Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devanshuDesai/agent-skills --skill expo-liquid-glassgit clone --depth 1 https://github.com/devanshuDesai/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devanshudesai/agent-skills/expo-liquid-glass)<a href="https://agentmods.dev/skills/devanshudesai/agent-skills/expo-liquid-glass"><img src="https://agentmods.dev/badge/skills/devanshudesai/agent-skills/expo-liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/devanshudesai/agent-skills/expo-liquid-glass"><img src="https://agentmods.dev/badge/skills/devanshudesai/agent-skills/expo-liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00165 | $0.01856 |
| Opus 5 | $0.00082 | $0.00928 |
| Sonnet 5 | $0.00033 | $0.00371 |
| Haiku 4.5 | $0.00016 | $0.00186 |
Grade A, and why
expo-liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Expo Liquid Glass
Ship Liquid Glass UI that feels native, stays legible, and degrades safely across iOS/Android.
Execution Order
- Confirm platform/runtime constraints.
- Check design alignment against HIG buckets (recommended for design-heavy tasks).
- Pick one primary implementation path (add a second path only if needed).
- Apply Apple-aligned visual rules before writing code.
- Implement guarded glass components with explicit fallbacks.
- Run accessibility and visual QA in both light/dark and clear/tinted appearances.
1) Preflight Constraints
- Use Liquid Glass only for controls/navigation chrome, not primary content surfaces.
- Treat these APIs as fast-moving: check current Expo SDK docs before finalizing syntax.
- Expect a development build for advanced iOS-native features:
expo-glass-effectand@expo/uiare not reliable in Expo Go on iOS. - Keep scope on Liquid Glass in Expo: use HIG rules to guide implementation, not to redesign unrelated product behavior.
2) Design Alignment (Recommended for design-heavy tasks)
For tasks that involve significant visual design decisions, evaluate against these HIG buckets:
- Foundations Check materials, color, layout, motion, and accessibility implications.
- Patterns Check navigation/search/flow behavior for consistency with system expectations.
- Components Check bars, buttons, menus, fields, sidebars, and overlays used by the screen.
- Inputs Check touch, gesture, keyboard, and pointer behavior for parity and discoverability.
See references/apple-liquid-glass-design.md for practical design guidance.
If a proposed style conflicts with HIG intent, prefer the HIG-consistent option.
3) Choose the Primary Path
| Path | Use It For | Tradeoffs |
|---|---|---|
expo-glass-effect |
Most RN screens that need glass chips, floating buttons, toolbars, grouped controls | Best default in Expo; must guard runtime availability |
@expo/ui (Host + SwiftUI modifiers) |
Native SwiftUI composition, advanced glass transitions, coordinated IDs/namespaces | iOS-family only, dev-build workflow, SwiftUI mental model |
expo-router/unstable-native-tabs |
System-native Liquid Glass tab bars and iOS 26 nav behavior | Unstable API; syntax differs between SDK 54 and 55 |
@callstack/liquid-glass |
Non-Expo RN or teams standardizing on Callstack package | iOS/tvOS focus; also requires fallbacks and runtime checks |
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 199 lines · 165 tokens per session scan A 730c87099f9a
expo-liquid-glass is a skill published in the GitHub repository devanshuDesai/agent-skills (10 stars, last pushed 7mo ago), licensed MIT. It adds 165 tokens to every session and 1,856 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
expo-design-system
Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when…
flutter-build-responsive-layout
Use LayoutBuilder, MediaQuery, or Expanded/Flexible to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
display-glasses-with-jetpack-compose-glimmer
Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an…
omh-apple-design
This is a Hermes-native apple-design workflow skill.
axiom-audit-liquid-glass
Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration.
axiom-audit-ux-flow
Use when the user mentions UX flow issues, dead-end views, dismiss traps, missing empty states, broken user journeys, or wants a UX audit of their iOS app.