deno: Skill for Claude Code

.claude/skills/lint-js/SKILL.md

lint-js is a skill for Claude Code from denoland/deno. It costs 29 tokens per session (93 once invoked), scanned A, original, MIT.

A procedure for checking JavaScript and TypeScript code against the repository’s style rules. A linter is a tool that finds code patterns likely to be errors or inconsistencies.

In plain words
What is it for?
It is for linting JavaScript or TypeScript changes in the Deno repository when no Rust files were modified.
Why use it?
It catches style and code-quality problems before a pull request is opened, reducing avoidable review or CI failures.

Skill for Claude Code ✓ vendor

Written for Claude Code: allowed-tools in frontmatter.

This is denoland/deno's own configuration. It tells Claude Code how to work on deno itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything deno configures →

About the project

Deno is a runtime that executes JavaScript, TypeScript, and WebAssembly programs outside a browser. Developers use it for applications such as web servers, and the catalogue add-ons provide workflows and guidance for Deno projects.

denoland/deno · 108,724 stars · on GitHub · deno.com

Reuse

Borrowing it

Nothing to install: this file belongs to denoland/deno. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/denoland/deno/main/.claude/skills/lint-js/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/denoland/deno

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lint-js

README.md
[![agentmods](https://agentmods.dev/badge/skills/denoland/deno/lint-js/github.svg)](https://agentmods.dev/skills/denoland/deno/lint-js)
Your own site
<a href="https://agentmods.dev/skills/denoland/deno/lint-js"><img src="https://agentmods.dev/badge/skills/denoland/deno/lint-js/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for lint-js

Your own site · 80×15
<a href="https://agentmods.dev/skills/denoland/deno/lint-js"><img src="https://agentmods.dev/badge/skills/denoland/deno/lint-js.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 93 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 6 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00093
Opus 5.5 $0.00012 $0.00037
Sonnet 5.5 $0.00006 $0.00019
Haiku 4.5 $0.00003 $0.00009

Measured 1mo ago against content hash a5cce5c0b46e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

lint-js scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/lint-js/SKILL.md · 17 lines

What it actually says

Lint JS/TS Code

Run the JS/TS linter:

./x lint-js

If there are lint errors, fix them and re-run until clean.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 17 lines · 29 tokens per session scan A a5cce5c0b46e

Subscribe to this mod's changes

lint-js is a skill published in the GitHub repository denoland/deno (108,724 stars, last pushed today), licensed MIT. It adds 29 tokens to every session and 93 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories