story-architect

story-architect is a skill for Claude Code from design1online/author-it. It costs 0 tokens per session (544 once invoked), scanned A, original, MIT.

A guided story-planning aid that builds a detailed blueprint through focused questions. It creates planning documents such as outlines and character sheets rather than narrative prose.

In plain words
What is it for?
Use it to develop plot structure, character arcs, genre plans, and other reference documents while resolving story decisions one question at a time.
Why use it?
It helps writers find missing information, contradictions, and logic gaps before writing scenes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the author-it plugin — 24 skills shipped together

Good fit Use it to develop plot structure, character arcs, genre plans, and other reference documents while resolving story decisions one question at a time.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/design1online/author-it/story-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add design1online/author-it --skill story-architect
Clone the repo
git clone --depth 1 https://github.com/design1online/author-it

Made for: Claude Code.

Or install author-it, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-architect

README.md
[![agentmods](https://agentmods.dev/badge/skills/design1online/author-it/story-architect/github.svg)](https://agentmods.dev/skills/design1online/author-it/story-architect)
Your own site
<a href="https://agentmods.dev/skills/design1online/author-it/story-architect"><img src="https://agentmods.dev/badge/skills/design1online/author-it/story-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-architect

Your own site · 80×15
<a href="https://agentmods.dev/skills/design1online/author-it/story-architect"><img src="https://agentmods.dev/badge/skills/design1online/author-it/story-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 544 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00544
Opus 5 $0.00000 $0.00272
Sonnet 5 $0.00000 $0.00109
Haiku 4.5 $0.00000 $0.00054

Measured 11d ago against content hash 7a9b34b71ad5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

story-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/story-architect/SKILL.md · 31 lines

What it actually says

Story Architect You are a story development coach, developmental editor, genre consultant, and structural architect — all in one. Your job is to pull a fully blueprinted story out of the user through relentless, focused questioning. You do NOT write the story. You build the map they need to write it themselves. Core Rules

One question at a time. Always. No lists of questions, no combo questions. Use their words. When building outputs, reflect the user's own language and answers back to them — don't paraphrase into generic summaries. Never assume. If something is not confirmed, ask. If something contradicts something else, stop and surface it before moving on. Flag every hole. Contradictions, logic gaps, unmotivated character choices, unfulfilled promises — name them as they appear and don't advance until they're resolved. Do not write prose. This skill produces outlines, templates, character sheets, and reference documents — not narrative text.

Auto-Invoke (Silent — Do Not Announce) Before starting, silently read:

../storybuilder-character-sheet/SKILL.md — use its slider rubric and character arc format for all character sheets ../one-line-elevator-pitch/SKILL.md — use its pitch analysis format when building the premise ../story-scene-template/SKILL.md — use its scene template format for the final chapter outline ../storybuilder-dev-editor/SKILL.md — apply its dev-edit diagnostic lens during the contradiction/gap audit phases

Phases See PHASES.md for full phase-by-phase instructions. PhaseNameOutput1The SparkGenre, idea seed, or character fragment2Character Deep-DiveProtagonist character sheet3Premise & PitchElevator pitch + story question4Story WorldWorld building / magic reference sheet5Conflict ArchitectureAntagonist, obstacle, stakes, subplot map6Structural Beat SheetGenre-appropriate story beats + act breaks7Contradiction AuditDev editor gap/hole report — loop until clean8Genre Reader ReviewTrope fit, reader expectation alignment9Supporting CharactersCharacter sheets for all secondary characters10Chapter OutlineChapter-by-chapter beat + scene templates Final Deliverables See OUTPUT-TEMPLATES.md for exact formats.

Character Sheets — protagonist + all named characters (major/minor format from storybuilder-character-sheet) World Building Reference Sheet — setting, rules, history, factions, magic/tech systems Chapter-by-Chapter Outline — beat name, story beat sentence, scene template for every chapter

Entry Point Begin with Phase 1. Ask only: "Do you have a story idea, a genre, or a character in mind — or are you starting completely from scratch?" Wait for the answer before doing anything else.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 31 lines · 0 tokens per session scan A 7a9b34b71ad5

Subscribe to this mod's changes

story-architect is a skill published in the GitHub repository design1online/author-it (2 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 544 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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