craft-project-setup

A setup workflow for adding a complete Claude Code project structure to a new or existing codebase. It detects what is already present and adds only missing pieces.

In plain words
What is it for?
Starting Claude Code in a new project or enhancing an existing one with configuration, templates, and project-management files.
Why use it?
It avoids overwriting existing files while filling gaps in project guidance, memory, hooks, and related setup. It also checks for conflicting structures before making changes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/derjochenmeyer/claude-code-craft/craft-project-setup
Any agent
npx skills add derjochenmeyer/claude-code-craft --skill craft-project-setup
Clone the repo
git clone --depth 1 https://github.com/derjochenmeyer/claude-code-craft

Made for: Claude Code, Codex.

Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,268 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00036 $0.02268
Opus 5 $0.00018 $0.01134
Sonnet 5 $0.00007 $0.00454
Haiku 4.5 $0.00004 $0.00227

Measured 2d ago against content hash acf1fd4252a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

craft-project-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/craft-project-setup/SKILL.md · 215 lines

How it starts

The opening of the file, as written. The whole thing — 215 lines — stays where its author put it; the contents beside it link to each section on GitHub.

craft-project-setup

Orchestrate fresh setup or enhance-mode. Reads templates from ~/.claude/craft-templates/, substitutes placeholders, writes to the current project.

IMPORTANT: Never overwrite existing files. Enhance-mode is strictly additive.

Two modes (auto-detected)

Fresh mode: No CLAUDE.md and no .craft/ directory exist. Create everything from scratch.

If this is an existing codebase (has source files), suggest running /init first. /init analyses the codebase and generates a starter CLAUDE.md automatically. Then re-run /craft-project-setup — it will detect the file and switch to Enhance mode.

Enhance mode: CLAUDE.md or .craft/ already exists. Show what exists, show what is missing, ask before adding anything. Never overwrite. Never remove.


Template location

Before doing anything, verify templates are available:

TEMPLATES_DIR="$HOME/.claude/craft-templates"
if [[ ! -d "$TEMPLATES_DIR" ]]; then
  echo "craft-templates not found at $TEMPLATES_DIR — reinstall craft via install.sh"
  exit 1
fi

All template reads go through $TEMPLATES_DIR/<filename>. Placeholders use [UPPERCASE_WITH_UNDERSCORES] and are substituted based on Phase 1 answers.


Phase 1: Questions (Fresh mode only, ask one at a time, wait for each answer)

Q1: "What is this project?" (1-sentence description)

Q2: "Project type? A) Software project (code will be written) B) Project management (docs, planning, coordination) C) Hybrid (code + substantial documentation)"

Q3 (only if A or C): "Tech stack? (multiple ok, or 'not decided yet')

  1. Shopify Theme (Liquid)
  2. Shopify App (React + TypeScript + Prisma)
  3. Next.js / React (TypeScript)
  4. Astro (TypeScript, SSG)
  5. PHP / Drupal
  6. PHP custom / Composer
  7. Python
  8. WordPress
  9. Static HTML/CSS/JS
  10. Node.js / TypeScript (other)
  11. Other (describe)"

Q4: "Project context? (client name, team, personal, open source -- optional, press Enter to skip)"

Q5: "What is the goal? What should be better after this project? (2-4 sentences)"

Read the full file on GitHub · 215 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 215 lines · 36 tokens per session scan A acf1fd4252a5

Subscribe to this mod's changes

craft-project-setup is a skill published in the GitHub repository derjochenmeyer/claude-code-craft (2 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 2,268 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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