dither-laser-dark-mode

dither-laser-dark-mode is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 33 tokens per session (859 once invoked), scanned A, a copy of dither-laser-dark-mode, MIT.

A dark interface design direction built from near-black surfaces, subtle pixel-like texture, and a thin colored laser or scanning-line effect.

In plain words
What is it for?
Use it to style backgrounds, panels, controls, navigation, borders, and motion for a technical-looking website or dashboard.
Why use it?
It adds depth and atmosphere to dark pages while keeping the visual treatment restrained and consistent across the interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to style backgrounds, panels, controls, navigation, borders, and motion for a technical-looking website or dashboard.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/dither-laser-dark-mode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill dither-laser-dark-mode
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dither-laser-dark-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/dither-laser-dark-mode.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/dither-laser-dark-mode)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/dither-laser-dark-mode"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/dither-laser-dark-mode.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 859 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00859
Opus 5 $0.00016 $0.00430
Sonnet 5 $0.00007 $0.00172
Haiku 4.5 $0.00003 $0.00086

Measured 4d ago against content hash afbf1b3161ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

dither-laser-dark-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to dither-laser-dark-mode — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/dither-laser-dark-mode/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dither Laser Dark Mode Skill

Use When

  • Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.

Workflow

Scope

  • Apply this as a full design-system direction across background, surfaces, panels, controls, spacing, borders, and motion.
  • Use it when the interface should feel premium, technical, atmospheric, and dark, with a restrained laser motif and subtle dither texture.
  • This is not just a background effect. The whole UI should feel unified around dark-mode depth, precise framing, and luminous accent restraint.

Visual target

  • Build the interface on a near-black or charcoal foundation with premium dark surfaces layered above it.
  • Introduce a subtle ordered-dither, coarse pixel, or soft digital grain texture in the background or low-priority surface layers so the darkness feels material instead of flat.
  • Use a thin laser beam or scanning-line atmosphere as a focused visual motif, tinted with the design's primary or strongest accent color rather than a hardcoded blue.
  • Keep the laser cinematic and restrained: a narrow white-hot core, soft accent halo, and light volumetric haze or bloom around it, not a thick neon bar.
  • Pair the atmospheric background with crisp panels, glass-dark cards, muted strokes, border gradients, and selective glow so the UI feels like a polished command surface.

Implementation guidance

  • Use dark surfaces with subtle tonal separation: deep black base, slightly lifted panels, quiet translucent overlays, and thin white or accent-tinted borders.
  • Apply dither or grain sparingly in the backdrop, large empty regions, or secondary fills. It should add texture and mood without making the interface noisy or retro-gamey.
  • If using WebGL, canvas, or shader layers, keep them fixed behind the UI with pointer-events: none and place content on a higher stacking context.
  • Derive the laser glow, smoky haze, or bloom from the active accent color, but keep the brightest laser core close to white for clarity.
  • Use the laser as a compositional anchor: center line, offset beam, corner convergence, or background sweep. It should support hierarchy, not overpower content.
  • Panels, dashboards, and navigation should use precise spacing, subtle blur, dim highlights, and understated elevation rather than loud glassmorphism or generic cards.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 53 lines · 33 tokens per session scan A afbf1b3161ea

Subscribe to this mod's changes

dither-laser-dark-mode is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 33 tokens to every session and 859 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to dither-laser-dark-mode, differing in 0 lines, and is treated as a copy.

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