hardware-architecture-design

hardware-architecture-design is a skill for Claude Code from ddddjaak/se-skills. It costs 139 tokens per session (5,077 once invoked), scanned A, original, MIT.

A design method for a circuit board’s physical architecture, including pin assignments, voltage areas, power supplies, board-layer constraints, signal quality, and component-selection criteria. It turns system interactions into electrical connections and constraints.

In plain words
What is it for?
Use it to document board-level choices such as which pins connect, what voltages are required, how power is distributed, and what constraints apply to sensitive signals.
Why use it?
It gives circuit-board designers the information needed to build and check the board, reducing uncertainty during initial hardware testing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the se-skills plugin — 16 skills, 6 commands, 5 agents, 1 hook, 3 MCP servers shipped together

Good fit Use it to document board-level choices such as which pins connect, what voltages are required, how power is distributed, and what constraints apply to sensitive signals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ddddjaak/se-skills/hardware-architecture-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ddddjaak/se-skills --skill hardware-architecture-design
Clone the repo
git clone --depth 1 https://github.com/ddddjaak/se-skills

Made for: Claude Code.

Or install se-skills, the plugin that ships this one along with the rest of its 16 skills, 6 commands, 5 agents, 1 hook, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hardware-architecture-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ddddjaak/se-skills/hardware-architecture-design/github.svg)](https://agentmods.dev/skills/ddddjaak/se-skills/hardware-architecture-design)
Your own site
<a href="https://agentmods.dev/skills/ddddjaak/se-skills/hardware-architecture-design"><img src="https://agentmods.dev/badge/skills/ddddjaak/se-skills/hardware-architecture-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hardware-architecture-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/ddddjaak/se-skills/hardware-architecture-design"><img src="https://agentmods.dev/badge/skills/ddddjaak/se-skills/hardware-architecture-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 139 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,077 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00139 $0.05077
Opus 5 $0.00069 $0.02538
Sonnet 5 $0.00028 $0.01015
Haiku 4.5 $0.00014 $0.00508

Measured 12d ago against content hash 1c62817cf64e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

hardware-architecture-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hardware-architecture-design/SKILL.md · 320 lines

How it starts

The opening of the file, as written. The whole thing — 320 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hardware Architecture Design

Overview

System architecture says how modules interact. Hardware architecture says what the PCB looks like to make those interactions physically real — decomposing the system into power domains, assigning every pin, defining every voltage rail, analyzing signal integrity, selecting critical components, and documenting the PCB constraints the layout engineer needs.

A good hardware architecture document answers every question a PCB designer will ask: "what voltage does this rail need?", "which pins connect to which?", "what trace impedance must this differential pair maintain?", "why did we choose this PMIC over that one?". Without it, board bring-up becomes a debugging marathon instead of a verification checklist.

Hardware architecture design is the hardware counterpart to architecture-design — where that skill decomposes into software modules and message-passing interfaces, this skill decomposes into power domains, physical interconnects, and electrical constraints.

When to Use

  • Structured system requirements exist (output of requirements-decompose), HW-domain confirmed
  • System architecture exists (output of architecture-design), module/block decomposition defined
  • Starting a new board or board revision from scratch
  • Adding a major hardware subsystem (new power domain, high-speed interface, sensor array)
  • Evaluating component alternatives against quantified electrical and thermal requirements
  • A design review surfaces pin-assignment conflicts, power sequencing gaps, or SI concerns

When NOT to use:

  • Requirements not yet decomposed (run requirements-decompose first) or system architecture not yet defined (run architecture-design first)
  • Single component swap with identical footprint/electrical — no architecture impact
  • Pure PCB layout task or existing architecture doc needing only minor clarification
  • Purely software/firmware with no hardware design impact

Context Boundary

Read ONLY:

  • System architecture document (module decomposition, interface definitions)
  • HW-domain system requirements (power, thermal, mechanical, EMC, SI, reliability)
  • Chip datasheets, reference manuals, application notes for MCU/SoC
  • Industry standards referenced by requirements (PCIe CEM, USB-IF, DDR JEDEC)

Read the full file on GitHub · 320 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 320 lines · 139 tokens per session scan A 1c62817cf64e

Subscribe to this mod's changes

hardware-architecture-design is a skill published in the GitHub repository ddddjaak/se-skills (4 stars, last pushed 1mo ago), licensed MIT. It adds 139 tokens to every session and 5,077 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gke-compute-classes

Configures, optimizes, and troubleshoots GKE ComputeClasses. Use when configuring Spot VMs with on-demand fallback, targeting specific accelerators (GPUs/TPUs) or machine families, restricting ComputeClass access, or debugging pending pods related to node pool auto-creation. Do not use for cluster-level Node Auto…

google/skills · 83 tokens

jetson-diagnostic

Read-only Jetson health snapshot for identity, memory, GPU, thermal, power, storage, services, and top processes.

NVIDIA/skills · 30 tokens

doca-socket-relay

Use this skill when the operator is driving the DOCA Socket Relay to bridge a socket-oriented host application onto a BlueField DPU peer without rewriting it — picking the deployment shape (in-process, sidecar, or BlueField service container), configuring the host-side socket and the DPU-side forwarding endpoint…

NVIDIA/skills · 236 tokens

offensive-z-wave

Z-Wave attack methodology — sniffing with Z-Force / EZ-Wave / RTL-SDR + ZniffMobile, S0 (legacy) network-key derivation flaw and key reuse, S2 (modern) ECDH commissioning analysis, replay/injection on unauthenticated nodes, default-key brute-force on test deployments, and home-automation hub pivots. Use when targeting…

SnailSploit/Claude-Red · 113 tokens

hsb-flash

Flash the FPGA on an HSB board connected to an NVIDIA devkit. Supports HSB Lattice boards (FPGA versions 2407, 2412, 2507, 2510) and Leopard Imaging VB1940 "all-in-one" cameras (FPGA versions 2507, 2510). Uses release-specific YAML manifests and board-type-specific program commands. Lattice and VB1940 commands must…

NVIDIA/skills · 94 tokens

jetson-validate-image

Use after jetson-flash-image to run static BSP checks, on-target smoke/regression tests on a flashed DUT, or both. Not for build or flash steps. Triggers: validate bsp, on-target validation.

NVIDIA/skills · 50 tokens