modal-and-overlay-patterns

modal-and-overlay-patterns is a skill for Claude Code, Codex from dembrandt/dembrandt-skills. It costs 68 tokens per session (2,694 once invoked), scanned A, original, MIT.

A design skill for choosing between overlays such as tooltips, popovers, menus, bottom sheets, drawers, and modal dialogs. An overlay is content shown above the main page or app view.

In plain words
What is it for?
Use it when designing confirmation prompts, side panels, action menus, mobile sheets, dialogs, or other content that appears above the main interface.
Why use it?
It helps match the amount of interruption to the user's task. It also explains how blocking each overlay is and how users can dismiss it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 54repo +2 2d ago A scan Socket: passSnyk: passSkillSpector: pass 68 tokens original MIT

Good fit Use it when designing confirmation prompts, side panels, action menus, mobile sheets, dialogs, or other content that appears above the main interface.

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Install with agentmods
npx agentmods add skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dembrandt/dembrandt-skills --skill modal-and-overlay-patterns
Clone the repo
git clone --depth 1 https://github.com/dembrandt/dembrandt-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for modal-and-overlay-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns/github.svg)](https://agentmods.dev/skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns)
Your own site
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for modal-and-overlay-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/modal-and-overlay-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 30 Jun 2026
  • Snyk pass 30 Jun 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.02694
Opus 5 $0.00034 $0.01347
Sonnet 5 $0.00014 $0.00539
Haiku 4.5 $0.00007 $0.00269

Measured 13d ago against content hash 0d5cb917a569, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

modal-and-overlay-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/modal-and-overlay-patterns/SKILL.md · 271 lines

How it starts

The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Overlays appear above the main content layer. They range from lightweight popovers (non-blocking, anchored to a trigger) to full blocking modals (require a user response before the app continues). Choosing the right overlay type for the task prevents unnecessary interruption and keeps the user oriented.


The Overlay Hierarchy

Choose the lightest type that satisfies the task. Heavier overlays carry higher cognitive cost.

Type Blocks background Anchored to trigger Typical content Dismiss with
Tooltip No Yes 1–2 lines of explanatory text Cursor leave / focus out
Popover No Yes Short interactive content: a form field, a picker, a small list Click outside, Escape, explicit close
Dropdown / Menu No Yes List of actions or options Click outside, Escape, selection
Bottom sheet (mobile) Partial (dimmed) No Actions or content on small screens Swipe down, tap scrim, Escape
Drawer / Side panel Partial (dimmed) No Secondary editing, detail views, long forms Escape, explicit close; optionally click scrim
Dialog / Modal Yes (full scrim) No Blocking task: confirm action, fill required form Escape (non-destructive only), explicit button
Full-screen overlay Yes (complete) No Immersive task: media viewer, complex configuration Explicit close only

Decision rule: If the user can continue using the rest of the app while the overlay is open, use a non-blocking type (drawer, popover). If the app must wait for the user's response, use a modal.


Tooltip

A tooltip appears on hover or keyboard focus and disappears when the trigger loses focus. It is purely informational — no interactive elements inside.

  • Content: one short sentence, label, or keyboard shortcut. Never put a link or button inside a tooltip.
  • Delay: 300–400ms on hover; no delay on keyboard focus.
  • Position: prefer above the trigger; auto-flip when viewport edge is near.
  • ARIA: role="tooltip" on the element; aria-describedby on the trigger pointing to the tooltip id.

Read the full file on GitHub · 271 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 271 lines · 68 tokens per session scan A 0d5cb917a569

Subscribe to this mod's changes

modal-and-overlay-patterns is a skill published in the GitHub repository dembrandt/dembrandt-skills (54 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 2,694 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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