Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill corner-lasersgit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/corner-lasers)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/corner-lasers"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/corner-lasers.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00560 |
| Opus 5 | $0.00015 | $0.00280 |
| Sonnet 5 | $0.00006 | $0.00112 |
| Haiku 4.5 | $0.00003 | $0.00056 |
Grade A, and why
corner-lasers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to corner-lasers — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Corner Lasers Skill
Use When
- Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.
Workflow
Scope
- Apply this only to corner-based laser beam compositions, not to generic centered lasers, particle scenes, or unrelated motion systems.
- Use it when the design needs beams that originate from or converge at a corner or edge junction, with a strong cinematic emitter point.
Visual target
- Create two or three thin laser beams that meet at a bright corner emitter, then extend outward along different directions like a geometric room corner or portal seam.
- Keep the beam lines narrow and sharp with a white-hot center, a restrained halo, and strong bloom concentrated around the corner junction.
- Let the surrounding atmosphere glow softly from the emitter so the corner feels illuminated by volumetric haze rather than flat lines on a dark background.
- Use the design's primary color or strongest accent color for the halo and atmospheric tint instead of hardcoding blue, while keeping the brightest beam core near white.
Implementation guidance
- Prefer raw WebGL shader treatment or equivalent effect logic when the output supports it.
- Anchor the composition to an off-center corner point and derive multiple beam directions from that point rather than placing unrelated separate lines.
- Use signed-distance or line-distance logic so each beam stays thin, crisp, and continuous.
- Add a concentrated bloom or energy flare at the corner emitter where the beams meet; that hotspot should be the brightest point in the composition.
- Add subtle atmospheric glow, fog, or light diffusion around the beams so the effect feels immersive and spatial, not flat.
- Motion should stay restrained: slow pulsing, faint traveling energy, or gentle shimmer is good; chaotic flicker is not.
Tuning knobs
- Corner position: move the emitter point inward from the edge or corner to frame the composition.
- Beam count and angle: use two or three rays with clear directional contrast.
- Beam thickness: keep the core thin and tune the outer glow separately so the lasers stay elegant.
- Color: derive halo and haze tint from the active design accent color.
- Atmosphere: adjust bloom radius, fog density, falloff, and vignette strength so the corner stays luminous without washing out the UI.
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- demo/assets/page-01-2f563338-39fa-47ea-9761-658d4f3f84db-800w.jpg 75 KB
- demo/assets/page-02-fa51902b-c2a4-4c33-a96e-a8f1ef67edc6-800w.jpg 17 KB
- demo/assets/page-03-724142aa-44a6-48d3-9cf3-761e00d05b78-1600w.jpg 966 KB
- demo/assets/source-preview.jpg 76 KB
- demo/index.html 60 KB
- demo/preview.jpg 57 KB
- demo/PROMPT.md 3.3 KB
- demo/source.json 3.9 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 43 lines · 29 tokens per session scan A 7a6766480ca8
corner-lasers is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 24d ago), licensed MIT. It adds 29 tokens to every session and 560 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to corner-lasers, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
webgl-holographic-foil
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
general-video
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated…
html-ppt-hermes-cyber-terminal
OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.
html-ppt-taste-brutalist
16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).
diagnostic-stem-delivery
Audio production with diagnostic analysis, timecode parsing from documents, and verified export workflow.
chengfeng-check-updates
An environment manager for a video-editing system. It checks whether its skills and runtime—the software needed to run them—are installed and compatible.