Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dembrandt/dembrandt-skills --skill motion-and-storytellinggit clone --depth 1 https://github.com/dembrandt/dembrandt-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dembrandt/dembrandt-skills/motion-and-storytelling)<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/motion-and-storytelling"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/motion-and-storytelling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/motion-and-storytelling"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/motion-and-storytelling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.02149 |
| Opus 5 | $0.00032 | $0.01074 |
| Sonnet 5 | $0.00013 | $0.00430 |
| Haiku 4.5 | $0.00006 | $0.00215 |
Grade A, and why
motion-and-storytelling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion and Storytelling in UI
Animation and motion are not decoration — they are communication. When applied with the same discipline as typography or colour, they tell the user what is happening, where to look, and what the product feels like to use. The source material — Disney's 12 principles, cinematic language, comic book conventions — is centuries of accumulated knowledge about how to communicate through movement and sequence.
The key word is subtlety. In UI, motion should be felt, not watched.
Disney's 12 Principles Applied to UI
1. Squash and Stretch
Objects compress on impact and extend on acceleration. In UI: a button that scales down slightly on press and springs back communicates physicality and responsiveness.
button:active { transform: scale(0.96); }
button { transition: transform 80ms ease-out; }
Use sparingly — reserved for primary CTAs and satisfying confirmations.
2. Anticipation
A small preparatory movement before the main action. In UI: a menu item shifting slightly before opening, or a loading indicator appearing before a transition begins, prepares the user for what is coming.
3. Staging
Present one idea clearly at a time. In UI: entrance animations should direct attention to the new content, not compete with existing content. When a modal opens, the rest of the page dims — that is staging.
4. Straight Ahead vs Pose to Pose
Pose to pose — defining start and end states and letting the system interpolate — is the CSS/JS approach. Define clear initial and final states; let transition or a spring physics library handle the in-between.
5. Follow-Through and Overlapping Action
Elements don't all stop at the same time. In UI: staggered list item entrances (each item enters 40–60ms after the previous) feel more natural than all items appearing simultaneously.
.item:nth-child(1) { animation-delay: 0ms; }
.item:nth-child(2) { animation-delay: 50ms; }
.item:nth-child(3) { animation-delay: 100ms; }
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 195 lines · 63 tokens per session scan A 6dfd455dee08
motion-and-storytelling is a skill published in the GitHub repository dembrandt/dembrandt-skills (54 stars, last pushed 2d ago), licensed MIT. It adds 63 tokens to every session and 2,149 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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