framed-tech-dark-border-gradient

framed-tech-dark-border-gradient is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 34 tokens per session (905 once invoked), scanned A, a copy of framed-tech-dark-border-gradient, MIT.

A design guide for dark technical interfaces built from visible frames, gradient borders, asymmetrical panels, and utility labels.

In plain words
What is it for?
Use it for application shells, cards, controls, modules, and dark technical layouts with restrained monochrome styling.
Why use it?
It helps create an engineered page structure where boundaries and panel relationships provide the visual hierarchy.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for application shells, cards, controls, modules, and dark technical layouts with restrained monochrome styling.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/framed-tech-dark-border-gradient
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill framed-tech-dark-border-gradient
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for framed-tech-dark-border-gradient

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/framed-tech-dark-border-gradient.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/framed-tech-dark-border-gradient)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/framed-tech-dark-border-gradient"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/framed-tech-dark-border-gradient.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 905 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00905
Opus 5 $0.00017 $0.00452
Sonnet 5 $0.00007 $0.00181
Haiku 4.5 $0.00003 $0.00090

Measured 4d ago against content hash ab553a6dcead, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

framed-tech-dark-border-gradient scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to framed-tech-dark-border-gradient — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/framed-tech-dark-border-gradient/SKILL.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Framed Tech Dark Border Gradient Skill

Use When

  • Create a framed dark technical design system with border-gradient shells, asymmetrical grid panels, mono utility labeling, and restrained monochrome atmosphere.

Workflow

Scope

  • Apply this as a full design-system direction across page shell, framing lines, cards, panels, typography, controls, and atmospheric background treatment.
  • Use it when the interface should feel premium, technical, dark, and architected around visible boundaries instead of soft floating cards.
  • This is not generic dashboard dark mode and not glossy glassmorphism. The identity should come from frame logic, border gradients, overshooting rails, and precise monochrome hierarchy.

Visual target

  • Build the page on a near-black foundation with subtle tonal separation between background, framed panels, and elevated interactive rows.
  • Use a strong outer container or application shell with visible edge rails, thin grid boundaries, and small corner markers that make the whole composition feel engineered.
  • Let one-pixel gradient borders or wrapper borders become a signature motif on containers, buttons, modules, and interactive cards.
  • Prefer a restrained monochrome palette of black, charcoal, smoke gray, white, and silver. If an accent color is needed, derive it from the brand and keep it sparse.
  • Pair quiet sans-serif typography with mono labels, uppercase system headings, and micro-metadata so the interface feels operational and precise.

Implementation guidance

  • Prefer asymmetrical grid layouts with clearly segmented panel blocks, such as a larger hero or information region balanced by a smaller visualization or utility panel.
  • Separate panels with thin dividers, border lines, or gap-based frame seams so every region reads as part of one measured container system.
  • Add vertical rails that extend slightly beyond the main shell, tiny corner squares, inset strokes, or short scanning lines to reinforce the technical framing.
  • Use border-gradient wrappers around premium surfaces, then place a darker inner fill inside them so the edge treatment stays crisp and visible.
  • Interactive rows, permission lists, nav items, and small control modules should use line-led states: active side bars, subtle fill lifts, hover brightening, and locked or muted inactive rows.
  • Background atmosphere should stay controlled and monochrome: soft wave fields, faint blur blooms, gentle flashlight falloff, or low-contrast moving line effects are appropriate.
  • Motion should feel calm and procedural, such as masked text reveals, scanning streaks, line sweeps, or slow ambient canvas movement rather than flashy transitions.

Read the full file on GitHub · 55 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 55 lines · 34 tokens per session scan A ab553a6dcead

Subscribe to this mod's changes

framed-tech-dark-border-gradient is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 34 tokens to every session and 905 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to framed-tech-dark-border-gradient, differing in 0 lines, and is treated as a copy.

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