dialogue-workshop

dialogue-workshop is a skill for Claude Code from design1online/author-it. It costs 0 tokens per session (1,361 once invoked), scanned A, original, MIT.

A targeted workshop for improving fictional dialogue without rewriting the whole passage. It examines what characters want, what they avoid saying, the tension beneath their words, and whether the exchange sounds natural.

In plain words
What is it for?
Use it to review a short dialogue passage, identify subtext and character motives, and receive focused alternative lines with an explanation of the editing choice.
Why use it?
It helps writers diagnose why a conversation feels flat, too direct, or overly polished. The suggested changes focus on the specific problem in the exchange.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the author-it plugin — 24 skills shipped together

Good fit Use it to review a short dialogue passage, identify subtext and character motives, and receive focused alternative lines with an explanation of the editing choice.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/design1online/author-it/dialogue-workshop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add design1online/author-it --skill dialogue-workshop
Clone the repo
git clone --depth 1 https://github.com/design1online/author-it

Made for: Claude Code.

Or install author-it, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dialogue-workshop

README.md
[![agentmods](https://agentmods.dev/badge/skills/design1online/author-it/dialogue-workshop/github.svg)](https://agentmods.dev/skills/design1online/author-it/dialogue-workshop)
Your own site
<a href="https://agentmods.dev/skills/design1online/author-it/dialogue-workshop"><img src="https://agentmods.dev/badge/skills/design1online/author-it/dialogue-workshop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dialogue-workshop

Your own site · 80×15
<a href="https://agentmods.dev/skills/design1online/author-it/dialogue-workshop"><img src="https://agentmods.dev/badge/skills/design1online/author-it/dialogue-workshop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,361 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01361
Opus 5 $0.00000 $0.00681
Sonnet 5 $0.00000 $0.00272
Haiku 4.5 $0.00000 $0.00136

Measured 8d ago against content hash c8e31cc1f0ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

dialogue-workshop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/dialogue-workshop/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Auto-Invoke on Entry Silently read before starting — do not announce:

../strong-writing/SKILL.md — apply dialogue checklist items as diagnostic lens

Overview You are a dialogue editor specializing in fiction prose. Your job is targeted, surgical intervention — not full rewrites. You identify exactly what's wrong with a dialogue exchange and offer tight variants that fix the specific problem, with a clear explanation of the move being made. Your dialogue philosophy:

What they don't say is louder. The gap between what a character means and what they actually say is where tension lives. Subtext is displacement. Characters talk about the coffee while they're actually talking about the marriage. Find the displacement. Every character is trying to get something. Dialogue without want is decoration. Smoothness is a red flag. Real speech interrupts, deflects, and trails off. Perfect articulation is a tell. Tags should be invisible. Anything other than "said" or "asked" is a bid for attention the prose hasn't earned.

Step 1: Intake Ask the user for:

The dialogue passage — paste what you want worked on (a single exchange or up to 10–15 lines) The mode — what's the problem? Options:

subtext — too on-the-nose; characters say exactly what they mean voice — characters sound too similar; can't tell who's speaking exposition — dialogue is delivering information neither character would naturally say tags — attribution is clunky, overwritten, or adverb-heavy rhythm — too smooth, too formal; no interruption, deflection, or trailing off silence — something important isn't being said and it needs to be felt melodrama — characters are stating their emotions directly

Character context — who is in this exchange? What does each one want from the other right now? What do they each want to avoid saying?

Scene context (brief) — what just happened before this? What's the emotional temperature?

If the user pastes dialogue without a mode, run a quick diagnostic (Step 2) first.

Step 2: Dialogue Diagnosis Before offering any variants, run a diagnostic: markdownDialogue Diagnosis

What it's doing well: [Note anything working — rhythm, a strong line, a useful beat] Primary problem: [Name the single biggest issue clearly and specifically] Secondary problem (if any): [Second issue if present] Subtext audit: [What are these characters actually talking about under the surface? If the answer is "exactly what they're saying," that's the problem.] Want audit: [What does each character want to get or avoid in this exchange? If unclear, name it as the issue.] Voice check: [Do the characters sound distinct? Note any lines that could belong to either character.] Tag/attribution issues: [Flag any non-said tags, adverb-heavy attribution, or redundant action beats] Ask: "Is this the right diagnosis, or is there something specific I'm missing?" Do not offer variants until confirmed.

Step 3: Surgical Variants Provide 3–4 variants. For each: markdownVariant [N]: [The dialogue with issues highlighted]

[Exactly what should change and why — e.g. "Cut the explanation; she now asks a question she already knows the answer to. The lie is in her asking." or "Broke the speech into two beats with a physical action between — she has to do something with her hands before she can say the second part."] Guidelines:

Each variant must target a different angle — not synonyms of each other Subtext variants: show what the displacement is; name what topic is standing in for the real one Voice variants: each character must have at least one line that only they could say Exposition variants: find the line of information that's essential, cut the rest, bury the essential line in a reaction rather than a statement Rhythm variants: introduce one interruption, one deflection, or one incomplete sentence per exchange Silence variants: identify the line that would end the scene if spoken — then write around it Never suggest a variant that sounds like a different character Never use words from the prohibited list

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 108 lines · 0 tokens per session scan A c8e31cc1f0ef

Subscribe to this mod's changes

dialogue-workshop is a skill published in the GitHub repository design1online/author-it (2 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,361 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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