Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill globe-particlesgit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/globe-particles)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/globe-particles"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/globe-particles.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.02704 |
| Opus 5 | $0.00032 | $0.01352 |
| Sonnet 5 | $0.00013 | $0.00541 |
| Haiku 4.5 | $0.00006 | $0.00270 |
Grade A, and why
globe-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to globe-particles — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Globe Particles
Scope
- Apply only to a globe-like 3D particle visualization.
- Do not change full page layout, copy, or unrelated motion systems.
- Use for planetary, orbital, infrastructure, or synthesized data-globe effects.
- Keep the core neutral or white-hot and derive ring/glow accents from the design's primary color.
Visual Target
- Dense spherical core of luminous points.
- Thinner outer orbital ring or flattened disc around the sphere.
- Clear globe silhouette with tilt, depth, and layered particle density.
- Dark atmospheric background, restrained glow, clean structure, and subtle sci-fi depth.
- Premium and cinematic, not playful or noisy.
HTML And CSS
<div class="globe-particles-shell">
<canvas class="globe-particles-canvas" data-globe-particles></canvas>
</div>
.globe-particles-shell {
position: relative;
width: min(100%, 760px);
aspect-ratio: 1 / 1;
}
.globe-particles-canvas {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
pointer-events: none;
}
Particle Shader
Use circular shader points so particles stay crisp and luminous.
const globeParticleVertex = `
attribute float a_size;
attribute float a_layer;
uniform float u_time;
uniform float u_pointSize;
varying float v_layer;
varying float v_depth;
varying float v_falloff;
void main() {
vec3 pos = position;
float breathe = 1.0 + sin(u_time * 0.65 + a_layer * 4.0) * 0.012;
pos *= breathe;
vec4 mvPosition = modelViewMatrix * vec4(pos, 1.0);
gl_PointSize = u_pointSize * a_size * (1.0 / max(0.18, -mvPosition.z));
gl_Position = projectionMatrix * mvPosition;
v_layer = a_layer;
v_depth = smoothstep(-1.8, 1.8, pos.z);
v_falloff = smoothstep(2.45, 0.25, length(pos));
}
`;
const globeParticleFragment = `
precision highp float;
uniform vec3 u_coreColor;
uniform vec3 u_accentColor;
varying float v_layer;
varying float v_depth;
varying float v_falloff;
void main() {
vec2 uv = gl_PointCoord - 0.5;
float d = length(uv);
float alpha = smoothstep(0.5, 0.0, d);
alpha *= alpha;
vec3 color = mix(u_coreColor, u_accentColor, smoothstep(0.35, 1.0, v_layer));
color += vec3(1.0) * v_depth * 0.08;
color = mix(color * 0.42, color, clamp(v_falloff + v_layer * 0.28, 0.0, 1.0));
alpha *= mix(0.52, 1.0, clamp(v_falloff + v_layer * 0.24, 0.0, 1.0));
gl_FragColor = vec4(color, alpha);
}
`;
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- demo/assets/page-01-fa51902b-c2a4-4c33-a96e-a8f1ef67edc6-1600w.jpg 46 KB
- demo/assets/page-02-4f5668c5-fc4a-44e0-bc5e-a664189d3c31-1600w.jpg 212 KB
- demo/assets/page-03-2f563338-39fa-47ea-9761-658d4f3f84db-1600w.jpg 292 KB
- demo/assets/source-preview.jpg 109 KB
- demo/index.html 46 KB
- demo/preview.jpg 57 KB
- demo/PROMPT.md 3.2 KB
- demo/source.json 3.9 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 302 lines · 64 tokens per session scan A b29b372a1790
globe-particles is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 64 tokens to every session and 2,704 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to globe-particles, differing in 0 lines, and is treated as a copy.
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