Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction --skill cwicr-crew-optimizergit clone --depth 1 https://github.com/datadrivenconstruction/DDC_Skills_for_AI_Agents_in_ConstructionWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cwicr-crew-optimizer)<a href="https://agentmods.dev/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cwicr-crew-optimizer"><img src="https://agentmods.dev/badge/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cwicr-crew-optimizer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cwicr-crew-optimizer"><img src="https://agentmods.dev/badge/skills/datadrivenconstruction/ddc_skills_for_ai_agents_in_construction/cwicr-crew-optimizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.03537 |
| Opus 5.5 | $0.00012 | $0.01415 |
| Sonnet 5.5 | $0.00006 | $0.00707 |
| Haiku 4.5 | $0.00003 | $0.00354 |
Grade A, and why
cwicr-crew-optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- cwicr-crew-optimizer — 100% identical, 2 lines differ
How it starts
The opening of the file, as written. The whole thing — 443 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CWICR Crew Optimizer
Business Case
Problem Statement
Crew planning challenges:
- Right mix of workers?
- Optimal crew size?
- Balance cost vs productivity?
- Match skills to work?
Solution
Optimize crew composition using CWICR labor productivity data to balance cost, output, and skill requirements.
Business Value
- Optimal productivity - Right-sized crews
- Cost efficiency - No overstaffing
- Skill matching - Proper worker mix
- Schedule support - Meet deadlines
Technical Implementation
import pandas as pd
import numpy as np
from typing import Dict, Any, List, Optional, Tuple
from dataclasses import dataclass, field
from enum import Enum
from datetime import date, timedelta
class WorkerType(Enum):
"""Types of workers."""
FOREMAN = "foreman"
JOURNEYMAN = "journeyman"
APPRENTICE = "apprentice"
LABORER = "laborer"
OPERATOR = "operator"
HELPER = "helper"
class Trade(Enum):
"""Construction trades."""
CONCRETE = "concrete"
CARPENTRY = "carpentry"
MASONRY = "masonry"
STEEL = "steel"
ELECTRICAL = "electrical"
PLUMBING = "plumbing"
HVAC = "hvac"
PAINTING = "painting"
ROOFING = "roofing"
GENERAL = "general"
@dataclass
class Worker:
"""Worker definition."""
worker_type: WorkerType
trade: Trade
hourly_rate: float
productivity_factor: float = 1.0
overtime_multiplier: float = 1.5
@dataclass
class CrewComposition:
"""Crew composition."""
name: str
trade: Trade
workers: List[Tuple[WorkerType, int]] # (type, count)
base_productivity: float # Output per hour
hourly_cost: float
daily_output: float
@dataclass
class CrewOptimizationResult:
"""Result of crew optimization."""
work_item: str
quantity: float
unit: str
recommended_crew: CrewComposition
alternative_crews: List[CrewComposition]
duration_days: float
total_labor_cost: float
cost_per_unit: float
# Standard crew compositions
STANDARD_CREWS = {
'concrete_small': {
'trade': Trade.CONCRETE,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 2)],
'productivity': 1.0
},
'concrete_large': {
'trade': Trade.CONCRETE,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 4), (WorkerType.LABORER, 4), (WorkerType.OPERATOR, 1)],
'productivity': 1.8
},
'masonry_standard': {
'trade': Trade.MASONRY,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.HELPER, 2)],
'productivity': 1.0
},
'carpentry_framing': {
'trade': Trade.CARPENTRY,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
},
'electrical_rough': {
'trade': Trade.ELECTRICAL,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
},
'plumbing_rough': {
'trade': Trade.PLUMBING,
'workers': [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.APPRENTICE, 1)],
'productivity': 1.0
}
}
# Default hourly rates by worker type
DEFAULT_RATES = {
WorkerType.FOREMAN: 65,
WorkerType.JOURNEYMAN: 55,
WorkerType.APPRENTICE: 35,
WorkerType.LABORER: 30,
WorkerType.OPERATOR: 60,
WorkerType.HELPER: 28
}
class CWICRCrewOptimizer:
"""Optimize crew composition using CWICR data."""
HOURS_PER_DAY = 8
def __init__(self,
cwicr_data: pd.DataFrame = None,
custom_rates: Dict[WorkerType, float] = None):
self.cost_data = cwicr_data
self.rates = custom_rates or DEFAULT_RATES
if cwicr_data is not None:
self._index_data()
def _index_data(self):
"""Index cost data."""
if 'work_item_code' in self.cost_data.columns:
self._code_index = self.cost_data.set_index('work_item_code')
else:
self._code_index = None
def get_labor_norm(self, code: str) -> Tuple[float, str]:
"""Get labor hours per unit from CWICR."""
if self._code_index is None or code not in self._code_index.index:
return (1.0, 'unit')
item = self._code_index.loc[code]
norm = float(item.get('labor_norm', item.get('labor_hours', 1)) or 1)
unit = str(item.get('unit', 'unit'))
return (norm, unit)
def calculate_crew_cost(self, workers: List[Tuple[WorkerType, int]]) -> float:
"""Calculate hourly cost of crew."""
total = 0
for worker_type, count in workers:
rate = self.rates.get(worker_type, 40)
total += rate * count
return total
def build_crew(self,
name: str,
trade: Trade,
workers: List[Tuple[WorkerType, int]],
base_productivity: float = 1.0) -> CrewComposition:
"""Build crew composition."""
hourly_cost = self.calculate_crew_cost(workers)
daily_output = base_productivity * self.HOURS_PER_DAY
return CrewComposition(
name=name,
trade=trade,
workers=workers,
base_productivity=base_productivity,
hourly_cost=hourly_cost,
daily_output=daily_output
)
def optimize_for_work(self,
work_item_code: str,
quantity: float,
target_days: int = None,
max_crew_size: int = 10) -> CrewOptimizationResult:
"""Optimize crew for specific work item."""
labor_norm, unit = self.get_labor_norm(work_item_code)
total_hours = quantity * labor_norm
# Detect trade from code
trade = self._detect_trade(work_item_code)
# Generate crew options
crews = []
# Small crew
small_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 2), (WorkerType.LABORER, 1)]
small_crew = self.build_crew("Small Crew", trade, small_workers, 1.0)
crews.append(small_crew)
# Medium crew
med_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 3), (WorkerType.LABORER, 2)]
med_crew = self.build_crew("Medium Crew", trade, med_workers, 1.4)
crews.append(med_crew)
# Large crew
large_workers = [(WorkerType.FOREMAN, 1), (WorkerType.JOURNEYMAN, 5), (WorkerType.LABORER, 3)]
large_crew = self.build_crew("Large Crew", trade, large_workers, 2.0)
crews.append(large_crew)
# Calculate metrics for each crew
results = []
for crew in crews:
# Adjusted productivity considering crew efficiency
crew_workers = sum(count for _, count in crew.workers)
efficiency = self._crew_efficiency(crew_workers)
effective_productivity = crew.base_productivity * efficiency
hours_needed = total_hours / effective_productivity
days_needed = hours_needed / self.HOURS_PER_DAY
labor_cost = hours_needed * crew.hourly_cost
cost_per_unit = labor_cost / quantity if quantity > 0 else 0
results.append({
'crew': crew,
'days': days_needed,
'cost': labor_cost,
'cost_per_unit': cost_per_unit,
'efficiency': efficiency
})
# Select best crew based on target
if target_days:
# Find crew that meets target with lowest cost
valid = [r for r in results if r['days'] <= target_days]
if valid:
best = min(valid, key=lambda x: x['cost'])
else:
best = min(results, key=lambda x: x['days'])
else:
# Optimize for cost
best = min(results, key=lambda x: x['cost'])
recommended = best['crew']
alternatives = [r['crew'] for r in results if r['crew'] != recommended]
return CrewOptimizationResult(
work_item=work_item_code,
quantity=quantity,
unit=unit,
recommended_crew=recommended,
alternative_crews=alternatives,
duration_days=round(best['days'], 1),
total_labor_cost=round(best['cost'], 2),
cost_per_unit=round(best['cost_per_unit'], 2)
)
def _detect_trade(self, code: str) -> Trade:
"""Detect trade from work item code."""
code_lower = code.lower()
trade_map = {
'conc': Trade.CONCRETE,
'carp': Trade.CARPENTRY,
'mason': Trade.MASONRY,
'steel': Trade.STEEL,
'strl': Trade.STEEL,
'elec': Trade.ELECTRICAL,
'plumb': Trade.PLUMBING,
'hvac': Trade.HVAC,
'paint': Trade.PAINTING,
'roof': Trade.ROOFING
}
for key, trade in trade_map.items():
if key in code_lower:
return trade
return Trade.GENERAL
def _crew_efficiency(self, crew_size: int) -> float:
"""Calculate crew efficiency based on size (law of diminishing returns)."""
if crew_size <= 4:
return 1.0
elif crew_size <= 6:
return 0.95
elif crew_size <= 8:
return 0.90
elif crew_size <= 10:
return 0.85
else:
return 0.80
def analyze_overtime(self,
result: CrewOptimizationResult,
available_days: int,
max_overtime_hours: float = 2) -> Dict[str, Any]:
"""Analyze if overtime can meet schedule."""
if result.duration_days <= available_days:
return {
'overtime_needed': False,
'regular_days': result.duration_days,
'overtime_hours': 0,
'overtime_cost': 0,
'total_cost': result.total_labor_cost
}
# Calculate overtime needed
regular_hours = available_days * self.HOURS_PER_DAY
total_hours_available = available_days * (self.HOURS_PER_DAY + max_overtime_hours)
labor_norm, _ = self.get_labor_norm(result.work_item)
total_hours_needed = result.quantity * labor_norm / result.recommended_crew.base_productivity
if total_hours_needed > total_hours_available:
# Can't meet schedule even with overtime
overtime_hours = available_days * max_overtime_hours
shortage = total_hours_needed - total_hours_available
else:
overtime_hours = total_hours_needed - regular_hours
shortage = 0
overtime_cost = overtime_hours * result.recommended_crew.hourly_cost * 1.5
return {
'overtime_needed': True,
'regular_days': available_days,
'overtime_hours_per_day': max_overtime_hours,
'total_overtime_hours': round(overtime_hours, 1),
'overtime_cost': round(overtime_cost, 2),
'total_cost': round(result.total_labor_cost + overtime_cost, 2),
'shortage_hours': round(shortage, 1) if shortage > 0 else 0,
'can_meet_schedule': shortage == 0
}
def export_crew_plan(self,
results: List[CrewOptimizationResult],
output_path: str) -> str:
"""Export crew plan to Excel."""
with pd.ExcelWriter(output_path, engine='openpyxl') as writer:
# Summary
summary_data = []
for r in results:
workers_str = ", ".join(f"{count}x {wt.value}" for wt, count in r.recommended_crew.workers)
summary_data.append({
'Work Item': r.work_item,
'Quantity': r.quantity,
'Unit': r.unit,
'Crew': r.recommended_crew.name,
'Workers': workers_str,
'Duration Days': r.duration_days,
'Labor Cost': r.total_labor_cost,
'Cost/Unit': r.cost_per_unit
})
summary_df = pd.DataFrame(summary_data)
summary_df.to_excel(writer, sheet_name='Crew Plan', index=False)
# Totals
totals_df = pd.DataFrame([{
'Total Duration': max(r.duration_days for r in results),
'Total Labor Cost': sum(r.total_labor_cost for r in results)
}])
totals_df.to_excel(writer, sheet_name='Totals', index=False)
return output_path
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 443 lines · 30 tokens per session scan A 05220feb7827
cwicr-crew-optimizer is a skill published in the GitHub repository datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction (373 stars, last pushed 8d ago), licensed MIT. It adds 30 tokens to every session and 3,537 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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