Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/decebals/claude-code-java/test-qualitynpx skills add decebals/claude-code-java --skill test-qualitygit clone --depth 1 https://github.com/decebals/claude-code-javaWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00045 | $0.03496 |
| Opus 5 | $0.00023 | $0.01748 |
| Sonnet 5 | $0.00009 | $0.00699 |
| Haiku 4.5 | $0.00005 | $0.00350 |
Grade A, and why
test-quality scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 577 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Test Quality Skill (JUnit 5 + AssertJ)
Write high-quality, maintainable tests for Java projects using modern best practices.
When to Use
- Writing new test classes
- Reviewing/improving existing tests
- User asks to "add tests" / "improve test coverage"
- Code review mentions missing tests
Framework Preferences
JUnit 5 (Jupiter)
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.DisplayName;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Nested;
import static org.assertj.core.api.Assertions.*;
AssertJ over standard assertions
✅ Use AssertJ:
assertThat(plugin.getState())
.as("Plugin should be started after initialization")
.isEqualTo(PluginState.STARTED);
assertThat(plugins)
.hasSize(3)
.extracting(Plugin::getId)
.containsExactly("plugin1", "plugin2", "plugin3");
❌ Avoid JUnit assertions:
assertEquals(PluginState.STARTED, plugin.getState()); // Less readable
assertTrue(plugins.size() == 3); // Less descriptive failures
Test Structure (AAA Pattern)
Always use Arrange-Act-Assert pattern:
@Test
@DisplayName("Should load plugin from valid directory")
void shouldLoadPluginFromValidDirectory() {
// Arrange - Setup test data and dependencies
Path pluginDir = Paths.get("test-plugins/valid-plugin");
PluginLoader loader = new DefaultPluginLoader();
// Act - Execute the behavior being tested
Plugin plugin = loader.load(pluginDir);
// Assert - Verify results
assertThat(plugin)
.isNotNull()
.extracting(Plugin::getId, Plugin::getVersion)
.containsExactly("test-plugin", "1.0.0");
}
Naming Conventions
Test class names
// Class under test: PluginManager
PluginManagerTest // ✅ Simple, standard
PluginManagerShould // ✅ BDD style (if team prefers)
TestPluginManager // ❌ Avoid
Test method names
Option 1: should_expectedBehavior_when_condition (descriptive)
@Test
void should_throwException_when_pluginDirectoryNotFound() { }
@Test
void should_returnEmptyList_when_noPluginsAvailable() { }
@Test
void should_loadPluginsInDependencyOrder_when_multipleDependencies() { }
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 577 lines · 45 tokens per session scan A d8c5d6bb8ee2
test-quality is a skill published in the GitHub repository decebals/claude-code-java (722 stars, last pushed 3d ago), licensed MIT. It adds 45 tokens to every session and 3,496 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
autoimplement
Auto-advance a multi-phase plan: dispatch a subagent per phase, chain /review /pitfall-verification at each boundary, stop on actionable findings. Use for "autoimplement", "run this plan end-to-end", "auto-advance phases".
swiftui-design-consultation
Apple-canon design system for SwiftUI projects: produces DESIGN.md + a Swift Package starter (semantic colors, SF Pro, Liquid Glass, motion, accessibility). Use when starting or refreshing a SwiftUI design system.
ios-native-review
After a PRD/spec/plan for an iOS app, before implementation: validate the artifact against Apple HIG (iOS) via WebFetch citations. Asks "is this iOS-native?" — complements pitfall-verification and quality-review.
libgdx-2d-rendering
Use when writing libGDX Java/Kotlin code involving 2D rendering — SpriteBatch, ShapeRenderer, Texture, TextureRegion, TextureAtlas, Camera, Viewport, draw ordering, blending, or screen clearing. Use when debugging rendering artifacts, missing sprites, stretched graphics, or begin/end errors.
libgdx-asset-manager
Use when writing libGDX Java/Kotlin code involving AssetManager — loading assets (Texture, TextureAtlas, Sound, Music, BitmapFont, Skin, Model, TiledMap, ParticleEffect, ShaderProgram, I18NBundle), async loading screens, reference counting, screen transitions, custom loaders, or FreeType font loading via AssetManager.…
libgdx-bitmap-font-text
Use when writing libGDX Java/Kotlin code involving text rendering (BitmapFont, GlyphLayout, BitmapFontCache), NinePatch scalable graphics, DistanceFieldFont, or color markup language. Use when debugging wrong text position, blurry scaled fonts, text measurement, or NinePatch stretching issues.