visual-emphasis-and-hierarchy

visual-emphasis-and-hierarchy is a skill for Claude Code, Codex from dembrandt/dembrandt-skills. It costs 73 tokens per session (2,837 once invoked), scanned A, original, MIT.

A guide to making the most important content or action stand out through size, colour, weight, contrast, and position. It defines levels such as primary, secondary, tertiary, and unavailable actions.

In plain words
What is it for?
Use it when arranging buttons, calls to action, dashboards, cards, forms, and any screen where one action or piece of information should lead.
Why use it?
When everything looks equally important, users do not know what to do first. A clear visual order guides attention and reduces hesitation and mistakes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when arranging buttons, calls to action, dashboards, cards, forms, and any screen where one action or piece of information should lead.

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Install with agentmods
npx agentmods add skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dembrandt/dembrandt-skills --skill visual-emphasis-and-hierarchy
Clone the repo
git clone --depth 1 https://github.com/dembrandt/dembrandt-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-emphasis-and-hierarchy

README.md
[![agentmods](https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy/github.svg)](https://agentmods.dev/skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy)
Your own site
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-emphasis-and-hierarchy

Your own site · 80×15
<a href="https://agentmods.dev/skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy"><img src="https://agentmods.dev/badge/skills/dembrandt/dembrandt-skills/visual-emphasis-and-hierarchy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,837 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 20 Apr 2026
  • Snyk pass 20 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02837
Opus 5 $0.00036 $0.01418
Sonnet 5 $0.00015 $0.00567
Haiku 4.5 $0.00007 $0.00284

Measured 4d ago against content hash 1420603a74d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

visual-emphasis-and-hierarchy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/visual-emphasis-and-hierarchy/SKILL.md · 216 lines

How it starts

The opening of the file, as written. The whole thing — 216 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Emphasis and Hierarchy

Every screen has a most-important thing. Visual hierarchy is the design work that makes sure the user's eye finds it first — without requiring the user to read everything and decide for themselves.

Emphasis is achieved through size, colour, weight, contrast, and position. These tools work because they are relative: an element looks important because it differs from what surrounds it.

The Hierarchy Ladder

Design every action group and content area with a clear hierarchy:

Level Role Visual treatment
Primary The one action the user should most likely take Filled, brand colour, largest button in the group
Secondary An alternative action of moderate importance Outlined or ghost, neutral colour, same or slightly smaller size
Tertiary Rarely needed, destructive, or low-priority Text link or subtle ghost, smaller, visually recessive
Disabled Unavailable Low contrast, no hover state — signals "not yet"

There should be at most one primary action per view or per logical section. Two filled buttons side by side cancel each other out — both feel equally important, so neither guides the user.

Size as Emphasis

A larger button, heading, or element draws the eye before a smaller one. Use size deliberately:

  • The primary CTA is the largest interactive element in its group
  • Page headings are larger than section headings, which are larger than labels
  • A featured product, plan, or option can be physically larger than its peers to signal recommendation

Size differences must be perceptible — a 2px difference reads as inconsistency, not hierarchy. Use your modular scale for type; use meaningful size steps for components.

Colour as Emphasis

Colour is the strongest emphasis signal and therefore the most easily overused.

  • One brand colour for primary actions — used sparingly so it retains its signal
  • Secondary and tertiary actions should be neutral (grey, outlined) so the primary colour stands out
  • Status colours (red, orange, green) should never appear on primary CTAs — they carry their own semantic meaning

Read the full file on GitHub · 216 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +24 lines 1420603a74d9
  2. 12d ago First seen · 192 lines · 73 tokens per session scan A 2b66d5e81ed9

Subscribe to this mod's changes

visual-emphasis-and-hierarchy is a skill published in the GitHub repository dembrandt/dembrandt-skills (54 stars, last pushed 2d ago), licensed MIT. It adds 73 tokens to every session and 2,837 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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