storybuilder-bible-audit

storybuilder-bible-audit is a skill for Claude Code from design1online/author-it. It costs 0 tokens per session (872 once invoked), scanned A, original, MIT.

A consistency review for an early story bible, which is a planning document describing a story's premise, characters, world, and plot.

In plain words
What is it for?
Use it to check premise logic, character fit, worldbuilding consistency, motivations, relationships, and whether abilities or social roles make sense.
Why use it?
It catches contradictions and implausible elements before they create problems in the finished story.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the author-it plugin — 24 skills shipped together

Good fit Use it to check premise logic, character fit, worldbuilding consistency, motivations, relationships, and whether abilities or social roles make sense.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/design1online/author-it/storybuilder-bible-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add design1online/author-it --skill storybuilder-bible-audit
Clone the repo
git clone --depth 1 https://github.com/design1online/author-it

Made for: Claude Code.

Or install author-it, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for storybuilder-bible-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-bible-audit/github.svg)](https://agentmods.dev/skills/design1online/author-it/storybuilder-bible-audit)
Your own site
<a href="https://agentmods.dev/skills/design1online/author-it/storybuilder-bible-audit"><img src="https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-bible-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for storybuilder-bible-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/design1online/author-it/storybuilder-bible-audit"><img src="https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-bible-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 872 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00872
Opus 5 $0.00000 $0.00436
Sonnet 5 $0.00000 $0.00174
Haiku 4.5 $0.00000 $0.00087

Measured 11d ago against content hash f98f09070ab1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

storybuilder-bible-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/storybuilder-bible-audit/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Load the Story Bible You will be auditing an early-stage [story_bible] for logical consistency and plot plausibility. The story bible contains a premise, pitch, character list, and worldbuilding elements for a story concept. Prompt the user to provide a [story_bible] or use the /storybuilder-bible skill to generate one.

Your Task Identify logical inconsistencies, implausible plot elements, character-world mismatches, and worldbuilding conflicts that would undermine the story's internal coherence.

Perform the following six audit checks:

  1. Premise Logic Check:

Does the core premise hold together internally? Are the central conflict and stakes consistent with the stated world rules? Does the basic "what if" or setup make logical sense?

  1. Character-World Fit:

Do the characters' roles, goals, and capabilities make sense given the worldbuilding? Does any character's existence contradict stated world rules? Do character relationships and motivations align with the premise and pitch? Are character power levels, social positions, or abilities plausible in this world?

  1. Worldbuilding Coherence:

Do the world elements support and enable the premise? Are there conflicting world rules stated in different sections? Do geography, technology level, social structure, and magic/tech rules work together logically? Are there internal contradictions in how the world operates?

  1. Plot Setup Plausibility: Given the pitch, are there obvious logistical impossibilities? Are there character motivation gaps that would prevent the story from starting? Does the antagonist's power/position make sense relative to the protagonist's starting point? Is the inciting incident plausible given the world and characters?

  2. Early-Stage Convenience Flags: Does the premise rely on unlikely coincidences without justification? Are there characters who exist purely to solve plot problems with no other narrative purpose? Does the protagonist have suspiciously perfect allies or resources that feel contrived? Are there "because the plot needs it" elements with no in-world logic?

  3. Specific Fixes: For each major issue identified, provide concrete suggestions to resolve the problem while preserving the core pitch and appeal of the story. For each issue you identify, use this format: [Category] Issue: [Brief description of the problem] LOGIC BREAK: [Explain exactly what breaks the internal logic] References: [Specific premise/pitch elements, characters, or worldbuilding details involved] FIX: [Concrete suggestion to resolve the issue]

Here is an example of a well-formatted issue: Premise Issue: Protagonist is a street thief who "must save the kingdom." LOGIC BREAK: No clear path from thief skills to kingdom-saving capability. Why would kingdom authorities trust or empower a criminal? How does pickpocketing translate to stopping existential threats? References: Protagonist background, main plot premise FIX: Give them a specific rare skill (lockpicking ancient magical vaults that only respond to "pure intent," which their poverty-driven theft qualifies as) that makes them uniquely qualified, OR change their backstory to ex-royal guard framed as a thief, giving them both skills and motivation.

Scratchpad Before writing your final audit, use a [scratchpad] to systematically work through each section of the [story_bible] using the following template:

First, identify the core premise and main pitch List all characters and their stated roles/capabilities List all worldbuilding rules and elements Check each audit category systematically Note any contradictions, implausibilities, or logic gaps For each issue, think through what specifically breaks and how it could be fixed

Report Structure Structure your final audit report with these six sections: Section 1: Premise Logic Assessment Section 2: Character-World Mismatches Section 3: Worldbuilding Conflicts Section 4: Setup Plausibility Issues Section 5: Early Convenience Flags Section 6: Specific Fixes

If a section has no issues, state "No significant issues identified in this category." In Section 6 (Specific Fixes), provide 3-6 concrete, actionable suggestions that address the most critical problems while preserving the story's core appeal.

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 79 lines · 0 tokens per session scan A f98f09070ab1

Subscribe to this mod's changes

storybuilder-bible-audit is a skill published in the GitHub repository design1online/author-it (2 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 872 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

umap-learn

Use UMAP-learn for nonlinear dimensionality reduction, 2D/3D embeddings, clustering preprocessing, supervised or semi-supervised UMAP, DensMAP, AlignedUMAP, and Parametric UMAP workflows.

K-Dense-AI/scientific-agent-skills · 51 tokens

bulk-rnaseq

End-to-end bulk RNA-seq orchestrator — takes raw FASTQ reads through QC and trimming (FastQC, fastp/Trim Galore), alignment and quantification (STAR, Salmon, featureCounts), assembles a gene-level counts matrix, then hands off to differential expression (pydeseq2), pathway/GSEA enrichment (pathway-enrichment), and…

K-Dense-AI/scientific-agent-skills · 218 tokens

esm

Use when working directly with the esm Python SDK, ESM3 or ESMC model IDs, Forge/Biohub inference clients, or ESMFold2 folding workflows.

K-Dense-AI/scientific-agent-skills · 39 tokens

shap

Explain and audit machine-learning predictions with SHAP. Use for selecting SHAP explainers and maskers, computing and validating feature attributions, handling multi-output explanations, and producing local or global SHAP visualizations.

K-Dense-AI/scientific-agent-skills · 46 tokens

genomic-intelligence

Predict regulatory features, gene structure, and expression directly from DNA sequence using Genomic Intelligence's hosted transformer DNA language models — no local GPU or model weights. Six tasks over a REST API and a hosted MCP server (keyless public demo): promoter regions, splice donor/acceptor sites, enhancer…

K-Dense-AI/scientific-agent-skills · 150 tokens

glycoengineering

Analyze and engineer protein glycosylation. Scan sequences for N-glycosylation sequons (N-X-S/T), predict O-glycosylation hotspots, and access curated glycoengineering tools (NetOGlyc, GlycoShield, GlycoWorkbench). For glycoprotein engineering, therapeutic antibody optimization, and vaccine design.

K-Dense-AI/scientific-agent-skills · 75 tokens