interactive_buttons

A guide to adding interactive buttons to PyWry widgets using predefined event names. The buttons can update an element in the widget when clicked.

In plain words
What is it for?
Use it to add buttons that increment, decrement, reset, toggle, or otherwise trigger supported updates in a PyWry widget.
Why use it?
It removes the need to write separate click-handling code for the supported button actions. It also defines the required structure so buttons and their target elements work together.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/deeleeramone/pywry/interactive_buttons
Any agent
npx skills add deeleeramone/PyWry --skill interactive_buttons
Clone the repo
git clone --depth 1 https://github.com/deeleeramone/PyWry

Made for: Claude Code, Codex.

Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00817
Opus 5 $0.00000 $0.00409
Sonnet 5 $0.00000 $0.00163
Haiku 4.5 $0.00000 $0.00082

Measured 2d ago against content hash dd5661303774, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

interactive_buttons scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

pywry/pywry/mcp/skills/interactive_buttons/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interactive Buttons - MANDATORY PATTERN

STOP. READ THIS ENTIRE FILE BEFORE CREATING ANY WIDGET.

The ONLY Correct Way to Create Buttons

Copy this EXACTLY. Do not deviate.

{
  "html": "<div id=\"counter\" style=\"font-size:48px;text-align:center;padding:50px\">0</div>",
  "title": "Counter",
  "height": 400,
  "toolbars": [{
    "position": "top",
    "items": [
      {"type": "button", "label": "+1", "event": "counter:increment", "variant": "primary"},
      {"type": "button", "label": "-1", "event": "counter:decrement", "variant": "neutral"},
      {"type": "button", "label": "Reset", "event": "counter:reset", "variant": "danger"}
    ]
  }]
}

THAT'S IT. No callbacks needed. Buttons work automatically.

How It Works

The event name counter:increment is parsed as:

  • counter → the HTML element id to update
  • increment → the action to perform

When you click "+1", PyWry:

  1. Finds the element with id="counter"
  2. Parses its current text as a number
  3. Adds 1 to it
  4. Updates the display

Supported Actions

Event Pattern What It Does
myId:increment Adds 1 to element's text
myId:decrement Subtracts 1 from element's text
myId:reset Sets element's text to 0
myId:toggle Toggles between true/false

More Examples

Status Toggle

create_widget(
    html='<div id="status" style="font-size:24px;text-align:center">false</div>',
    toolbars=[{
        "position": "top",
        "items": [
            {"type": "button", "label": "Toggle Status", "event": "status:toggle"}
        ]
    }]
)

Score Tracker

create_widget(
    html='''
        <div style="display:flex;justify-content:space-around;padding:20px">
            <div>Home: <span id="home" style="font-size:48px">0</span></div>
            <div>Away: <span id="away" style="font-size:48px">0</span></div>
        </div>
    ''',
    toolbars=[{
        "position": "top",
        "items": [
            {"type": "button", "label": "Home +1", "event": "home:increment"},
            {"type": "button", "label": "Away +1", "event": "away:increment"},
            {"type": "button", "label": "Reset All", "event": "home:reset"},
        ]
    }]
)

Read the full file on GitHub · 99 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 99 lines · 0 tokens per session scan A dd5661303774

Subscribe to this mod's changes

interactive_buttons is a skill published in the GitHub repository deeleeramone/PyWry (93 stars, last pushed 9d ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 817 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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