dither-background

dither-background is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 59 tokens per session (2,036 once invoked), scanned A, a copy of dither-background, MIT.

A procedural canvas background that creates a dark monochrome field of enlarged square pixels, broad cloud-like shapes, and ordered dithering. Ordered dithering is a regular pattern used to simulate shades with limited colors.

In plain words
What is it for?
Use it behind framed interfaces, hero content, or data overlays when you need animated or procedurally generated dark background texture.
Why use it?
It adds atmospheric depth behind content without using colorful gradients or random visual noise.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it behind framed interfaces, hero content, or data overlays when you…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/dither-background
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill dither-background
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dither-background

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/dither-background.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/dither-background)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/dither-background"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/dither-background.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,036 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02036
Opus 5 $0.00030 $0.01018
Sonnet 5 $0.00012 $0.00407
Haiku 4.5 $0.00006 $0.00204

Measured 3d ago against content hash aa6520dc7dcb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

dither-background scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to dither-background — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/dither-background/SKILL.md · 224 lines

How it starts

The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dither Background

Use When

  • A dark interface needs an atmospheric monochrome background layer.
  • The visual should show enlarged square pixels and visible ordered dithering.
  • The design calls for organic waves, cloud-like masses, or procedural depth without colorful gradients.
  • The background should support framed UI, hero content, or data overlays.

Visual Target

  • Near-black base with charcoal midtones, soft gray buildup, and occasional white highlights.
  • Clearly visible square pixel cells, not tiny film grain.
  • 4x4 Bayer-style dither pattern or equivalent ordered thresholding.
  • Broad organic waves or cloud-like masses, not random TV noise.
  • Vignetted edges so the brighter mass sits centrally or off-axis.

HTML And CSS

<canvas class="dither-background" data-dither-background></canvas>
.dither-background {
  position: fixed;
  inset: 0;
  z-index: 0;
  width: 100vw;
  height: 100vh;
  background: #030303;
  pointer-events: none;
}

.page-content {
  position: relative;
  z-index: 1;
}

Canvas Recipe

Use a real canvas when motion or procedural depth is needed.

const BAYER_4X4 = [
   0,  8,  2, 10,
  12,  4, 14,  6,
   3, 11,  1,  9,
  15,  7, 13,  5,
].map((value) => (value + 0.5) / 16);

function smoothstep(edge0, edge1, value) {
  const t = Math.max(0, Math.min(1, (value - edge0) / (edge1 - edge0)));
  return t * t * (3 - 2 * t);
}

function noise2(x, y) {
  const value = Math.sin(x * 127.1 + y * 311.7) * 43758.5453123;
  return value - Math.floor(value);
}

function valueNoise(x, y) {
  const ix = Math.floor(x);
  const iy = Math.floor(y);
  const fx = x - ix;
  const fy = y - iy;
  const ux = fx * fx * (3 - 2 * fx);
  const uy = fy * fy * (3 - 2 * fy);

  const a = noise2(ix, iy);
  const b = noise2(ix + 1, iy);
  const c = noise2(ix, iy + 1);
  const d = noise2(ix + 1, iy + 1);
  return (
    a * (1 - ux) * (1 - uy) +
    b * ux * (1 - uy) +
    c * (1 - ux) * uy +
    d * ux * uy
  );
}

function fbm(x, y) {
  let value = 0;
  let amplitude = 0.5;
  let frequency = 1;

  for (let octave = 0; octave < 4; octave++) {
    value += valueNoise(x * frequency, y * frequency) * amplitude;
    frequency *= 2.02;
    amplitude *= 0.5;
  }

  return value;
}

function initDitherBackground(canvas, options = {}) {
  if (!canvas) return () => {};

  const ctx = canvas.getContext("2d", { alpha: false });
  if (!ctx) return () => {};

  const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
  const cell = options.cellSize || 7;
  const maxDpr = options.maxDpr || 1.5;
  let width = 1;
  let height = 1;
  let cols = 1;
  let rows = 1;
  let rafId = 0;

  const palette = options.palette || [
    [3, 3, 3],
    [16, 16, 17],
    [34, 35, 37],
    [74, 75, 78],
    [168, 169, 171],
    [236, 236, 232],
  ];

  function resize() {
    const dpr = Math.min(window.devicePixelRatio || 1, maxDpr);
    width = Math.max(1, window.innerWidth);
    height = Math.max(1, window.innerHeight);
    canvas.width = Math.floor(width * dpr);
    canvas.height = Math.floor(height * dpr);
    canvas.style.width = `${width}px`;
    canvas.style.height = `${height}px`;
    ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
    cols = Math.ceil(width / cell);
    rows = Math.ceil(height / cell);
  }

  function sampleField(x, y, time) {
    const nx = (x / cols - 0.5) * 2;
    const ny = (y / rows - 0.5) * 2;
    const distance = Math.sqrt(nx * nx * 0.84 + ny * ny * 1.28);
    const vignette = 1 - smoothstep(0.18, 1.15, distance);
    const drift = reduceMotion ? 0 : time * 0.018;

    const wave =
      Math.sin(nx * 2.8 + ny * 1.2 + drift) * 0.18 +
      Math.sin(nx * -1.4 + ny * 3.8 - drift * 0.8) * 0.14;
    const cloud = fbm(nx * 1.35 + drift * 0.16, ny * 1.35 - drift * 0.08);
    const ridge = smoothstep(0.48, 0.92, cloud + wave);
    const offAxisMass = smoothstep(0.98, 0.18, Math.hypot(nx + 0.22, ny - 0.08));

    return Math.max(0, Math.min(1, ridge * vignette * 0.92 + offAxisMass * 0.18));
  }

  function render(time = 0) {
    const seconds = time * 0.001;
    ctx.fillStyle = "rgb(3,3,3)";
    ctx.fillRect(0, 0, width, height);

    for (let y = 0; y < rows; y++) {
      for (let x = 0; x < cols; x++) {
        const threshold = BAYER_4X4[(y % 4) * 4 + (x % 4)];
        const brightness = sampleField(x, y, seconds);
        const stepped = Math.floor(Math.max(0, Math.min(0.999, brightness + threshold * 0.18)) * palette.length);
        const color = palette[Math.min(palette.length - 1, stepped)];
        ctx.fillStyle = `rgb(${color[0]},${color[1]},${color[2]})`;
        ctx.fillRect(x * cell, y * cell, cell, cell);
      }
    }

    if (!reduceMotion) rafId = requestAnimationFrame(render);
  }

  function handleResize() {
    cancelAnimationFrame(rafId);
    resize();
    render();
  }

  resize();
  render();
  window.addEventListener("resize", handleResize);

  return () => {
    cancelAnimationFrame(rafId);
    window.removeEventListener("resize", handleResize);
  };
}

const cleanupDither = initDitherBackground(
  document.querySelector("[data-dither-background]"),
  {
    cellSize: 7,
    maxDpr: 1.5,
  }
);

Read the full file on GitHub · 224 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 224 lines · 59 tokens per session scan A aa6520dc7dcb

Subscribe to this mod's changes

dither-background is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 24d ago), licensed MIT. It adds 59 tokens to every session and 2,036 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to dither-background, differing in 0 lines, and is treated as a copy.

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