motion-and-storytelling

motion-and-storytelling is a skill for Claude Code, Codex from dembrandt/dembrandt-skills. It costs 63 tokens per session (2,149 once invoked), scanned A, original, MIT.

Guidance for using animation and storytelling ideas in web interfaces, including movement, timing, and visual emphasis.

In plain words
What is it for?
It helps design transitions, button feedback, small interface reactions, onboarding steps, and scroll animations.
Why use it?
It helps animations explain what is happening and guide attention without making the interface distracting or difficult to use.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 54repo +2 2d ago A scan Socket: passSnyk: passSkillSpector: pass 63 tokens original MIT

Good fit It helps design transitions, button feedback, small interface reactions, onboarding steps, and scroll animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dembrandt/dembrandt-skills/motion-and-storytelling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dembrandt/dembrandt-skills --skill motion-and-storytelling
Clone the repo
git clone --depth 1 https://github.com/dembrandt/dembrandt-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-and-storytelling

README.md
[![agentmods](https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/motion-and-storytelling/github.svg)](https://agentmods.dev/skills/dembrandt/dembrandt-skills/motion-and-storytelling)
Your own site
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/motion-and-storytelling"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/motion-and-storytelling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-and-storytelling

Your own site · 80×15
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/motion-and-storytelling"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/motion-and-storytelling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,149 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 19 Apr 2026
  • Snyk pass 19 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02149
Opus 5 $0.00032 $0.01074
Sonnet 5 $0.00013 $0.00430
Haiku 4.5 $0.00006 $0.00215

Measured 12d ago against content hash 6dfd455dee08, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motion-and-storytelling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-and-storytelling/SKILL.md · 195 lines

How it starts

The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion and Storytelling in UI

Animation and motion are not decoration — they are communication. When applied with the same discipline as typography or colour, they tell the user what is happening, where to look, and what the product feels like to use. The source material — Disney's 12 principles, cinematic language, comic book conventions — is centuries of accumulated knowledge about how to communicate through movement and sequence.

The key word is subtlety. In UI, motion should be felt, not watched.


Disney's 12 Principles Applied to UI

1. Squash and Stretch

Objects compress on impact and extend on acceleration. In UI: a button that scales down slightly on press and springs back communicates physicality and responsiveness.

button:active { transform: scale(0.96); }
button { transition: transform 80ms ease-out; }

Use sparingly — reserved for primary CTAs and satisfying confirmations.

2. Anticipation

A small preparatory movement before the main action. In UI: a menu item shifting slightly before opening, or a loading indicator appearing before a transition begins, prepares the user for what is coming.

3. Staging

Present one idea clearly at a time. In UI: entrance animations should direct attention to the new content, not compete with existing content. When a modal opens, the rest of the page dims — that is staging.

4. Straight Ahead vs Pose to Pose

Pose to pose — defining start and end states and letting the system interpolate — is the CSS/JS approach. Define clear initial and final states; let transition or a spring physics library handle the in-between.

5. Follow-Through and Overlapping Action

Elements don't all stop at the same time. In UI: staggered list item entrances (each item enters 40–60ms after the previous) feel more natural than all items appearing simultaneously.

.item:nth-child(1) { animation-delay: 0ms; }
.item:nth-child(2) { animation-delay: 50ms; }
.item:nth-child(3) { animation-delay: 100ms; }

Read the full file on GitHub · 195 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 195 lines · 63 tokens per session scan A 6dfd455dee08

Subscribe to this mod's changes

motion-and-storytelling is a skill published in the GitHub repository dembrandt/dembrandt-skills (54 stars, last pushed 2d ago), licensed MIT. It adds 63 tokens to every session and 2,149 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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