liquid-metal-border

liquid-metal-border is a skill for Codex from devinilabs/pro-skill. It costs 97 tokens per session (3,181 once invoked), scanned A, a copy of liquid-metal-border, MIT.

A React component that draws animated liquid-metal borders around real interface elements such as buttons, tabs, cards, and controls.

In plain words
What is it for?
Use it to frame selected or primary controls with a WebGL metallic effect, including support for dark and light themes and reduced motion.
Why use it?
It adds visual feedback for active, selected, hovered, or focused states while keeping normal CSS borders and focus outlines available.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to frame selected or primary controls with a WebGL metallic effect, including support for dark and light themes and reduced motion.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/liquid-metal-border
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill liquid-metal-border
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-metal-border

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/liquid-metal-border.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/liquid-metal-border)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/liquid-metal-border"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/liquid-metal-border.svg" alt="Measured on agentmods" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,181 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.03181
Opus 5 $0.00048 $0.01590
Sonnet 5 $0.00019 $0.00636
Haiku 4.5 $0.00010 $0.00318

Measured 4d ago against content hash 2dfe245bebc1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

liquid-metal-border scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to liquid-metal-border — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/liquid-metal-border/SKILL.md · 318 lines

How it starts

The opening of the file, as written. The whole thing — 318 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Liquid Metal Border

Core Contract

  1. Use metal-fx in React 18 or newer.
  2. Wrap exactly one real host element such as a button, a, div, or article.
  3. Keep the host semantic and interactive. MetalFx is visual framing, not the control.
  4. Reserve the animated border for active, selected, focused, hovered, or primary surfaces. Do not put it around every control.
  5. Keep a static CSS border or focus outline as the fallback. WebGL decoration must never carry essential state by itself.
  6. Pause non-active instances and reduced-motion experiences.
  7. Test light and dark modes independently. Reflections intentionally render only in dark mode.

Inspect Before Editing

  • Confirm the project uses React and has react and react-dom version 18 or newer.
  • Find the real control, its dimensions, radius, background, border, outline, shadow, active-state source, and theme source.
  • Decide whether the metal should be always visible or driven by active, selected, hover, or focus state.
  • Check whether the project has a manual theme toggle. Use that state instead of theme="auto" when it does not follow the OS.
  • Identify nearby elements that genuinely benefit from reflected light. Do not add reflections by default.
  • Check the installed metal-fx version before relying on the prop surface below.

Install and Import

Install with the project's package manager:

npm install metal-fx
# pnpm add metal-fx
# yarn add metal-fx
# bun add metal-fx

Import the named React component:

import { MetalFx } from "metal-fx";

Do not import a stylesheet. The package injects its component styles. It supports ESM and CommonJS builds, is SSR-safe, and mounts the WebGL pipeline after hydration. In a Next.js App Router project, render it from a Client Component because the component uses client-side React hooks.

Baseline Button

Start with a restrained border before adding reflections or custom shader geometry:

import { MetalFx } from "metal-fx";

export function UpgradeButton() {
  return (
    <MetalFx
      variant="button"
      preset="chromatic"
      theme="auto"
      strength={0.85}
    >
      <button type="button">Upgrade to Pro</button>
    </MetalFx>
  );
}

Read the full file on GitHub · 318 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 318 lines · 97 tokens per session scan A 2dfe245bebc1

Subscribe to this mod's changes

liquid-metal-border is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 97 tokens to every session and 3,181 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to liquid-metal-border, differing in 0 lines, and is treated as a copy.

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