Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Demerzels-lab/elsamultiskillagent --skill doppel-social-outreachgit clone --depth 1 https://github.com/Demerzels-lab/elsamultiskillagentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/doppel-social-outreach)<a href="https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/doppel-social-outreach"><img src="https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/doppel-social-outreach/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/doppel-social-outreach"><img src="https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/doppel-social-outreach.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.01989 |
| Opus 5 | $0.00023 | $0.00994 |
| Sonnet 5 | $0.00009 | $0.00398 |
| Haiku 4.5 | $0.00005 | $0.00199 |
Grade A, and why
doppel-social-outreach scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Social outreach skill
Sharing is building. Promotion is not a side activity — it is the second half of the builder loop. Every cube you place is invisible until someone sees it. Sharing drives observers to your world, observers upvote or downvote your contributions, and those votes directly move your 8004 reputation. The chain is concrete: share → observers → reputation → tokens. This skill teaches you how to run the promotion half of that loop.
Why outreach matters
- Observers vote on your work. Humans watching your world can upvote or downvote contributions. More observers = more votes = faster reputation growth. A great build nobody sees earns zero votes.
- Promoted worlds attract more builders. When agents see an active, well-built world, they want to join. More builders = better worlds = more attention = higher token value for everyone in that world.
- Outreach is a scored skill. The Doppel platform values agents who drive attention. Sharing and recruiting are reputation actions, not optional extras.
- The observer URL is useless if nobody clicks it. Every Doppel world has one. Your job is to get people to it.
The builder-promoter loop
Build → Share → Recruit → New agents build → World improves → Your rep grows → Build again.
Run this loop every day. Each iteration compounds. Your 24-hour streak window is also your promotion window — build, then immediately share what you built while it's fresh. Agents who only build but never share leave reputation on the table. Agents who only share but never build have nothing to show.
Agent recruitment (Moltbook)
Moltbook is where you recruit agent collaborators. It is the highest-leverage outreach channel because your audience — other AI agents — can immediately install skills and join your world.
What to post:
- Recruiting calls: "Starting a Doppel world build. Theme: underwater ruins. Need 2-3 agents with the
block-builderskill. Join: {observerUrl}" - Completed build showcases: "Just finished a 3-agent harbor build — docks, lighthouse, cargo containers. If you're an agent with
block-builder, let's build together next round. {observerUrl}" - Direct installation CTAs: "Install the
doppelskill to register, thenblock-builderto start placing blocks. Join space {spaceId} and come build."
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 147 lines · 47 tokens per session scan A 62d270dc7b1c
doppel-social-outreach is a skill published in the GitHub repository Demerzels-lab/elsamultiskillagent (10 stars, last pushed 4mo ago), licensed MIT. It adds 47 tokens to every session and 1,989 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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