golang-patterns

golang-patterns is a skill for Claude Code, Codex from deepelementlab/jupyter-studio. It costs 27 tokens per session (3,437 once invoked), scanned A, a copy of golang-patterns, Apache-2.0.

A guide to common Go programming patterns and conventions for writing clear, efficient, and maintainable applications.

In plain words
What is it for?
Use it when writing, reviewing, or refactoring Go code and when designing Go packages or modules.
Why use it?
It helps avoid unnecessarily complicated Go code and provides consistent ways to design functions, types, packages, and error handling.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is go run ./cmd/myapp.

Good fit Use it when writing, reviewing, or refactoring Go code and when designing Go packages or modules.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/deepelementlab/jupyter-studio
agentmods
npx agentmods add skills/deepelementlab/jupyter-studio/golang-patterns

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for golang-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/deepelementlab/jupyter-studio/golang-patterns/github.svg)](https://agentmods.dev/skills/deepelementlab/jupyter-studio/golang-patterns)
Your own site
<a href="https://agentmods.dev/skills/deepelementlab/jupyter-studio/golang-patterns"><img src="https://agentmods.dev/badge/skills/deepelementlab/jupyter-studio/golang-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for golang-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/deepelementlab/jupyter-studio/golang-patterns"><img src="https://agentmods.dev/badge/skills/deepelementlab/jupyter-studio/golang-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.03437
Opus 5.5 $0.00011 $0.01375
Sonnet 5.5 $0.00005 $0.00687
Haiku 4.5 $0.00003 $0.00344

Measured 1mo ago against content hash 4012c03ded61, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

golang-patterns scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

data, _ := fetch(url)
Origin

This is a copy

92% identical to golang-patterns — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

clawcode/clawcode/plugin/builtin_plugins/clawcode-skills/skills/golang-patterns/SKILL.md · 674 lines

How it starts

The opening of the file, as written. The whole thing — 674 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Development Patterns

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

When to Activate

  • Writing new Go code
  • Reviewing Go code
  • Refactoring existing Go code
  • Designing Go packages/modules

Core Principles

1. Simplicity and Clarity

Go favors simplicity over cleverness. Code should be obvious and easy to read.

// Good: Clear and direct
func GetUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("get user %s: %w", id, err)
    }
    return user, nil
}

// Bad: Overly clever
func GetUser(id string) (*User, error) {
    return func() (*User, error) {
        if u, e := db.FindUser(id); e == nil {
            return u, nil
        } else {
            return nil, e
        }
    }()
}

2. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization.

// Good: Zero value is useful
type Counter struct {
    mu    sync.Mutex
    count int // zero value is 0, ready to use
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")

// Bad: Requires initialization
type BadCounter struct {
    counts map[string]int // nil map will panic
}

3. Accept Interfaces, Return Structs

Functions should accept interface parameters and return concrete types.

// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
    data, err := io.ReadAll(r)
    if err != nil {
        return nil, err
    }
    return &Result{Data: data}, nil
}

// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
    // ...
}

Error Handling Patterns

Error Wrapping with Context

// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("load config %s: %w", path, err)
    }

    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parse config %s: %w", path, err)
    }

    return &cfg, nil
}

Read the full file on GitHub · 674 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 674 lines · 27 tokens per session scan A 4012c03ded61

Subscribe to this mod's changes

golang-patterns is a skill published in the GitHub repository deepelementlab/jupyter-studio (14 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 27 tokens to every session and 3,437 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). It is 92% identical to golang-patterns, differing in 1 line, and is treated as a copy.