Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Demerzels-lab/elsamultiskillagent --skill game-light-trackergit clone --depth 1 https://github.com/Demerzels-lab/elsamultiskillagentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/game-light-tracker)<a href="https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/game-light-tracker"><img src="https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/game-light-tracker/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/game-light-tracker"><img src="https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/game-light-tracker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01558 |
| Opus 5 | $0.00030 | $0.00779 |
| Sonnet 5 | $0.00012 | $0.00312 |
| Haiku 4.5 | $0.00006 | $0.00156 |
Grade A, and why
game-light-tracker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 161 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Light Tracker
Automatically sync your Hue lights with live sports scores. When the lead changes, your lights change color to match the leading team.
Quick Start
Basic usage:
Track the [Team A] vs [Team B] game and change my [light name] to [color1] when [Team A] leads and [color2] when [Team B] leads
Examples:
- "Track the Rams vs Seahawks game and change my backlight to blue when Rams lead, green when Seahawks lead" (NFL)
- "Monitor the Lakers vs Celtics game, purple for Lakers, green for Celtics" (NBA)
- "Watch the Rangers vs Devils game - blue for Rangers, red for Devils" (NHL)
- "Track the Yankees vs Red Sox game, make my living room light blue for Yankees, red for Red Sox" (MLB)
How It Works
- Fetches live scores from ESPN API every 20 seconds
- Detects lead changes
- Changes specified Hue light color via Home Assistant
- Includes auto-restart keeper to prevent timeouts
- Optional: Adds third color for tied games
Setup Requirements
- Home Assistant with Hue lights configured
- Home Assistant API token (stored in
.homeassistant-config.json) - Light entity ID from Home Assistant
Scripts
game-tracker.ps1
Main monitoring script that tracks a specific game and updates lights.
Usage:
.\game-tracker.ps1 -Sport "nfl" -Team1 "LAR" -Team2 "SEA" -Light "light.backlight" -Color1 "0,0,255" -Color2 "0,100,0" [-TiedColor "255,0,0"]
Parameters:
-Sport: "nfl", "nba", "nhl", or "mlb"-Team1: First team abbreviation-Team2: Second team abbreviation-Light: Home Assistant light entity ID-Color1: RGB color for Team1 (comma-separated, e.g., "0,0,255" for blue)-Color2: RGB color for Team2 (comma-separated, e.g., "0,100,0" for dark green)-TiedColor: (Optional) RGB color when game is tied
keeper.ps1
Auto-restart supervisor that prevents 30-minute timeout crashes.
Usage:
.\keeper.ps1 -TrackerScript "game-tracker.ps1" -RestartInterval 25
Parameters:
-TrackerScript: Path to the game-tracker.ps1 script-RestartInterval: Minutes between restarts (default: 25)
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 161 lines · 61 tokens per session scan A cea8dfa07a7e
game-light-tracker is a skill published in the GitHub repository Demerzels-lab/elsamultiskillagent (10 stars, last pushed 3mo ago), licensed MIT. It adds 61 tokens to every session and 1,558 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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