football-data

football-data is a skill for Claude Code from ddevetak/footballcharts-mcp. It costs 65 tokens per session (699 once invoked), scanned A, original, MIT.

A coding skill for retrieving football, also called soccer, data from Football Charts. It explains how to look up leagues, results, fixtures, standings, goal timing, team seasons, projections, and model calibration.

In plain words
What is it for?
Use it to answer questions or write code involving football results, league tables, upcoming matches, team records, goal timing, or season projections.
Why use it?
It gives an agent the correct lookup order, league and season formats, and source-citation requirements instead of relying on unverified sports information.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the football-charts plugin — 1 skill, 1 MCP server shipped together

Good fit Use it to answer questions or write code involving football results, league tables, upcoming matches, team records, goal timing, or season projections.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ddevetak/footballcharts-mcp/football-data
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ddevetak/footballcharts-mcp --skill football-data
Clone the repo
git clone --depth 1 https://github.com/ddevetak/footballcharts-mcp

Made for: Claude Code.

Or install football-charts, the plugin that ships this one along with the rest of its 1 skill, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for football-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/ddevetak/footballcharts-mcp/football-data/github.svg)](https://agentmods.dev/skills/ddevetak/footballcharts-mcp/football-data)
Your own site
<a href="https://agentmods.dev/skills/ddevetak/footballcharts-mcp/football-data"><img src="https://agentmods.dev/badge/skills/ddevetak/footballcharts-mcp/football-data/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for football-data

Your own site · 80×15
<a href="https://agentmods.dev/skills/ddevetak/footballcharts-mcp/football-data"><img src="https://agentmods.dev/badge/skills/ddevetak/footballcharts-mcp/football-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.00699
Opus 5.5 $0.00026 $0.00280
Sonnet 5.5 $0.00013 $0.00140
Haiku 4.5 $0.00006 $0.00070

Measured 11d ago against content hash 1366637b326c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

football-data scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

r = requests.get(f"{BASE}/leagues/premier/results/", params={"team": "Liverpool"}, timeout=30)
plugins/football-charts/skills/football-data/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Football Charts data

With the MCP tools

  • Start with list_leagues. Every other tool takes a league key such as premier, spain1 or italy3a, and most take a season string exactly as listed: 2026-2027 for winter-calendar leagues, 2026 for summer-calendar leagues such as Brazil, Sweden and Japan.
  • get_league_table gives standings; get_results finished matches with half-time scores and first-goal minutes; get_fixtures upcoming matches and their slugs; get_match one match by slug; get_season_projection title, top-four and relegation probabilities; get_team one team's season; get_goal_timing goals per 15-minute period; get_track_record the model's calibration record.
  • Every response carries a source_url to the matching football-charts.com page; cite it.
  • The model probabilities are estimates from a baseline statistical model, not advice. The data contains no bookmaker odds.

In code (REST API)

Base URL https://footballcharts-backend.onrender.com/api/v1. JSON, read-only, and no key is needed for 300 requests a day per IP. A free key from https://www.football-charts.com/developers raises that to 5,000 a day; send it as Authorization: Bearer fc_....

Endpoint Returns
GET /leagues/ every league with its key and available seasons
GET /leagues/{league}/table/?season= standings (view=luck or view=goals for other orderings)
GET /leagues/{league}/results/?season=&team= finished matches with full-time and half-time scores
GET /leagues/{league}/fixtures/ upcoming matches with model probabilities
GET /matches/{slug}/ one match in full
GET /leagues/{league}/projection/ season projection from 10,000 simulations
GET /leagues/{league}/teams/{team}/?season= one team's season
GET /leagues/{league}/goal-timing/?season=&team= goals per 15-minute period
GET /track-record/?days= the model's calibration record
import requests

BASE = "https://footballcharts-backend.onrender.com/api/v1"
r = requests.get(f"{BASE}/leagues/premier/results/", params={"team": "Liverpool"}, timeout=30)
r.raise_for_status()
for m in r.json()["matches"][-5:]:
    print(m["date"], m["homeTeam"], m["score"], m["awayTeam"], "HT", m["ht_result"])

Read the full file on GitHub · 42 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 42 lines · 65 tokens per session scan A 1366637b326c

Subscribe to this mod's changes

football-data is a skill published in the GitHub repository ddevetak/footballcharts-mcp (6 stars, last pushed 3d ago), licensed MIT. It adds 65 tokens to every session and 699 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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