globe-particles

globe-particles is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 64 tokens per session (2,704 once invoked), scanned A, a copy of globe-particles, MIT.

A guide to creating a 3D globe made from glowing particles, with an orbital ring or flattened disc, using WebGL and Three.js.

In plain words
What is it for?
Use it for planetary, orbital, infrastructure, or synthesized data-globe visuals.
Why use it?
It provides a defined visual structure for a globe effect without turning it into a generic starfield or redesigning the whole page.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for planetary, orbital, infrastructure, or synthesized data-globe visuals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/globe-particles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill globe-particles
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for globe-particles

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/globe-particles.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/globe-particles)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/globe-particles"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/globe-particles.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,704 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.02704
Opus 5 $0.00032 $0.01352
Sonnet 5 $0.00013 $0.00541
Haiku 4.5 $0.00006 $0.00270

Measured 4d ago against content hash b29b372a1790, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

globe-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to globe-particles — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/globe-particles/SKILL.md · 302 lines

How it starts

The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Globe Particles

Scope

  • Apply only to a globe-like 3D particle visualization.
  • Do not change full page layout, copy, or unrelated motion systems.
  • Use for planetary, orbital, infrastructure, or synthesized data-globe effects.
  • Keep the core neutral or white-hot and derive ring/glow accents from the design's primary color.

Visual Target

  • Dense spherical core of luminous points.
  • Thinner outer orbital ring or flattened disc around the sphere.
  • Clear globe silhouette with tilt, depth, and layered particle density.
  • Dark atmospheric background, restrained glow, clean structure, and subtle sci-fi depth.
  • Premium and cinematic, not playful or noisy.

HTML And CSS

<div class="globe-particles-shell">
  <canvas class="globe-particles-canvas" data-globe-particles></canvas>
</div>
.globe-particles-shell {
  position: relative;
  width: min(100%, 760px);
  aspect-ratio: 1 / 1;
}

.globe-particles-canvas {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  display: block;
  pointer-events: none;
}

Particle Shader

Use circular shader points so particles stay crisp and luminous.

const globeParticleVertex = `
attribute float a_size;
attribute float a_layer;

uniform float u_time;
uniform float u_pointSize;

varying float v_layer;
varying float v_depth;
varying float v_falloff;

void main() {
  vec3 pos = position;
  float breathe = 1.0 + sin(u_time * 0.65 + a_layer * 4.0) * 0.012;
  pos *= breathe;

  vec4 mvPosition = modelViewMatrix * vec4(pos, 1.0);
  gl_PointSize = u_pointSize * a_size * (1.0 / max(0.18, -mvPosition.z));
  gl_Position = projectionMatrix * mvPosition;

  v_layer = a_layer;
  v_depth = smoothstep(-1.8, 1.8, pos.z);
  v_falloff = smoothstep(2.45, 0.25, length(pos));
}
`;

const globeParticleFragment = `
precision highp float;

uniform vec3 u_coreColor;
uniform vec3 u_accentColor;

varying float v_layer;
varying float v_depth;
varying float v_falloff;

void main() {
  vec2 uv = gl_PointCoord - 0.5;
  float d = length(uv);
  float alpha = smoothstep(0.5, 0.0, d);
  alpha *= alpha;

  vec3 color = mix(u_coreColor, u_accentColor, smoothstep(0.35, 1.0, v_layer));
  color += vec3(1.0) * v_depth * 0.08;
  color = mix(color * 0.42, color, clamp(v_falloff + v_layer * 0.28, 0.0, 1.0));
  alpha *= mix(0.52, 1.0, clamp(v_falloff + v_layer * 0.24, 0.0, 1.0));

  gl_FragColor = vec4(color, alpha);
}
`;

Read the full file on GitHub · 302 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 302 lines · 64 tokens per session scan A b29b372a1790

Subscribe to this mod's changes

globe-particles is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 64 tokens to every session and 2,704 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to globe-particles, differing in 0 lines, and is treated as a copy.

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