background-grid-webgl

background-grid-webgl is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 30 tokens per session (518 once invoked), scanned A, a copy of background-grid-webgl, MIT.

A skill for creating a moving perspective grid in a web page using WebGL, the browser technology for rendering graphics with the graphics processor.

In plain words
What is it for?
Use it for a dark ground-plane grid with fading lines, drifting particles, subtle glow, and gentle camera movement.
Why use it?
It adds depth and a restrained technical atmosphere without requiring a flat static background.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for a dark ground-plane grid with fading lines, drifting particles, subtle glow, and gentle camera movement.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/background-grid-webgl
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill background-grid-webgl
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for background-grid-webgl

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/background-grid-webgl/github.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/background-grid-webgl)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/background-grid-webgl"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/background-grid-webgl/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for background-grid-webgl

Your own site · 80×15
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/background-grid-webgl"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/background-grid-webgl.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 518 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00518
Opus 5.5 $0.00012 $0.00207
Sonnet 5.5 $0.00006 $0.00104
Haiku 4.5 $0.00003 $0.00052

Measured 1mo ago against content hash 07c155855b67, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

background-grid-webgl scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to background-grid-webgl — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/background-grid-webgl/SKILL.md · 43 lines

How it starts

The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Background Grid WebGL Skill

Use When

  • Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

Workflow

Scope

  • Apply this only to the immersive background grid layer, not to the full page layout, copy, or unrelated particle or laser systems.
  • Use it when the design needs a perspective tech grid receding into space with subtle motion and depth.

Visual target

  • Create a large perspective ground-plane grid viewed from an elevated camera angle so the lines recede toward the horizon.
  • Keep the grid understated and atmospheric: thin lines, soft fade with distance, dark background, and restrained glow rather than a loud retro neon floor.
  • Add a light field of floating particles or dust to give the scene depth without overpowering the grid.
  • Use the design's primary color or strongest accent color sparingly for glow, particles, or secondary emphasis. If the design is neutral, a white or cool gray grid is acceptable.

Implementation guidance

  • Prefer Three.js or equivalent real WebGL rendering for this effect.
  • Use a perspective camera positioned above the plane and looking toward the origin to emphasize depth.
  • Build the grid as a large plane helper or custom grid with line opacity fading by distance so the far field dissolves smoothly.
  • Animate the grid with slow forward drift or repeated positional cycling so it feels alive without becoming distracting.
  • Add subtle mouse-responsive camera parallax or offset, but keep the movement calm and damped.
  • Add a sparse additive particle field with low opacity and slow motion to soften the empty space around the grid.

Tuning knobs

  • Grid density: control plane size, division count, and line spacing.
  • Fade: adjust opacity falloff so the grid recedes naturally into darkness.
  • Motion: tune forward drift speed, particle float speed, and camera smoothing.
  • Camera: adjust height, distance, tilt, and parallax strength to control perspective drama.
  • Color: keep the base grid subtle and use the active design accent only as a restrained highlight.

Read the full file on GitHub · 43 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 43 lines · 30 tokens per session scan A 07c155855b67

Subscribe to this mod's changes

background-grid-webgl is a skill published in the GitHub repository devinilabs/pro-skill (28 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 518 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to background-grid-webgl, differing in 0 lines, and is treated as a copy.

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