Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill glass-dark-uigit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/glass-dark-ui)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/glass-dark-ui"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/glass-dark-ui.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00938 |
| Opus 5 | $0.00027 | $0.00469 |
| Sonnet 5 | $0.00011 | $0.00188 |
| Haiku 4.5 | $0.00005 | $0.00094 |
Grade A, and why
glass-dark-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to glass-dark-ui — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Glass Dark UI Skill
Workflow
- Confirm environment (
HTML/CSS, Tailwind, or React) and target surface (hero,dashboard,modal,card). - Define dark UI tokens first (background, glass fill, border glow, primary text, muted text).
- Build frosted panels with
backdrop-filter, transparent dark fill, and subtle inner highlight. - Apply the masked gradient border (
.border-gradient::before) to key surfaces. - Add restrained depth (shadow + glow) and clear hover/focus states.
- Validate contrast and mobile behavior before finalizing.
Base Tokens
Use these as defaults and tune per brand.
:root {
--bg-0: #020617;
--bg-1: #0b1220;
--glass-fill: rgba(15, 23, 42, 0.45);
--glass-fill-strong: rgba(15, 23, 42, 0.62);
--text-main: #e2e8f0;
--text-muted: #94a3b8;
--accent: #60a5fa;
}
Glass Panel Pattern
.glass-panel {
background: linear-gradient(180deg, rgba(255, 255, 255, 0.08), rgba(255, 255, 255, 0.02));
background-color: var(--glass-fill);
border-radius: 24px;
box-shadow: 0 20px 48px rgba(2, 6, 23, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.12);
backdrop-filter: blur(18px) saturate(140%);
-webkit-backdrop-filter: blur(18px) saturate(140%);
}
Border Gradient Pattern
.border-gradient {
position: relative;
}
.border-gradient::before {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
padding: 1px;
-webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask-composite: exclude;
background: linear-gradient(
145deg,
rgba(148, 163, 184, 0.28) 0%,
rgba(96, 165, 250, 0.36) 45%,
rgba(168, 85, 247, 0.3) 70%,
rgba(148, 163, 184, 0.18) 100%
);
pointer-events: none;
}
Tailwind Usage Pattern
<section class="relative rounded-3xl border-gradient bg-slate-950/45 backdrop-blur-xl p-8 shadow-[0_20px_48px_rgba(2,6,23,0.45),inset_0_1px_0_rgba(255,255,255,0.12)]">
<h2 class="text-slate-100 text-2xl font-semibold">Frosted Panel</h2>
<p class="text-slate-400 mt-2">Dark glass card with masked gradient border.</p>
</section>
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 92 lines · 54 tokens per session scan A ff607716e434
glass-dark-ui is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 54 tokens to every session and 938 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to glass-dark-ui, differing in 0 lines, and is treated as a copy.
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