resource_code not in self.resources:
                continue

            resource = self.resources[norm.resource_code]
            resource_qty = quantity * norm.consumption * norm.waste_factor
            resource_cost = resource_qty * resource.unit_price

            if resource.resource_type == ResourceType.LABOR:
                labor_cost += resource_cost
            elif resource.resource_type == ResourceType.MATERIAL:
                material_cost += resource_cost
            elif resource.resource_type == ResourceType.EQUIPMENT:
                equipment_cost += resource_cost
            elif resource.resource_type == ResourceType.SUBCONTRACTOR:
                subcontractor_cost += resource_cost

        total = labor_cost + material_cost + equipment_cost + subcontractor_cost

        return CostLineItem(
            work_item_code=work_item_code,
            work_item_name=work_item.name,
            quantity=quantity,
            unit=work_item.unit,
            labor_cost=round(labor_cost, 2),
            material_cost=round(material_cost, 2),
            equipment_cost=round(equipment_cost, 2),
            subcontractor_cost=round(subcontractor_cost, 2),
            total_cost=round(total, 2)
        )

    def calculate_estimate(self, items: List[Dict[str, Any]]) -> Dict[str, Any]:
        """Calculate full estimate from list of items."""

        line_items = []
        totals = {
            'labor': 0.0,
            'material': 0.0,
            'equipment': 0.0,
            'subcontractor': 0.0,
            'direct': 0.0
        }

        for item in items:
            code = item['work_item_code']
            qty = float(item['quantity'])

            line = self.calculate_work_item_cost(code, qty)
            line_items.append(line)

            totals['labor'] += line.labor_cost
            totals['material'] += line.material_cost
            totals['equipment'] += line.equipment_cost
            totals['subcontractor'] += line.subcontractor_cost
            totals['direct'] += line.total_cost

        # Calculate overhead and profit
        overhead = totals['direct'] * self.overhead_rate
        subtotal = totals['direct'] + overhead
        profit = subtotal * self.profit_rate
        grand_total = subtotal + profit

        return {
            'line_items': line_items,
            'totals': {
                'labor': round(totals['labor'], 2),
                'material': round(totals['material'], 2),
                'equipment': round(totals['equipment'], 2),
                'subcontractor': round(totals['subcontractor'], 2),
                'direct_cost': round(totals['direct'], 2),
                'overhead': round(overhead, 2),
                'overhead_rate': self.overhead_rate,
                'subtotal': round(subtotal, 2),
                'profit': round(profit, 2),
                'profit_rate': self.profit_rate,
                'grand_total': round(grand_total, 2)
            },
            'summary': {
                'item_count': len(line_items),
                'labor_pct': round(totals['labor'] / totals['direct'] * 100, 1) if totals['direct'] > 0 else 0,
                'material_pct': round(totals['material'] / totals['direct'] * 100, 1) if totals['direct'] > 0 else 0,
                'equipment_pct': round(totals['equipment'] / totals['direct'] * 100, 1) if totals['direct'] > 0 else 0
            }
        }

    def adjust_prices(self, factor: float, resource_type: ResourceType = None):
        """Adjust resource prices by factor."""

        for code, resource in self.resources.items():
            if resource_type is None or resource.resource_type == resource_type:
                resource.unit_price *= factor

    def apply_regional_factor(self, factor: float):
        """Apply regional cost factor to all resources."""
        self.adjust_prices(factor)

    def get_resource_breakdown(self, work_item_code: str, quantity: float) -> pd.DataFrame:
        """Get detailed resource breakdown for work item."""

        if work_item_code not in self.work_items:
            return pd.DataFrame()

        work_item = self.work_items[work_item_code]
        data = []

        for norm in work_item.resources:
            if norm.resource_code not in self.resources:
                continue

            resource = self.resources[norm.resource_code]
            resource_qty = quantity * norm.consumption * norm.waste_factor
            resource_cost = resource_qty * resource.unit_price

            data.append({
                'Resource Code': resource.code,
                'Resource Name': resource.name,
                'Type': resource.resource_type.value,
                'Unit': resource.unit,
                'Consumption': norm.consumption,
                'Waste Factor': norm.waste_factor,
                'Total Qty': round(resource_qty, 3),
                'Unit Price': resource.unit_price,
                'Total Cost': round(resource_cost, 2)
            })

        return pd.DataFrame(data)

    def export_to_excel(self, estimate: Dict[str, Any], output_path: str) -> str:
        """Export estimate to Excel."""

        with pd.ExcelWriter(output_path, engine='openpyxl') as writer:
            # Summary
            summary_df = pd.DataFrame([estimate['totals']])
            summary_df.to_excel(writer, sheet_name='Summary', index=False)

            # Line items
            items_data = [{
                'Code': item.work_item_code,
                'Description': item.work_item_name,
                'Quantity': item.quantity,
                'Unit': item.unit,
                'Labor': item.labor_cost,
                'Material': item.material_cost,
                'Equipment': item.equipment_cost,
                'Subcontractor': item.subcontractor_cost,
                'Total': item.total_cost
            } for item in estimate['line_items']]
            items_df = pd.DataFrame(items_data)
            items_df.to_excel(writer, sheet_name='Line Items', index=False)

        return output_path

Read the full file on GitHub · 359 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 359 lines · 28 tokens per session scan A cfaad008d3f7

Subscribe to this mod's changes

cost-estimation-resource is a skill published in the GitHub repository datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction (310 stars, last pushed 21d ago), licensed MIT. It adds 28 tokens to every session and 2,783 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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