loading-states-and-perceived-performance

loading-states-and-perceived-performance is a skill for Claude Code, Codex from dembrandt/dembrandt-skills. It costs 68 tokens per session (2,286 once invoked), scanned A, original, MIT.

Design guidance for showing users what is happening while an application waits for data or processing. It covers spinners, skeleton screens, progress bars, and staged animations.

In plain words
What is it for?
Designing loading states for buttons, lists, dashboards, file uploads, data-heavy screens, hero sections, and other delayed interactions.
Why use it?
It prevents users from wondering whether the application is working or stuck. The guidance matches the waiting indicator to the expected delay and type of work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 54repo +2 2d ago A scan Socket: passSnyk: passSkillSpector: pass 68 tokens original MIT

Good fit Designing loading states for buttons, lists, dashboards, file uploads, data-heavy screens, hero sections, and other delayed interactions.

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Install with agentmods
npx agentmods add skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dembrandt/dembrandt-skills --skill loading-states-and-perceived-performance
Clone the repo
git clone --depth 1 https://github.com/dembrandt/dembrandt-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for loading-states-and-perceived-performance

README.md
[![agentmods](https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance/github.svg)](https://agentmods.dev/skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance)
Your own site
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for loading-states-and-perceived-performance

Your own site · 80×15
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/loading-states-and-perceived-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,286 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 20 Apr 2026
  • Snyk pass 20 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.02286
Opus 5 $0.00034 $0.01143
Sonnet 5 $0.00014 $0.00457
Haiku 4.5 $0.00007 $0.00229

Measured 12d ago against content hash 9f5ae5cef5e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

loading-states-and-perceived-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/loading-states-and-perceived-performance/SKILL.md · 225 lines

How it starts

The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Loading States and Perceived Performance

Users don't mind waiting as much if they understand what they are waiting for and how much progress is being made. Perceived performance is the design work of making a system feel faster than it actually is.


Choosing the Right Loading State

Wait Duration Best Pattern Use for
Short (< 1s) Inline Spinner / Loader Button actions, small updates, quick data fetches
Medium (1s – 3s) Skeleton Screen Cards, lists, dashboards, profile pages
Long (> 3s) Determinate Progress Bar File uploads, complex exports, heavy processing
Full Page Staggered Entry / Animated Sections Initial app load, hero sections, immersive transitions

Simple Cases: Spinners and Loaders

Use spinners for small, contained actions where the layout doesn't change significantly.

  • Button Spinners: Replace button text or sit alongside it. The button should enter a disabled state to prevent double-submissions.
  • Micro-Loaders: A small 16–24px circle for inline updates (e.g., saving a single field).
  • Animation Tip: A "spring-loaded" rotation (easing in and out) feels more premium than a constant linear rotation.
@keyframes spin {
  0%   { transform: rotate(0deg); }
  100% { transform: rotate(360deg); }
}
.spinner {
  animation: spin 800ms cubic-bezier(0.4, 0, 0.2, 1) infinite;
}

Skeleton Screens (Glimmer/Shimmer)

Skeleton screens provide a visual placeholder that mimics the layout of the final content. This reduces "layout shift" (CLS) and signals to the user exactly where the content will appear.

The Shimmer Effect

A subtle, moving gradient that travels across the skeleton elements.

.skeleton {
  background: var(--color-grey-100);
  background-image: linear-gradient(
    90deg,
    rgba(255, 255, 255, 0) 0%,
    rgba(255, 255, 255, 0.5) 50%,
    rgba(255, 255, 255, 0) 100%
  );
  background-size: 200% 100%;
  animation: shimmer 1.5s infinite;
}

@keyframes shimmer {
  0%   { background-position: -200% 0; }
  100% { background-position: 200% 0; }
}

Read the full file on GitHub · 225 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 225 lines · 68 tokens per session scan A 9f5ae5cef5e5

Subscribe to this mod's changes

loading-states-and-perceived-performance is a skill published in the GitHub repository dembrandt/dembrandt-skills (54 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 2,286 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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