Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add design1online/author-it --skill storybuilder-bible-auditgit clone --depth 1 https://github.com/design1online/author-itWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/design1online/author-it/storybuilder-bible-audit)<a href="https://agentmods.dev/skills/design1online/author-it/storybuilder-bible-audit"><img src="https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-bible-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/design1online/author-it/storybuilder-bible-audit"><img src="https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-bible-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00872 |
| Opus 5 | $0.00000 | $0.00436 |
| Sonnet 5 | $0.00000 | $0.00174 |
| Haiku 4.5 | $0.00000 | $0.00087 |
Grade A, and why
storybuilder-bible-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Load the Story Bible You will be auditing an early-stage [story_bible] for logical consistency and plot plausibility. The story bible contains a premise, pitch, character list, and worldbuilding elements for a story concept. Prompt the user to provide a [story_bible] or use the /storybuilder-bible skill to generate one.
Your Task Identify logical inconsistencies, implausible plot elements, character-world mismatches, and worldbuilding conflicts that would undermine the story's internal coherence.
Perform the following six audit checks:
- Premise Logic Check:
Does the core premise hold together internally? Are the central conflict and stakes consistent with the stated world rules? Does the basic "what if" or setup make logical sense?
- Character-World Fit:
Do the characters' roles, goals, and capabilities make sense given the worldbuilding? Does any character's existence contradict stated world rules? Do character relationships and motivations align with the premise and pitch? Are character power levels, social positions, or abilities plausible in this world?
- Worldbuilding Coherence:
Do the world elements support and enable the premise? Are there conflicting world rules stated in different sections? Do geography, technology level, social structure, and magic/tech rules work together logically? Are there internal contradictions in how the world operates?
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Plot Setup Plausibility: Given the pitch, are there obvious logistical impossibilities? Are there character motivation gaps that would prevent the story from starting? Does the antagonist's power/position make sense relative to the protagonist's starting point? Is the inciting incident plausible given the world and characters?
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Early-Stage Convenience Flags: Does the premise rely on unlikely coincidences without justification? Are there characters who exist purely to solve plot problems with no other narrative purpose? Does the protagonist have suspiciously perfect allies or resources that feel contrived? Are there "because the plot needs it" elements with no in-world logic?
-
Specific Fixes: For each major issue identified, provide concrete suggestions to resolve the problem while preserving the core pitch and appeal of the story. For each issue you identify, use this format: [Category] Issue: [Brief description of the problem] LOGIC BREAK: [Explain exactly what breaks the internal logic] References: [Specific premise/pitch elements, characters, or worldbuilding details involved] FIX: [Concrete suggestion to resolve the issue]
Here is an example of a well-formatted issue: Premise Issue: Protagonist is a street thief who "must save the kingdom." LOGIC BREAK: No clear path from thief skills to kingdom-saving capability. Why would kingdom authorities trust or empower a criminal? How does pickpocketing translate to stopping existential threats? References: Protagonist background, main plot premise FIX: Give them a specific rare skill (lockpicking ancient magical vaults that only respond to "pure intent," which their poverty-driven theft qualifies as) that makes them uniquely qualified, OR change their backstory to ex-royal guard framed as a thief, giving them both skills and motivation.
Scratchpad Before writing your final audit, use a [scratchpad] to systematically work through each section of the [story_bible] using the following template:
First, identify the core premise and main pitch List all characters and their stated roles/capabilities List all worldbuilding rules and elements Check each audit category systematically Note any contradictions, implausibilities, or logic gaps For each issue, think through what specifically breaks and how it could be fixed
Report Structure Structure your final audit report with these six sections: Section 1: Premise Logic Assessment Section 2: Character-World Mismatches Section 3: Worldbuilding Conflicts Section 4: Setup Plausibility Issues Section 5: Early Convenience Flags Section 6: Specific Fixes
If a section has no issues, state "No significant issues identified in this category." In Section 6 (Specific Fixes), provide 3-6 concrete, actionable suggestions that address the most critical problems while preserving the story's core appeal.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 79 lines · 0 tokens per session scan A f98f09070ab1
storybuilder-bible-audit is a skill published in the GitHub repository design1online/author-it (2 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 872 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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