Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill liquid-metal-bordergit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/liquid-metal-border)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/liquid-metal-border"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/liquid-metal-border.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00097 | $0.03181 |
| Opus 5 | $0.00048 | $0.01590 |
| Sonnet 5 | $0.00019 | $0.00636 |
| Haiku 4.5 | $0.00010 | $0.00318 |
Grade A, and why
liquid-metal-border scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to liquid-metal-border — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 318 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Liquid Metal Border
Core Contract
- Use
metal-fxin React 18 or newer. - Wrap exactly one real host element such as a
button,a,div, orarticle. - Keep the host semantic and interactive.
MetalFxis visual framing, not the control. - Reserve the animated border for active, selected, focused, hovered, or primary surfaces. Do not put it around every control.
- Keep a static CSS border or focus outline as the fallback. WebGL decoration must never carry essential state by itself.
- Pause non-active instances and reduced-motion experiences.
- Test light and dark modes independently. Reflections intentionally render only in dark mode.
Inspect Before Editing
- Confirm the project uses React and has
reactandreact-domversion 18 or newer. - Find the real control, its dimensions, radius, background, border, outline, shadow, active-state source, and theme source.
- Decide whether the metal should be always visible or driven by
active,selected, hover, or focus state. - Check whether the project has a manual theme toggle. Use that state instead of
theme="auto"when it does not follow the OS. - Identify nearby elements that genuinely benefit from reflected light. Do not add reflections by default.
- Check the installed
metal-fxversion before relying on the prop surface below.
Install and Import
Install with the project's package manager:
npm install metal-fx
# pnpm add metal-fx
# yarn add metal-fx
# bun add metal-fx
Import the named React component:
import { MetalFx } from "metal-fx";
Do not import a stylesheet. The package injects its component styles. It supports ESM and CommonJS builds, is SSR-safe, and mounts the WebGL pipeline after hydration. In a Next.js App Router project, render it from a Client Component because the component uses client-side React hooks.
Baseline Button
Start with a restrained border before adding reflections or custom shader geometry:
import { MetalFx } from "metal-fx";
export function UpgradeButton() {
return (
<MetalFx
variant="button"
preset="chromatic"
theme="auto"
strength={0.85}
>
<button type="button">Upgrade to Pro</button>
</MetalFx>
);
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 318 lines · 97 tokens per session scan A 2dfe245bebc1
liquid-metal-border is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 97 tokens to every session and 3,181 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to liquid-metal-border, differing in 0 lines, and is treated as a copy.
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