Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill glass-dark-mode-clockgit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/glass-dark-mode-clock)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/glass-dark-mode-clock"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/glass-dark-mode-clock.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00812 |
| Opus 5 | $0.00017 | $0.00406 |
| Sonnet 5 | $0.00007 | $0.00162 |
| Haiku 4.5 | $0.00003 | $0.00081 |
Grade A, and why
glass-dark-mode-clock scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to glass-dark-mode-clock — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Glass Dark Mode Clock Skill
Use When
- Create a dark glass design system with frosted shells, soft beam grids, circular clock-like calibration dials, and precise sci-fi instrument framing.
Workflow
Scope
- Apply this as a full design-system direction across background, shells, navigation, hero layout, controls, circular focal components, and motion.
- Use it when the interface should feel like a premium dark instrument panel with glassy surfaces and a clock, dial, or calibration-device centerpiece.
- This is not generic glassmorphism and not just a standalone radial widget. The full interface should support the clock-like system aesthetic.
Visual target
- Build the page on a black or near-black base with very subtle grid lines, vertical and horizontal beam guides, and faint structural crosshairs.
- Use dark glass or frosted-black surfaces for nav bars, pills, and controls, with blur, thin white edge gradients, and restrained reflection.
- Introduce a dominant circular focal element that feels like a clock, calibration dial, or resonance instrument with rings, ticks, degrees, or rotating text paths.
- Keep the palette mostly monochrome: black, white, zinc, and smoky gray. Accent brightness should come from glass highlights and soft white glow rather than saturated color.
- Let the result feel precise, scientific, and slightly cinematic, with the circular dial anchoring the page like a timekeeping or calibration device.
Implementation guidance
- Use frosted shells with thin gradient borders, low-opacity fills, and soft backdrop blur for navigation, pills, and action controls.
- Support the circular centerpiece with crosshair lines, calibration marks, mono labels, radial rings, and small interface cues so it feels engineered.
- The clock or dial should be layered: outer ring, tick marks, rotating labels or text, central core, and optional hex or geometric inner frame.
- Keep hero copy clean and sparse, placed beside the dial within a split layout or balanced two-column composition.
- If motion is present, favor slow rotating rings, drifting beams, subtle wisps, and gentle reveal sequences. Motion should feel continuous and meditative rather than flashy.
- Glass treatment should stay dark and premium. Avoid translucent white blobs; use controlled smoky fills with crisp highlights instead.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 53 lines · 34 tokens per session scan A 7be1a8d076cd
glass-dark-mode-clock is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 34 tokens to every session and 812 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to glass-dark-mode-clock, differing in 0 lines, and is treated as a copy.
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