storybuilder-scene

storybuilder-scene is a skill for Claude Code from design1online/author-it. It costs 0 tokens per session (666 once invoked), scanned A, original, MIT.

A writing guide for turning a story outline and world information into a detailed scene brief for a chapter. It structures the brief around a character’s point of view, plot beats, and scene details.

In plain words
What is it for?
Use it to break a chapter into 20–25 plot beats and prepare a scene brief based on a story bible and selected chapter.
Why use it?
It turns a broad chapter idea into a concrete sequence of events that can guide drafting. It also identifies the story information and chapter name needed first.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the author-it plugin — 24 skills shipped together

Good fit Use it to break a chapter into 20–25 plot beats and prepare a scene brief based on a story bible and selected chapter.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/design1online/author-it/storybuilder-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add design1online/author-it --skill storybuilder-scene
Clone the repo
git clone --depth 1 https://github.com/design1online/author-it

Made for: Claude Code.

Or install author-it, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for storybuilder-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-scene/github.svg)](https://agentmods.dev/skills/design1online/author-it/storybuilder-scene)
Your own site
<a href="https://agentmods.dev/skills/design1online/author-it/storybuilder-scene"><img src="https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for storybuilder-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/design1online/author-it/storybuilder-scene"><img src="https://agentmods.dev/badge/skills/design1online/author-it/storybuilder-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 666 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00666
Opus 5 $0.00000 $0.00333
Sonnet 5 $0.00000 $0.00133
Haiku 4.5 $0.00000 $0.00067

Measured 10d ago against content hash 8dbbdcfce719, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

storybuilder-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/storybuilder-scene/SKILL.md · 42 lines

What it actually says

Load the storybuilder-bible Prompt the user to provide the storybuilder bible or use the /storybuilder-bible skill to load the [story_bible].

Generate the scenes Prompt the user for a chapter name or chapter number [chapter] that will be used to break the outline into scenes for using the information in the [story_bible].

Given the above outline and character/worldbuilding information from the [story_bible], your task is to flesh out a “scene brief” for [chapter]. Make sure the chapter is clearly labelled with the word(s) "[chapter]". Do not name the chapter anything besides this.

This scene brief should include the following:

POV: Third person limited from the perspective of [Character Name]. Justify this choice based on emotional and narrative importance in this chapter.

Genre: [Pull this from the story_bible] Plot (Verbatim + Beats): Extract the full "[chapter]" plot summary from the outline and reproduce it verbatim in the scene brief. Then draft 20-25 scene beats to make sure you establish all of the important details of the scene. Make sure the beats focus exclusively on the plot, on what happens. Don't worry about establishing sensory details in this section.

Scene Function: Define the narrative function of this scene (e.g., Inciting Incident, Character Introduction, World Establishment, Foreshadowing Device).

Previous Chapter: Make sure the plot for this scene picks up appropriately after the end of the previous chapter text. (Disregard if this is the first chapter and there is no data for the previous chapter text).

Characters: List all characters appearing in this chapter. For each, provide: Name & Role (protagonist, antagonist, mentor, etc.) Physical Appearance: Focused on this scene — clothing, posture, visible wear, , etc. Emotional State & Goals: What they feel and want in this moment; how this affects dialogue, reactions, or inner thought. Behavioral Notes: Describe gestures, speech patterns, or tics shaped by mood or stakes.

Setting: Describe the environment using sensory-rich language. Include time of day, terrain, sounds, smells, lighting, weather, and other details relevant to the tone.

Main Source of Conflict: Explain the central dramatic tension in this chapter. Is it internal, interpersonal, societal, or environmental? Show how it escalates or shifts.

Tone & Style Notes: Guide the writing voice with specific cues: Use the “clear window” prose (simple, evocative, never ornamental). Emphasize clear magic system elements where appropriate. Ensure dialogue reflects character intention. Maintain momentum with sharp pacing and intentional foreshadowing.

Symbolism or Thematic Layer: Identify any symbols, metaphors, or archetypal moments that should emerge or be subtly introduced.

Continuity Considerations: Note any links to events from past chapters or foreshadowing for future chapters. Mention items, emotional threads, or worldbuilding that must remain consistent. Other Notes: Include worldbuilding mechanics, scene transitions, or structural devices, if any.

Important Never generate text for the user, all content must come from the user's answers or story outline/story bible content. If there isn't enough details from those to create the scene relentlessly grill the user until you can complete this scene template.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 42 lines · 0 tokens per session scan A 8dbbdcfce719

Subscribe to this mod's changes

storybuilder-scene is a skill published in the GitHub repository design1online/author-it (2 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 666 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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