atmosphere-background

atmosphere-background is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 31 tokens per session (572 once invoked), scanned A, a copy of atmosphere-background, MIT.

A visual background effect for dark interfaces, made from soft vertical bands of light and a brighter glow near one edge. It is intended as a backdrop rather than a complete page design.

In plain words
What is it for?
It helps create atmospheric backdrops with near-black navy or charcoal tones, drifting light folds, screen-blended glow, and a focused lower-edge or corner highlight.
Why use it?
A plain dark background can feel flat, while geometric patterns or illustrations may not fit a moody, cinematic interface. This gives the background layered light and depth without changing the page’s other elements.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/devinilabs/pro-skill/atmosphere-background
Any agent
npx skills add devinilabs/pro-skill --skill atmosphere-background
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for atmosphere-background

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/atmosphere-background.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/atmosphere-background)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/atmosphere-background"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/atmosphere-background.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 572 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00031 $0.00572
Opus 5 $0.00015 $0.00286
Sonnet 5 $0.00006 $0.00114
Haiku 4.5 $0.00003 $0.00057

Measured 4d ago against content hash ded4a155cf56, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

atmosphere-background scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to atmosphere-background — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/atmosphere-background/SKILL.md · 43 lines

How it starts

The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Atmosphere Background Skill

Use When

  • Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

Workflow

Scope

  • Apply this only to the immersive background layer, not to the full page layout, typography, or unrelated WebGL/particle systems.
  • Use it when the design needs a moody atmospheric backdrop with fluid light curtains or folds instead of geometric grids, blobs, or literal illustrations.

Visual target

  • Create a deep near-black background with soft vertical light folds drifting across the frame like illuminated fabric, fog sheets, or light curtains.
  • Build the glow from multiple overlapping vertical bands so the background feels layered and spatial rather than flat.
  • Let brightness accumulate more strongly toward one area, especially the lower right or lower edge, so the scene has a cinematic focal glow instead of uniform brightness.
  • Keep the palette restrained: dark navy or charcoal base, then derive the glow from the design's primary color or strongest accent color. If no clear brand color exists, a cool cyan-blue atmosphere is acceptable.

Implementation guidance

  • Prefer canvas or shader-driven rendering for this effect instead of static CSS gradients when motion is required.
  • Use multiple tall overlapping bands or folds with slow sine-wave drift so the structure reads as moving atmospheric light rather than hard columns.
  • Use screen or additive-style blending so the overlapping folds brighten naturally where they cross.
  • Shape each fold with vertical gradients that fade at the top and intensify toward the bottom or focal corner.
  • Add a subtle radial glow overlay near the focal edge or corner to reinforce depth and the main luminous area.
  • Motion should stay slow and meditative: gentle drift, slight intensity modulation, no noisy flicker or rapid pulsing.

Tuning knobs

  • Fold count: add or reduce the number of vertical folds depending on how dense the atmosphere should feel.
  • Drift: control horizontal sway amplitude and speed to keep motion calm.
  • Brightness focus: place the strongest glow near a corner, edge, or lower quadrant instead of spreading it evenly across the whole frame.
  • Color: tint the folds with the active design accent while preserving a dark, premium base.
  • Softness: adjust overlap width, gradient falloff, and post-glow strength so the background feels luminous but not washed out.

Read the full file on GitHub · 43 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 43 lines · 31 tokens per session scan A ded4a155cf56

Subscribe to this mod's changes

atmosphere-background is a skill published in the GitHub repository devinilabs/pro-skill (20 stars, last pushed 22d ago), licensed MIT. It adds 31 tokens to every session and 572 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to atmosphere-background, differing in 0 lines, and is treated as a copy.

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