gestalt-ui-organisation

gestalt-ui-organisation is a skill for Claude Code, Codex from dembrandt/dembrandt-skills. It costs 55 tokens per session (1,285 once invoked), scanned A, original, MIT.

A guide to arranging interface elements so their spacing and grouping show which controls belong together. It is based on Gestalt principles, which describe how people visually organise what they see.

In plain words
What is it for?
Use it when designing or reviewing navigation, toolbars, forms, dashboards, and other layouts where visual grouping needs to explain relationships.
Why use it?
It helps users understand an interface without having to read labels or documentation. Clear grouping reduces confusion in dense screens such as toolbars, forms, and dashboards.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 54repo +2 2d ago A scan Socket: passSnyk: passSkillSpector: pass 55 tokens original MIT

Good fit Use it when designing or reviewing navigation, toolbars, forms, dashboards, and other layouts where visual grouping needs to explain relationships.

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Install with agentmods
npx agentmods add skills/dembrandt/dembrandt-skills/gestalt-ui-organisation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dembrandt/dembrandt-skills --skill gestalt-ui-organisation
Clone the repo
git clone --depth 1 https://github.com/dembrandt/dembrandt-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gestalt-ui-organisation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/gestalt-ui-organisation/github.svg)](https://agentmods.dev/skills/dembrandt/dembrandt-skills/gestalt-ui-organisation)
Your own site
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/gestalt-ui-organisation"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/gestalt-ui-organisation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gestalt-ui-organisation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/gestalt-ui-organisation"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/gestalt-ui-organisation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,285 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 19 Apr 2026
  • Snyk pass 19 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01285
Opus 5 $0.00028 $0.00642
Sonnet 5 $0.00011 $0.00257
Haiku 4.5 $0.00006 $0.00128

Measured 12d ago against content hash 6d010019e208, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

gestalt-ui-organisation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gestalt-ui-organisation/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gestalt UI Organisation

UI should be organised so that the visual structure communicates relationships — which commands, controls, and elements belong together — without requiring users to read labels or documentation.

Core Gestalt Principles for UI Layout

1. Proximity

Elements that are close together are perceived as a group.

  • Place related controls (e.g. Bold / Italic / Underline) close together with minimal gap between them
  • Separate unrelated groups with larger whitespace
  • Do not use lines or borders as the primary grouping mechanism — proximity alone should convey the relationship

Example: A toolbar with [Cut] [Copy] [Paste] grouped tightly, then a wider gap before [Undo] [Redo], communicates two distinct command groups without any visual divider.

Prefer whitespace over separator lines

Default to whitespace, not divider lines, for grouping. Most separators do work that spacing does better — they add noise and a "boxed-in" feel without adding information. Remove the majority and let proximity carry the grouping.

Caveat: a line takes almost no space, so removing it leaves groups too close. Removing separators usually means adding spacing — budget the whitespace (occasionally a subtle background or heading) rather than just deleting the line and leaving the layout cramped.

2. Similarity

Elements that look alike are perceived as related.

  • Use consistent colour, shape, size, and iconography within a functional group
  • Differentiate groups through visual contrast (shape, fill, size) — not just position
  • Primary actions and secondary actions should look visually distinct from each other

Example: Destructive actions (Delete, Remove) use a different colour than constructive actions (Save, Add), signalling different intent groups.

3. Common Region

Elements enclosed in a shared region are perceived as a group.

  • Use cards, panels, or background fills to enclose logically related content
  • Avoid wrapping unrelated elements in the same container
  • Nested regions should reflect nested logical hierarchy

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 128 lines · 55 tokens per session scan A 6d010019e208

Subscribe to this mod's changes

gestalt-ui-organisation is a skill published in the GitHub repository dembrandt/dembrandt-skills (54 stars, last pushed 2d ago), licensed MIT. It adds 55 tokens to every session and 1,285 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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