bright-green-tech-system-webgl

bright-green-tech-system-webgl is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 37 tokens per session (846 once invoked), scanned A, a copy of bright-green-tech-system-webgl, MIT.

A visual design system for dark technical interfaces with bright green accents, structured panels, utility labels, and a prominent WebGL visualization area. WebGL is a browser technology for rendering interactive graphics with the computer's graphics processor.

In plain words
What is it for?
It guides page layouts, borders, typography, controls, metadata, accent colors, and the design of an embedded real-time visualization area.
Why use it?
It provides a defined visual direction for interfaces that should feel like technical consoles rather than ordinary dark software dashboards.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It guides page layouts, borders, typography, controls, metadata, accent colors, and the design of an embedded real-time visualization area.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/bright-green-tech-system-webgl
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill bright-green-tech-system-webgl
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bright-green-tech-system-webgl

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/bright-green-tech-system-webgl.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/bright-green-tech-system-webgl)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/bright-green-tech-system-webgl"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/bright-green-tech-system-webgl.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 846 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00846
Opus 5 $0.00018 $0.00423
Sonnet 5 $0.00007 $0.00169
Haiku 4.5 $0.00004 $0.00085

Measured 8d ago against content hash ba4cf8432818, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

bright-green-tech-system-webgl scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to bright-green-tech-system-webgl — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/bright-green-tech-system-webgl/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bright Green Tech System WebGL Skill

Use When

  • Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.

Workflow

Scope

  • Apply this as a full design-system direction across layout, framing, typography, controls, metadata, and the embedded WebGL visualization region.
  • Use it when the interface should feel sharply technical, experimental, and structured, with a bright green signal color and a visible real-time visual engine.
  • This is not generic dark SaaS and not soft glassmorphism. It should feel like an active synthesis console or build-system interface.

Visual target

  • Build the page on a deep charcoal or near-black base with highly visible structure lines, container borders, corner brackets, and internal dividers.
  • Use a bright lime, acid green, or signal-green accent as the dominant active color for indicators, progress states, focus details, highlights, and important labels.
  • Keep the green vivid and intentional, but limit its usage to signals, focal typography, accent fills, and WebGL highlights rather than flooding every surface.
  • Establish a split composition where one side carries content, metadata, and instructions while the other side hosts a WebGL or Three.js visualization zone.
  • The WebGL region should feel integrated into the system, not decorative: it should read like a powered instrument panel, synthesized globe, particle engine, or live geometry viewport.

Implementation guidance

  • Prefer a strong outer container shell with thin strokes, subtle backdrop blur, visible corner brackets, and a central divider or explicit split between text and visualization.
  • Use clean sans-serif typography for main content and mono utility text for labels, status readouts, process steps, percentages, and system metadata.
  • Introduce small framed modules, tips panels, progress rails, or status blocks with precise spacing and clear border hierarchy.
  • Use masked staggered reveals, fade-up blocks, or controlled sequencing so the layout feels alive but disciplined.
  • Treat the WebGL panel as a core component: use real canvas or Three.js rendering when possible, with luminous particles, synthetic geometry, or orbital forms tinted by the bright green accent.
  • Keep the visualization atmospheric and premium: additive glow, subtle fog, gentle camera motion, and calm mouse response are good; chaotic motion and noisy overload are not.

Read the full file on GitHub · 53 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 53 lines · 37 tokens per session scan A ba4cf8432818

Subscribe to this mod's changes

bright-green-tech-system-webgl is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 37 tokens to every session and 846 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to bright-green-tech-system-webgl, differing in 0 lines, and is treated as a copy.

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